Chaos Psychic Powers

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Chaos Psychic Powers concentrate on offensive effects. Chaos-aligned psykers, including the Chaos Space Marine Sorcerers, are among the most powerful of all psykers, as they may use their powers to their fullest extent, without fear of daemonic possession. However, if the psyker is not in his patron god's favour, then he is as likely to be destroyed by daemonic possession as any other psyker in the galaxy.

A Chaos Sorcerer[1g]

Along with the non-aligned Chaos powers, there is a unique power associated with each god, usable only by their worshipers.[2a]

General/Chaos Undivided

Chaos Undivided
Name Notes/Effects
Benediction of Darkness[8] As the user's words grow louder, blackness pours from their eyes to form a swirling mist that shields him and his allies from harm.[8]
Doombolt[2a][4] Bolts made of raw chaos energy are launched by the sorcerer against his enemies. Made from dark energy of the coalesced spite and loathing of the sorceror.[2a][4]
Gift of Chaos[2a] A whirling flash of Chaos energy is unleashed by the sorcerer, enveloping his target and rapidly mutating them. Those who survive the distortion of flesh and bone become a Chaos Spawn.[2a]
Illusory Supplication[8] The user alters the fabric of reality, creating shadowy doppelgangers of nearby allies.[8]
Infernal Gaze[8] Unholy power streams from the psyker's eyes, charring and melting everything in their path.[8]
Litany of Despair[8] The user calls upon the Dark Gods to offer his foes all manner of temptations, sapping their will to fight.[8]
Malediction[8] The sorcerer places a hex upon his enemies, resulting in their protective wards and shields failing.[8]
Mass Mutation[1a] This spell may be cast on any other Chaos Space Marines. A conduit is opened to the warp and daemons temporarily possess the bodies of the Chaos marines, mutating them and giving them increased strength and resilience.[1a]
Omen of Potency[8] The user glows with the power of the Warp, increasing their power.[8]
Pact of Flesh[8] The Psyker uses a measure of their own soul to remold the flesh of his allies or even reanimate their corpse with a Daemon.[8]
Prescience[8] The psyker focuses his warp-sight to guide the shots and strikes of his allies.[8]
Shrouded Step[9d] A black fume envelops the psyker's allies, hiding them and allowing them to emerge from darkness itself into the ranks of the enemy.[9d]
Soultearer Portent[8] The user strikes at the very souls of their enemies and offers them to the Dark Gods.[8]
Warp Marked[8] The Psyker marks his foes with a cursed rune that attracts Daemons to devour their souls.[8]
Warp-Sight Plea[8] The user requests the powers of the Warp guide the aim of his followers, increasing their accuracy regardless of what cover the foe is hiding behind.[8]
Warptime[2a] The sorcerer alters the flow of time around himself, allowing for attacks with supernatural precision.[2a]
Wind of Chaos[2a][4] The sorcerer calls forth the corruption from within his soul, unleashing waves of energy that are subtly different for each sorcerer: a sheet of iridescent warp fire for the followers of Tzeentch, a golden cloud of rapturous agony or a rain of hypnotic light for the worshipers of Slaanesh, a stream of bilious filth for those devoted to Nurgle.[2a][4]

Below are those of the Sinistrum Discipline, which is the art of hunting for dark and forbidden tomes of lore.[12]

Sinistrum Discipline Powers
Name Notes/Effects
Armour of Hatred[12] The Sorcerer turns his mind inwards, using his own hate to fashion a jagged psychic shield.[12]
Death Hex[12] Chanting unholy curses, the sorcerer places a dire hex upon his enemies, causing their defensive wards and energy shields to flicker to fail and leaving his foe exposed.[12]
Diabolic Strength[23] The energies of Chaos flow through the Sorcerer, swelling his frame and the enhancing his strength enough to tear a tank in two.[23]
Empyragheist[12] Using his own soul as a lure, the sorcerer draws a formless warp predator before shackling it and hurling it forth to rip and tear its way through foes.[12]
Fury of the Gods[12] The Sorcerer conjures a sphere of dark energy, pouring his hate and spite into it before hurling it at his foes.[12]
Warp Fate[12] The Sorcerer grasps the strands of fate and wrenches them into a new configuration, changing the future in his favour.[12]
Warp Lure[12] The Sorcerer focuses his energies upon the soul of a psychic foe, ripping away his defenses and illuminating their presence to the Warp, drawing Daemons down upon them.[12]

Below are those of the Heretech Discipline, which is the art of manipulating and corrupting machinery.[12]

