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Navigator

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The only use to the Imperium of the Navigator's pineal eye is its aid in Warp navigation, however it also possesses qualities that are rarely exploited in practice, able to summon powers that although powerful rarely outweigh the risk of losing a Navigator by forcing them into perilous situations that would require them. On its own the eye does nothing, Navigator's extra optical apparatus, and still some find it unsettling to look at,{{Fn|2f}} especially psykers, who can see its Warp gate even when it's closed.{{Fn|15}} However when the Navigator chooses to open the inner gate, or even accidentally glimpses at someone when having it inadvertently opened, it unleashes the power of the Warp in its cone of vision. Young Navigators, the least experienced in handling their bizarre anatomy, can only unleash the full potential of the Warp - '''Lidless Stare''' - while reported that some can survive its blast for a split second, unprepared or found wanting perish all, their mind driven mad and evaporated in an unmeasurably minuscule time.{{Fn|2h}} It is however an instant death, which when provided with worse alternatives is able to be perceived as merciful.{{Fn|40}} Other times, it can be an excruciating death where one drowns on imperceivable tides, suffocating on the unknown and their own blood.{{Fn|1b}} One of the few survivors described it as if the sea of warp, distant, yet all-encompassing bubbled to the surface of the materium to swallow him with its paradoxical nature, dismayed as to how the barrier between the worlds in that very moment was as thin as the lens of an eye.{{Fn|40}} It is the main reason why enmity of a Navigator or in the worst scenario,{{Fn|41b}} a possession of one by a daemon is an extremely hazardous ordeal.{{Fn|41a}} For there is nothing stopping that creature from unleashing this highest of the horrors upon one's soul, fracturing its fleshy vessel in an instant.{{Fn|41b}}
Stories of how Navigators can kill with their third eye circulate both within and without the Navis Nobilite Houses. These stories also tell of how killing with their eye attracts [[Daemon]]s. It is true that if a Navigator takes a life with their third eye it is like a beacon flash in the warp, attracting both daemons and many lesser warp-things, such as the warp echoes and the spirits of the recent dead. This may also cause the Navigator's third eye to bleed, as well as the eye to be in notable amount of pain or discomfort.{{Fn|1b}}
If the Navigator chooses to hone their eye's power, they are able to modulate its output to the point where it can be used as a non-lethal tool, the third eye is thus able to utterly immobilize any creature its sight falls upon. It is especially useful against psykers, additionally debilitating them against the use of their powers. Daemons still are damaged by it, loosing coherence in this sight, slowly deteriorating back into Warp energies they were formed with.{{Fn|2h}} Further lesser emanation can simply shock, or otherwise stupefy a person, inflicting upon them visions of dread forcing them to either flee or suffer a severe melt-down.{{Fn|12f}} Only those who learned to more amiably manifest the warp eye are allowed to enter into a Navigator duel, requiring for Warp eye to not deal a lethal blow, which due to the readiness of the youth to be chosen as a representative combatant of a house, implies this ability to be taught relatively early in life.{{Fn|3j}}
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