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Warhammer 40,000: Dawn of War II

58 bytes added, 17:31, 21 March 2009
Switched to past tense, and rewrote some things to sound better
==Overview==
'''Dawn of War II''' is the sequel to the [[Dawn of War]] games. A recent update by Relic stated that the game had gone gold. It is due for release on February 23, 2009. A multiplayer beta was released for previous Dawn of War Soulstorm users on January 21, 2009. The beta was released to the public on the 27th of January, 2009. The game was released in the United States on February 19th, 2009 and on February 20th, 2009 in other regions.
Some of the new New features include newer and better higher, top end graphics and physics. The game uses an updated version of the Essence engine from another popular game by THQ, '''Company of Heroes'''. More information on what the game encompasses can be viewed on a host of websites including Relic's website, the Dawn of War 2 official game site, and the Dawn of War 2 community website. There had been much controversy surrounding whether [[Tyranids]] would be included in Dawn of War II, but it was confirmed in the later part of 2008.
==Gameplay==
There are many new Many features in Dawn of War 2 that depart from its are different than it's predecessors.
These features include:
[[Image:Dawn of War 2 battlscene.jpg|350px|thumb|right|Blood Ravens and Orks engaged in battle]]
*Improved Squad AI - When under attack or under fire, infantry will units automatically seek cover.*Squad Experience - Units will be are able to gain experience throughout the game , ascending levelling them from a raw recruit to a hardened veteran. A veteran will be is much harder to kill than a recruit, and can be upgraded with more advanced weaponry.*Improved Cover - Cover in-game will be able to can be destroyed and certain weapons will be are able to bypass them entirely, i.e [[Flamer]]s.*New wargear design - Wargear can be obtained through missions , or sometimes it may simply be dropped by enemies. Regardless of the method of obtaining, this then the wargear can then be kept and after being identified can be equipped on the commander or sqaudsto your units.
*Redesigned vehicles - More realistically sized in-game than in previous games.
*Mission Consquences - Events such as distress calls where the commander will be is forced to choose between saving civilians or obtaining wargear.*Less focus on base building - Unlike in previous games, in Dawn of War II the player will is able to make use of mobile bases, like the [[Blood Raven]]'s [[battle barge]] rather than spend time building bases. HoweverWith multiplayer, however, building turrets, generators, and beacons around different locations in the multiplayermap are a significant aid in the game. Basebuilding, there will be a limited amount of building basesthough, control pointsremains nonexistent as you start with one structure, and defensive structuresable to produce all your units
==Factions==
There will be Even though only the Space Marines are accessible in the Singleplayer, four races are featured in the gameMultiplayer:
*[[Space Marines]]
*[[Orks]]
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