Heretech Discipline Powers
Name Notes/Effects
Boon of the Iron Beast[12] The sorcerer sketches dark sigils in the air, drawing forth gibbering cacodaemons from the Warp which flow into a chosen vehicle to give it enhanced energy and vitality.[12]
Corrupt Machine[12] The Sorcerer assails the Machine Spirit of an enemy war engine, reversing energy flows and hijacking vital systems.[12]
Dark Invigoration[12] The sorcerer pours a tide of fresh energy into a damaged allied vehicle to partially restore it.[12]
Electromortis[12] The Sorcerer hurls out crackling tendrils of Warp energy, winding them across the heart of an enemy war machine and crushing it.[12]
Flayerstorm[12] A rust laden tempest howls from the Warp and moves across the hull of an enemy vehicle, ripping away pieces of its hull and hurling them at nearby foes.[12]
Fleshmetal Hide[12] The sorcerer emits a tide of biomechanical ooze from his hands. The foul substance slithers across its target, hardening into a second skin that protects them from harm.[12]
Scrapcode Curse[12] The Sorcerer opens his mouth and vomits a barrage of Scrapcode that corrupts enemy machine systems, driving them to failure or attacking their own allies.[12]

Below are those of the Ectomancy Discipline, which is the art of manipulating the power of the Warp and transforming it into lightning and destructive energy.[12]

Ectomancy Discipline Powers
Name Notes/Effects
Coruscating Blaze[12] The Sorcerer draws Warp energies to him until he burns with dark power. He then hurls the energies forth into a searing tide that blasts his victims to ashes and leaps from soul to soul.[12]
Daemonshriek[12] The user lets loose a hypersonic howl that causes power generators to overload and weapons systems to short out.[12]
Empyric Shield[12] The Sorcerer charges the air around him with Warp power to form a shield that deflects attacks on a molecular level.[12]
Ghost Storm[12] The Sorcerer summons a whirling mass of ectoplasmic entities from the Warp which pluck his enemies from the battlefield and bear them to safety.[12]
Infernal Claws[12] The Sorcerer calls forth energy that sheathes his arms in dark lightning. Where he strikes, his foes are blasted apart.[12]
Soulswitch[12] The Sorcerer gathers up the soul energies of himself and his comrades before switching them in the Warp with those of nearby warriors. Those units' corporeal forms follow suit, switching places on the battlefield.[12]
Warpshock[12] The Sorcerer sends forth bolts of energy that leap out with explosive force.[12]

Below are those of the Geomortis Discipline, which is the art of manipulating the earth itself.[12]

Geomortis Discipline Powers
Name Notes/Effects
Earthly Anathema[12] The user utters a curse that taints his very being with such monstrous energies that the world around him recoils, clearing his path.[12]
Lay Leach[12] The sorcerer siphons away energies of the world on which he fights, using it to invigorate and heal nearby allies[12]
Profane Ruination[12] The Sorcerer causes his enemies walls to crumble and collapse.[12]
Rockmaw[12] The Sorcerer transmutes the earth beneath him into a ragged stone-fanged maw that swallows up enemies[12]
Rupture[12] The user focuses his warp powers upon a single point on the battlefield, forcing an unnatural buildup of geothermal energies and creating a blast of lava and geokinetic energy that obliterates his enemies.[12]
Torturer of Worlds[12] The user sends psychic barbs deep into the world, tormenting the ground until it buckles beneath the feet of his enemies[12]
Worldwrithe[12] The Sorcerer rips at the bedrock beneath his enemies' feet with psychic claws, causing the ground itself to upend. Boulders and debris are ripped from the ground and flung onto his foes.[12]

Below are those of the Malefic Discipline, which is the art of conjuring and controlling Daemons. The discipline is favoured by Masters of Possession.[13]

Malefic Discipline Powers
Name Notes/Effects
Cursed Earth[13] The psyker becomes a conduit for the energies of the Warp, sustaining the ground for the manifestation of Daemons.[13]
Incursion[13] The Psyker opens a portal to the Realm of Chaos, allowing Daemons to spill forth into reality[13]
Infernal Power[8] The Psyker flows with diabolical energies, imbuing the Daemons within the forms of his followers to even greater ferocity.[8]
Mutated Invigoration[13] A wave of insanity and mutation flows from the Psyker's fingers, enveloping their allies with the gifts of mutations.[13]
Possession[13] The Psyker blasts away their enemy's soul so that a Daemon may inhabit their shell-body.[13]
Sacrifice[13] The Psyker uses a sacrificial soul to repair a Daemon-form. Warpsmiths are particularly favoured targets.[13]

Below are those of the Noctis Discipline, which is the power of Be'lakor.[9d]

