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Imperial Psychic Powers

1,622 bytes added, 17:11, 7 August 2008
"Genestealer" psychic powers
* Quickening: Increases attacks of an ally
* Smite: Attacks a target area with psychic power (Mephiston only)
 
;Codex Dark Angels (3rd Edition)
Dark Angels Librarian
* Weaken Resolve: Scares enemies and forces them back
 
;Codex Space Wolves (3rd Edition)
Rune Priest Psychic Powers
* Storm Caller: Blasts an area with a psychic blizzard that protects allies from being seen
 
;Codex Eye of Terror (3rd Edition)
* Machine curse: Harms enemy vehicles with psychic power
* Lightning arc: Launches lightning at nearby enemies.
 
;Codex Eye of Terror (3rd Edition)
* Machine curse: Harms enemy vehicles with psychic power
* Lightning arc: Launches lightning at nearby enemies.
 
==Space Hulk==
The ''Genestealer'' (1990) expansion for ''[[Space Hulk]]'' describes four "suits" of psychic powers ostensiably for the use of Space Marine [[Librarian]]s, but also usable by [[genestealer hybrid]] psykers. In addition the the powers below, each suit also included an "Aura" power used to nullify an attack that would normally kill the psyker.
 
The Psionic suit:
*Control: Psyker briefly takes limited control of an enemy's mind.
*Miasma: An area effect which dampens psychic abilities.
*Scan: A clairvoyant ability; in ''Space Hulk'' it is used to identify "blips".
*Smite: Psionically kills all enemies in an area that are not protected by an Aura. c.f. the 40K 3rd edition "Smite" power, above.
 
The Power suit:
*Assail: Telekenetic power which moves an enemy.
*Hellfire: Pyrokenetic area attack.
*Lightning Arc: A chained attack, which strikes from enemy to enemy.
*Vortex: A whirlwind of force that moves randomly, annihillating everything in its path (bar psykers protecting themselves with Aura.)
 
The Kenesis suit:
*Blast: Used to smash inanimate objects; to clear terrain and indirectly attack an enemy.
*Jinx: Prevents guns and doors within an area from operating.
*Switch: Opens or closes a door at range.
*Teleport: Opens a temporary portal through the warp in order to teleport elsewhere.
 
The Temporal suit:
*Burst of Speed: Creates an accelerated time field, allowing the psyker an additional turn.
*Prescience: Allows second sight a few seconds into the future, providing an attack bonus.
*Statis: Freezes time in an area.
*Warp Time: Slows time in an area, hindering the effected characters.
==Related Articles==
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