Star Phantoms
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| Founding Chapter: | Unknown, speculated Dark Angels but both chapters deny this[2f] | ||
| Founding: | 23rd (Sentinel) Founding, circa M38[2f] | ||
| Homeworld: | Jahga (current), Haakonath (former, destroyed)[2f] | ||
| Fortress-Monastery: | Memento Mori[2e] | ||
| Colours: | Ash white with black shoulder insets and golden aquila[2g][2j] | ||
| Strength: | Current numbers unknown, less than 400 Battle Brothers at the end of the Badab War[2e] | ||
The Star Phantoms are a loyalist Space Marine Chapter who played a pivotal part in the Badab War.[2a]
Contents
History
The Star Phantoms are a Chapter whose many victories remain unsung because of its own penchant for secrecy and isolationism. As part of the Sentinel Founding early in the 38th Millennium, the Chapter was founded to shore up the defences of the Imperium in many vulnerable parts of its vast domain. Initially based in the Mausoleum world of Haakoneth, the Chapter became fleet-based by necessity upon the destruction of the planet in 120.M40, and since that time had been grimly plying the space lanes of Segmentum Obscurus.[2h]
The Chapter was counted as one of those who participated in the Macharian Crusade, but after the death of Lord Solar Macharius participated in the Imperial civil war known as the Macharian Heresy. The Star Phantoms were said to have been subsequently responsible for the annihilation of the 17th Terrax Guard on Thoth, and the near destruction of their former allies, the Marines Malevolent. Ultimately, the Chapter was cleared of heresy by the Inquisition.[2h]
The Badab War
The Chapter arrived in strength in the Maelstrom Zone in 912.M41, mostly due to the intervention of Legate-Inquisitor Frain and his acolytes, and pledged all of its ten Companies to the Loyalist cause. The Chapter's fleet, led by the battle barge Memento Mori, played a pivotal part in the destruction of the infamous Ring of Steel, the star fort network surrounding the Badab system.[2a]
When the final attack on Badab Primaris came, the Star Phantoms were given the glory of leading the first wave of attackers. Two of its companies supported the marines of the Fire Hawks and Sons of Medusa in taking the High Guard orbital fortress, while its remaining forces, some seven companies strong, would join the heavy assault elements of the other participating Loyalist Chapters as well as Inquisitorial Storm Troopers in besieging the seat of the Tyrant's power: the Palace of Thorns itself.[2b]
Almost two hundred battle-brothers of the Chapter died in the opening assault alone, but that was only a prelude to the carnage that was to come. What followed was a deadly meat grinder of battle, as defender and attacker desperately sought to gain the upper hand in a torn cityscape that had been turned into a veritable death trap. Events soon tipped in the Loyalists' favour, but against all logic the Palace of Thorns remained unbreached, even with the participation of the Titans of Legio Crucius.[2c]
The second day of the siege fared much better, as the lightning field that had surrounded the stronghold suddenly flickered and died, an indirect result of the sabotage of countless hive reactors by the Carcharodons. Although the field eventually came back up, the short period it was down was enough for the Star Phantoms assault forces, led by Captain Zhrukal Androcles, to force their way into the fortress. It was in this final assault that, through a quirk of fate, Captain Androcles and his squad encountered Lugft Huron and his honour guard in the lower catacombs of the palace. The two forces met in mutual annihilation, but while Androcles fell in the battle, he was able to apparently deal a mortal blow to the Tyrant, care of a point-blank blast from the dying Captain's combi-melta.[2d]
The Aftermath
In recognition for their service the Star Phantoms were given dominion over the shattered remains of the Badab sector. Being fleet-based for so long, the Chapter accepted this as if it was a reward long in the coming. Taking its pick of the planets, it settled on the ice moon of Jahga, where they chose to bring down the heavily-damaged Memento Mori, and use the ancient warship as the base of their new Fortress-Monastery.[2e]
Other engagements
Gene-Seed
It is unknown which Chapter's gene-seed was used during the Founding of the Star Phantoms. Some suspect that the Star Phantoms' gene-seed originated from the Dark Angels. However, both the Dark Angels and Star Phantoms vehemently deny this, though this speculation likely came about based on observances of similar livery, iconography and other trappings, which along with their penchant for isolationism in all that they do, has likely birthed this unfounded assumption of lineage.[2f]
Organisation
The Star Phantoms broadly conform to the standards laid down in the Codex Astartes, but have displayed a marked preference for first strike tactics, exemplified by drop pod assaults. The Chapter also seems to prefer long-ranged bombardment using heavy weaponry over the chaos of melee combat, though it is capable of the latter when it is tactically expedient to do so. For the battle-brothers of the Chapter no one mode of combat holds more glory than another; all that matters is that their enemy is disposed of[2h].