Noctis Discipline Powers
Name Notes/Effects
Betraying Shades[9d] Falling to the Psyker's blandishments, the enemy's very shadows turn upon them and rip them apart.[9d]
Pall of Despair[9d] The user draws forth every bleak image and terror their victim has ever felt, drowning their enemies minds in misery until they can barely breathe.[9d]
Penumbral Curse[9d] The user curses the weapons of the enemy, causing them to become incorporeal shadows which pass harmlessly through their targets.[9d]
Voidslivers[9d] The user reaches their mind into the darkest depths of the void, drawing forth crystalized slivers of terror and misery which they hurl at their foes. Upon impact they rip into the enemies souls while leaving their physical bodies lifeless but seemingly unharmed.[9d]
Wreathed in Shades[9d] The user draws a churning mass of shades from the Warp which are past worshippers of Be'lakor. They are now doomed to conceal and protect his current servants.[9d]

Nurgle

The sorcery of Nurgle has several disciplines such as Warprot[9b] and Contagion[11]

Nurgle
Name Notes/Effects
Affliction[1c] The sorcerer inflicts a deadly contagion on a single foe, injuring and potentially killing them in the process.[1c]
Aura of Decay[1c] The sorcerer surrounds himself in an aura of corruption, weakening his enemies' blows in combat.[1c]
Curse of the Leper[11] The victims of this curse find themselves weakened and drained of life within moments.[11]
Feculent Beseechment[8] Belching a cloud of flies, the user begs Nurgle to bless his devotees with diseases.[8]
Fleshy Abundance[9b] The user blesses their allies with Nurgle's energies, swelling them into even more grotesquely resilient forms.[9b]
Gift of Plagues[11] The psyker enhances the contagions bestowed upon his own forces.[11]
Malodorous Pall[9b] Chanting in a phlegm-choked drone, the user conjures forth a dense cloud of corpse-gas and biting flies to engulf the enemy.[9b]
Miasma of Pestilence[1c] Clouds of pestilence and insects are summoned, preventing the enemy's advance through an area.[1c]
Nausea[1c] This spell invokes nausea and disorientation in others, weakening their ability to fight back.[1c]
Nurgle's Dance[1c] The sorcerer temporarily gains control of his enemies' minds, causing them to reveal themselves for attack.[1c]
Nurgle's Rot[2a][4] The sorcerer belches forth a disgusting miasma of disease, causing instant infection and a slow, painful death to those in the area, filling the air with a thick, acrid fog and swarms of massive bloated flies.[2a][4]
Putrescent Vitality[11] Energies surge through the casters followers, bloating their diseased bodies with further infections and granting them strength.[11]
Gift of Contagion[6] The Psyker gathers clouds of contagion and rot-flies about his enemies, infecting them with Nurgle's pestilence.[6]
Plague Wind[6] The Psyker belches a wind of plague that blows through enemy forces.[6]
Putrid Miasma[8] As the Psyker chants, a foetid spume obscures his allies from view[8]
Shriveling Pox[9b] After a chant, the user calls down a wave of diseases that races through the enemies ranks and chews away at their flesh.[9b]
Weapon Virus[6] The Psyker invokes the generosity of Nurgle, infesting his foe's weapons with viral decay.[6]
Stream of Corruption[7] The Psykers jaw opens inhumanely wide, spewing forth a stream of disease and noxious gas.[7]
Miasma of Pestilence[7] The Psyker surrounds himself with a sickly odor that incapacitates all nearby foes.[7]
Rancid Visitations[7] The Psyker reaches out his hand and laughs, engulfing his enemies in an extremely contagious infection that rots their organs.[7]
Virulent Blessing[9b] The user calls upon the gifts of Nurgle to infuse their allies weapons with mutations and disease to render them even deadlier to the enemy.[9b]

Tzeentch

The Sorcery of Tzeentch comes in several types, as Pandaemoniac[9a], the Discipline of Vengeance[10b], and the Discipline of Change.[10b]

