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Imperial bionics

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===Effects and distribution===
An individual may have artificial limbs and organs to replace diseased or damaged parts, or simply to improve their abilities. Bionics include partial and full replacements of body parts, brain implants, cybernetic weaponry and other devices. Although bionic parts are mechanical, many of them do use the user's bloodstream, nerve endings, etc., so damage to one may be as debilitating as an injury to the original part, {{Cite Marker End}} although in general the bionics are much can be more durable than their original parts - a shot that would cripple an organic counterpartsleg might only cause mild damage to a bionic one.{{Cite Marker Endfn|2}}
There is no standard level of bionic technology throughout the Imperium{{Fn|2}} particularly due Due to the uneven level of sophistication and technology as well as [[Cult Mechanicus|superstition]] present , the quality and usage of bionics varies widely throughout the Imperium, as does the reaction by various populations to those who display them.{{fn|13b}} From Sophistication can vary, from the crude ganger bionics grafted by the [[Rogue Doc]]s{{fn|23}} or scavenged from dead corpses in the [[Underhive]]{{fn|24}} to the truly unique and illegal implants from the [[Dark Age of Technology]] containing [[Abominable Intelligence]]s, excavated from ancient tech-tombs by [[technoarchaeologist]]'s such as [[Arkhan Land]]{{fn|25}} and everything in between.
Many bionics are clumsy and inefficient replacements{{fn|2}} arguably worse than their original organic counterparts{{fn|13}} while the best can replicate or even improve upon the performance of the original limb or organ. For example, [[Inquisition]] bionics are among the more sophisticated and can reverse what would otherwise be fatal or crippling injuries{{Fn|2}}.
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*{{Endn|1}}: [[Warhammer 40,000: Wargear (2nd Edition)]], pg. 70
*{{Endn|2}}: [[Warhammer 40,000: Wargear (4th Edition)]], {{Cite Marker End}}pg. 39
*3: [[Warhammer 40,000: Rogue Trader]]:
**{{Endn|3a}}: pg. 270
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