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Imperial bionics

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===Bionic implants===
The human body is viewed as the perfect starting point for by the Adeptus Mechanicus.{{Fn|15b}} They have looked beyond the limitations of the human form and crafted technology that can grant new senses and capabilities,{{Fn|18c}} such as having an embedded [[auspex]] to gain all its capabilities added to the individual's own perception.{{Fn|21}}{{Fn|22}} The more exotic and esoteric implant systems are typically reserved for [[Tech-Priests Priest]]s and servants of the Adeptus Mechanicus.{{Fn|33}}
A more esoteric example could be subdermal induction ports can allow the siphoning of electrical energy to boost one's own vitality. In junction with [[Luminen]] capacitors and an internal power reservoir of [[potentia coils]], one could gain the ability to [[Electro-Priest|manipulate electricity]] in potentially extreme ways.{{Fn|21}}{{Fn|31a}}
Weapons might be incorporated into augmetic arms, such as a type of pistol or knife. Choosing a weapon of a size as to be retractable into the arm, in order to allow the limb to still function normally, is a practical option. A mjaor benefit of this implant is that an individual cannot be disarmed in combat, unless their entire arm is removed.{{Fn|18c}}
An implant weapon is one that has been grafted onto an existing limb, replacing a hand or occasionally the entire arm, and is controlled by a simpler MIU than needed for a more sophisticated device. The obvious benefit of finer weapon control is substantially offset by loss of hand or arm functionality outside of combat. This bionic is thus not especially practical, and is usually intended to intimidate, as the surgery used to graft them onto the user is often quite crude, leaving gruesome suture scars frightening above and beyond the "body horror" qualities of the implant itself. Another reason for implantation of bionic weapons is the user not being expected to need his arm for other tasks; this approach is most often seen in the cases of pit slave gladiators or certain types of battlefield [[servitor]].{{Cite Marker End}}
====Interface ports====
====Mechadendrites====
{{main|Mechadendrites}}
[[Mechadendrite]]s '''Mechadendrites''' are mechanical additional artificial limbs or snake-like tendrils used by the [[Adeptus Mechanicus]] to aid them in construction, maintenance, and research. These substantial bionics contain small motors and actuators within their armoured shells and wave about the Techpriest tech-priest almost with a life of their own. Mechadendrites are attached to mounts connected directly to an individual's spine. Each limb is controlled by the mind and purpose-built. Being able to coordinate more than one with competence takes decades of discipline and training.{{Fn|18c}}{{Fn|33}}
*'''Ballistic Mechadendrite:''' Attached with a ranged weapon.{{Fn|19}}{{Fn|18c}}
*'''Exploration Mechadendrite:''' Functions as an [[auspex]].{{Fn|18c}}
MIUs can substitute for analogue or connective control systems,{{Fn|3a}} such as those used for [[power armour]] like the [[Black Carapace]] or '''Interface Ports''' - for example Astartes [[Artificer Armour]] will typically include an MIU in the helmet{{fn|4b}} while [[Power_Armour#Inquisition|Ignatus Pattern]] Power Armour can also be interfaced and controlled via an MIU.{{fn|35}}
[[Servitor]]s and can be controlled by MIU's This is beneficial as in the absence of commands Servitors servitors will default to their base programming. Some techpriest will even install MIU's into a servitor, turning them into a [[Psyber Familiar]], allowing for even greater control.{{fn|40}}{{fn|36}} [[Cherub]]s, another form of familiar, are known to have some of the most independent behavior of any servitor - must be controlled by an MIU. Without such a link, the Cherub can become afraid and helpless. An MIU allows a Cherub's master to see, hear, and even feel what the Cherub feels. The bond can become strong enough that when a Cherub takes severe damage, the mental feedback also results in harm to the master. Many masters often become attached to their Cherub partly as a result of this, and will attempt to shield them from harm as a result.{{fn|36}}
In the event of the demise of the [[Skitarii Marshall]], a [[Skitarii Conclave]] is able to rapidly convene via Mind-Impulse links to determine a new leader in mere moments.{{fn|41}}
Similar to skinplants, '''electoos''' also utilise crystal technology, but are much more complex and elaborate. Beneath the skin of recipient is placed an inert layer of conductive material. On this film the crystal stacks are built up and waste material is dissolved out. The electoos can then be attached to the film and programmed to function as any control or monitoring device. The electoos can be used for carrying secret and/or personal information, data banks, and so on. Further, some electoos can contain reservoirs of chemicals, such as antivenom, which can trigger automatically when necessary.{{Fn|5}}{{Fn|3a}}
One sort of electoo is metallic strips bonded subdermally to enable [[tech-priest]]s priests to channel limited amounts of energy; an extreme example is used by the renowned [[electro-priest]]s, who turn themselves into crackling fonts of electricity in battle. Electoos enable the user to directly absorb electricity from equipment or power sources and then expel it, with sometimes devastating results.{{Fn|7}}
'''Electrografts''' are another special form of electoo inserted directly into the recipient’s cerebellum. This is implemented by cutting away part of the skull and creating the electoo directly on the brain tissue and covering the cut cranium with synthetic material. Electrografts can alter the creature’s memory, knowledge, and personality. It is an easy and quick way to learn new languages, operate machinery, etc. Unfortunately, this can also cause problems with memory, personality disorders, and occasionally total mental breakdowns. After insertion, an electrograft can be reprogrammed almost indefinitely, although too frequent reprogramming increases the degenerative process.{{Fn|3a}} They are also vulnerable to hard knocks and shocks.{{Fn|16}}
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