Tzeentch
Name Notes/Effects
Baleful Devolution[10b] The user shoots energies from his eyes which reduce the targets into mewling beasts.[10b]
Binding Flames[10c] The user conjures cold flames that wreathe his warriors, sealing damage in their armour.[10c]
Bladed Maelstrom[10a] Chanting jagged syllables that cut at their own mouth, the user cuts through the veil of reality long enough for a stream of blade-finned Daemons to engulf their foe.[10a]
Bolt of Change[2a] The sorcerer hurls a bolt of roiling energy, formed of raw immaterium, which causes rapid mutation, melting flesh and vaporizing metal.[2a]
Boon of Change[9a] After a chant, the users minions twist and new forms take shape as Tzeentch demands[9a]
Boon of Mutation[6] The Psyker lays his hands upon a warrior marked for glory, channeling the power of Chaos into him until his flesh mutates, enhanced by the Warp.[6]
Breath of Chaos[6] The Psyker inhales, sucking in the negative energies of the battlefield and then releasing them in a great mutating cloud that leaves its victims bodies running like wax.[6]
Cacodaemonic Curse[10b] The user summons daemonic imps to infest his enemy's weapons.[10b]
Capering Imps[10a] The user reads aloud from daemonic names on a scroll, causing them to manifest and attack his foe even if they hide behind defenses.[10a]
Dark Blessing[10b] The user offers a sacrifice to the Dark Gods, calling down their power upon his foes. Their bodies are wracked by mutations and they collapse into a mass of thrashing horror.[10b]
Desecration of Worlds[10b] The user pours their rage and contempt into the battlefield, tainting it and shattering it apart.[10b]
Diabolic Savant[10a] The user offers their own blood and a promise of souls, drawing Tzeentchian daemons close. A fanged maw emerges which spills gibbered secrets of sorcery.[10a]
Empyric Guidance[10b] The user conjures a flock of daemonic imps to that bear the shells and energy blasts of his allies across the battlefield on wings of fire.[10b]
Flickering Fire of Tzeentch[7] The wielder makes his foes spontaneously combust.[7]
Fires of the Abyss[10a] The user scatters ashes of pyre-burned witches across the battlefield then activates the ritual, drawing a pyromutational entity into realspace. The abomination unleashes a gout of warpflame before before receding back into the Warp.[10a]
Gaze of Fate[9a] Using their precognitive powers to unravel the starnds of destiny, the user extracts secrets from the Warp and channels them through their own form.[9a]
Gaze of Hate[10b] The user summons surges of hate which turns into dark fire that leaps from their eyes. Those struck by them are scoured from existence entirely.[10b]
Glamour of Tzeentch[10b] The user twists the perception of his foes to the point that his own allies become invisible.[10b]
Glimpse of Eternity[10a] Prostrating himself before an enneagon of blood, crystal, dust, and blazing brimstone, the user invokes the presence of a mighty Daemon that appears from flame and ectoplasm. The Daemon then offers them words of prophecy.[10a]
Malefic Maelstrom[10a] The user calls forth his stable of Tutelaries to attack his foes.[10a]
Pink Fire of Tzeentch[1e] The sorcerer engulfs his foe in Warp-fire.[1e]
Psychic Duel[1e] The sorcerer reaches across the battlefield into an enemy psyker's mind, preventing them from summoning their own powers.[1e]
Infernal Flames[9a] The user's minions are wreathed in pink and blue fames that leap forth to consume their foes.[9a]
Infernal Gateway[7] The caster opens up a portal to the Warp, sucking its enemies into oblivion.[7]
Perplex[10b] The user obfuscates his enemies vision, rendering their targets fluid and indistinct.[10b]
Psychic Stalk[10b] The user projects a portion of their soul into the Warp, allowing them to project fire into his victims' souls.[10b]
Presage[10b] The user reads signs and omens in the flow of battle, passing them onto his own warriors and allowing them predict their foes actions.[10b]
Pyric Flux[10b] The user makes themselves into a font of warpflame.[10b]
Mutating Invocation[8] The user pronounces dark riddles and arcane oaths, augmenting the flesh of his followers with strengthening mutations.[8]
Reckoning of Tzeentch[1e] Receiving the blessings of Tzeentch, the sorcerer is allowed to see into the future.[1e]
Skeins of Fate[8] The sorcerer graps the skeins of future events, plucking them from the desired fates of his allies. Forewarned of the foes attacks, the warriors are able to avoid harm.[8]
Swelled by the Warp[10b] The user opens a channel of energies from the warp and funnels them at a chosen ally. The target then expands into iron-hard muscle, extra limbs, fangs, and other mutations that allow them to attack their foes all the better.[10b]
Thief of Fate[10c] The user summons power that leeches away at its victim's future time, reducing them to a shadow in realspace and empowering the caster with the stolen potentials.[10c]
Temporal Manipulation[10b] Fashioning a pocket of dilated time around an injured ally, the user accelerates their healing.[10b]
Temporal Surge[10b] The user tears strands of temporal energy from the Warp and hurls them to his allies. Those blessed by it see an increase in speed by the stolen time.[10b]
Treason of Tzeentch[9a] The psyker reaches into the mind of its victim, subverting them to their will.[9a]
Twist of Fate[10b] The user looks upon the unfettered tides of the warp, plucking skeins of fate from amongst the morass and spinning them into nooses for their foes.[10b]
Twisting Path[1b] The sorcerer reaches into his enemy's mind, causing an unsettling waking dream in which they ally themselves with the Dark Powers. During this time their foe is temporarily stunned, the sorcerer is able to retrieve information from their mind, implant post-hypnotic suggestions and alter memories.[1b]
Tzeentch's Firestorm[7] The Psyker conjures a storm of pink and blue fire that mutates his foes into foul Chaos Spawns.[7]
Visions of Doom[10c] The user bombards their target with illusions that deceive and bewilder them.[10c]
Weaves of Fate[1e] The sorcerer gains insight from the Master of Deceit, allowing for superior planning for attacks.[1e]
Withering Gaze[1e] This spell causes the sorcerer's eyes to burn with a small portion of Tzeentch's own baleful gaze, causing the enemy to look away in terror.[1e]