Instead of having two Devastator Squads per Battle Company as per Codex norm, the Star Phantoms instead have three. These warriors have gained a reputation for being indiscriminate in their use of the firepower at their disposal, inflicting massive collateral damage, to the point where the Lord Solar Macharius himself is said to have stated that the Chapter was "Unsuitable for tactical close support of other Imperial Units".[2h]
The Chapter's armoury maintains an abundance of plasma and melta-based weaponry, and indeed it is a mark of honour among the Chapter's leaders to go into battle using a combi-plasma or combi-melta wrought by the Chapter's Techmarines.[2h]
As a Chapter obsessed with death and ritual, every Company or detachment of the Star Phantoms has its own attached Mortuary Chaplain who serves as an administer of rites. Four Reclusiarchs and the Master of Sanctity are attached to the Chapter Command and oversee the Chapter Cult.[2i]
Culture
Unsung and unremembered, the Star Phantoms are shrouded in secrecy. They are notoriously isolationist and independent, seldom embracing outside command. This has led them to clashing with Imperial authorities and even other Chapter's in the past, giving them a poor reputation in the wider Imperium. This independent streak combined with their unnatural obsession with death and mortuary rituals has raised some questions within the Imperium. The Inquisition has conducted several investigations in the Chapter in search of any blasphemy, particularly after the Macharian Heresy. However none of these investigations found any taint.[2g]
Chapter Cult
The powerful Mortuary Cult of the Star Phantoms embraces the divinity of the Emperor, who is hailed as the Imperator Mortifex. To the Star Phantoms, the God-Emperor is the judge of the souls of the dead and the keeper of martyrs which has divinely ordained the Chapter to kill His foes. The cult of the Star Phantoms is infamous for its complex and elaborate funeral customs for fallen Battle-Brothers, and it is common for every member of the Chapter to maintain a personal reliquary containing grim items such as the ashes of fallen comrades. They are also prone to using the dust of their enemies grounded up bones as lapping powder for their armour.[2i]
Chapter Elements
Known Vessels
- Memento Mori — Battle Barge. Took part in the final stage of the Badab War. After the war it was scuttled on Jahga and is now used as the Chapter's Fortress-Monastery.[4]
- Pale Wrath — Battle Barge. Took part in the final stage of the Badab War.[2j]
- Spectre of Fear — Strike Cruiser[9]
Known Named Vehicles
- Death of the Faithless — Land Raider. Attached to the 1st Company Veterans during Battle of the Palace of Thorns during the Badab War[2n]
- Spectre of Death — Caestus Assault Ram[2j]
- Spectral Nine — Land Speeder Tempest. Attached to the 3rd Company during the Battle of the Palace of Thorns during the Badab War[5]
Known Members
- Zhrukal Androcles — Captain of the Star Phantoms 9th Company, he and his detachment were the ones fated to encounter the Tyrant of Badab during the climax of the siege of the Palace of Thorns. In the bloody melee that followed he and his men were laid low, but not before Zhrukal himself manages to near-fatally wound Lugft Huron with a blast from his combi-melta.[1]
- Festaron — Member of the Deathwatch, killed in action.[6]
- Tula — Member of the Deathwatch, killed by a Tau Stormsurge Battlesuit on QX-937.[7a][7b]
Images
Trivia
Conflicting sources
- Despite their founding being listed as M38[2f], the Star Phantoms are also listed to have fought alongside the Flesh Tearers in the cleansing of the Sakkara System, less than one hundred years after the end of the Horus Heresy (i.e. in M31).[3]
See also
Sources
- 1: White Dwarf 101 (UK) Index Astartes: The Badab Uprising, by Rick Priestley
- 2: Imperial Armour Volume Ten - The Badab War - Part Two:
- 3: Flesh of Cretacia (Novella), Chapters 2 and 3
- 4: Imperial Armour Volume Nine - The Badab War - Part One, pgs. 48–53
- 5: Imperial Armour Volume Two - Second Edition: War Machines of the Adeptus Astartes, pg. 155
- 6: Machine Spirit (Short Story) — Xenos Hunters (Anthology)
- 7: Storm of Damocles (Novel):
- 8: Warhammer 40,000: Cities of Death, pg. 58-59 - The Palace of Thorns
- 9: The Trial of the Mantis Warriors (Short Story) — Legends of the Space Marines (Anthology)
- 10: Imperial Armour Volume Thirteen - War Machines of the Lost and the Damned, pg. 25
