Changes - Warhammer 40k - Lexicanum

Changes

From Warhammer 40k - Lexicanum
Jump to: navigation, search

Imperial bionics

1,128 bytes added, 5 March
m
Adding bionics
===Bionic implants===
The human body is viewed as the perfect starting point for by the Adeptus Mechanicus.{{Fn|15b}} They have looked beyond the limitations of the human form and crafted technology that can grant new senses and capabilities,{{Fn|18c}} such as having an embedded [[auspex]] to gain all its capabilities added to the individual's own perception.{{Fn|21}}{{Fn|22}} Other times one might simply integrate a weapon{{Fn|42a}} or [[jump pack]] with one's physiology.{{Fn|42b}} The more exotic and esoteric implant systems are typically reserved for [[Tech-Priest]]s and servants of the Adeptus Mechanicus.{{Fn|33}}
A more esoteric example could be subdermal induction ports can allow the siphoning of electrical energy to boost one's own vitality. In junction with [[Luminen]] capacitors and an internal power reservoir of [[Potentia Coil|potentia coils]], one could gain the ability to [[Electro-Priest|manipulate electricity]] in potentially extreme ways.{{Fn|21}}{{Fn|31a}} This Mechanicus-exclusive implants internal power sources could also be used to power integrated weapons, such as a [[laspistol]] or [[lasrifle]].{{Fn|42a}}
The augmetics listed below are a non-exhaustive list of bionics that designed to improve or salvage the human body. Implants often serve to provide some ability the individual did not already posses, or to integrate external devices into their body.{{Fn|19}}{{Fn|21}}{{Fn|22}}
*'''Manipulator Mechadendrite:''' One of the most common mechadendites seen.{{Fn|19}} Essentially [[servo-arm]]s,{{Fn|18c}} are often utilised by [[enginseer]]s to lift great weights with its crushing pincers.{{Fn|19}}
*'''[[Medicae]]/Torture Mechadendrite:''' Designed for medical and surgical assistance.{{Fn|19}}{{Fn|21}}
*'''Mechadendrite Stabilisers:''' Aid in stability and locomotion in environments with frequent gravity fluctuations or zero gravity.{{Fn|42b}}
*'''Optical Mechadendrite:''' Equipped various pict-capture, lumen, or sensory devices. It is highly flexible and designed for inspection and sensory application.{{Fn|19}}
*'''Utility Mechadendrite:''' Equipped with a wide variety of tools needed for the work of a tech-priest. As an example, this combi-tool could include: injectors, [[sacred unguent]]s, incense, small chainsaws or other cutting instruments.{{Fn|19}}
{{main|Servo-arm}}
A massive claw designed to lift great weights. Can be considered a type of mechadendrite.{{Fn|18c}}
 
====Servo-claw====
{{main|Servo-claw}}
Unlike a manipulator mechadendrite or servo-arm, a '''servo-claw''' is designed as a battlefield weapon first and can be a makeshift tool second, rather than vice versa. Servo-claws will often have sharp or serrated points combined with small powerful servo-bundles to cut through various armours with ease.{{Fn|42b}}
 
====Servo-harness====
{{main|Servo-harness}}
A '''servo-harness''' is a backpack-like cybernetic attached to the pack of one's spine and serves as a connection point for various mechadendrites, servo-arms or claws, or other cybernetic limbs.{{Fn|42b}}
====Sinew Armature====
*{{Endn|40}}: [[Fanatic Magazine Issue 5]], pg.36-43 ''Explorator Warbands'' by [[Gav Thorpe]] - Also available from [[Fanatic Online]]: [https://web.archive.org/web/20220206065708/https://www.specialist-arms.com/fanatic/82gs.pdf ''Explorator Warbands'' by [[Gav Thorpe]]] ''(saved archive page, last accessed 23 December 2025, original link: http://www.specialist-games.com/assets/emplorwarband.pdf)'' (Download this free supplement for [[Inquisitor (game)]]){{FE}}
*{{Endn|41}}: [https://web.archive.org/web/20260113152452/https://www.warhammer-community.com/en-gb/articles/zaswbnk3/under-the-hood-of-the-new-skitarii-battle-pilgrym-rules/ Under the hood of the new Skitarii Battle-Pilgrym rules (Posted 13/01/2026)] ''(archived from [https://www.warhammer-community.com/en-gb/articles/zaswbnk3/under-the-hood-of-the-new-skitarii-battle-pilgrym-rules/] 13 June 2026, last accessed 29 Feburary 2026)''
*42: [[Dark Heresy: Lathe Worlds]]:
**{{Endn|42a}}: pgs. 58-59
**{{Endn|42b}}: pgs. 65-67 - ''Cybernetics''
</div>
18,601
edits