Slaanesh

The sorcery of Slaanesh is known as Soulstain[9c]

Slaanesh
Name Notes/Effects
Acquiescence[7] The Psyker engulfs his enemies with a haze of broken dreams and unattainable goals, leaving them distracted and ripe for slaughter.[7]
Beam of Slaanesh[1d] The sorcerer unleashes a ray of rainbow colours that confuses and disorients the enemy.[1d]
Blissful Devotion[8] The user asks Slaanesh to grant his followers with the unnatural swiftness of the Dark Prince's Daemons.[8]
Cacophonic Choir[7] The Psyker breathes in the power of the Warp and emits an ear-piercing chorus of screams that tortures those nearby and strips them of their sanity.[7]
Delightful Agonies[8] Those touched by the mind of the user are wracked by waves of pain and trauma[8]
Fueled By Pain[1d] This spell causes the sorcerer's combat prowess to increase with every sensation of pain.[1d]
Hysterical Frenzy[9c] The user sends a barbed lash of deranged fervour and bliss uncoiling across the battlefield to goad its allies to greater efforts.[9c]
Lash of Submission[2a] The sorcerer lashes out with a glowing whip of immaterial energy which snakes out from their hand. Those caught within its ethereal barbs are momentarily brought under the control of the psyker.[2a]
Lash of Slaanesh[7] A tongue-like whip of energy erupts from the Psyker, capable of shattering enemy forces.[7]
Hysterical Frenzy[6] The Psyker chants goad his followers into a frenzy of activity, driving them to greater acts of sensation-seeking destruction.[6]
Pavane of Slaanesh The Psyker utters the forbidden dances of Slaanesh, forcing his opponents to jerk and spasm until their bones break. [7]
Phantasmagoria[9c] Fixing their gaze upon their victim, the user floods their mind with visions of delight and horror. This escalates to such levels that soon the foes either drop dead from sensory overload or tear themselves apart from madness.[9c]
Sensory Overload[6] The Psyker overloads the nervous and sensory systems of their enemies.[6]
She Who Thirsts[1d] Having dealt a mortal blow to his enemy, the sorcerer rips out their very soul, causing fear in those around the unfortunate being.[1d]
Siren[1d] The sorcerer assumes the form of someone to whom the enemy, out of love or admiration, would never cause harm.[1d]
Symphony of Pain[6] Opening his mouth beyond normal limits, the psyker shrieks a barrage of raw Chaos energy at his enemy.[6]
Touch of Slaanesh[1d] A delicate caress by the sorcerer renders his enemies insensible and unable to defend themselves.[1d]

Khorne

Because Khorne detests sorcery and all its users, no psychic powers are per se granted to its followers.[1b] However, the Blessing of the Blood God is a unique power granted to Khorne's greatest champion, Kharn the Betrayer, which renders him immune to all psychic attacks[2b]. Chaos Champions of Khorne can also initiate the Wrathful Entreaty, a blood ritual that sees Khorne impart a measure of his power on his faithful followers who draw blood from their palms.[8]

Other Powers

Rubric of Ahriman

The Rubric of Ahriman was a spell cast by Ahriman on the Thousand Sons legion after escaping into the Eye of Terror. He was so appalled at the mutations he saw among his brothers that he vowed to stop them. However, he only succeeded in destroying the bodies of his brothers and sealing them within their own armour. Only the intervention of Magnus the Red was enough to stop the spell destroying the entire legion.[1f]

Storm of Change

Main article: Storm of Change

The Storm of change is an incredibly powerful psychic attack performed by a group of Chaos Sorcerers from a Thousand Sons Warcoven. While devastating to the enemy, it often results in the complete draining of psychic energy from the casting sorcerer.text-middle[Help]

Chains of Torment

Barbed chains erupt from the ground which immobilize enemy infantry and cause minor damage. However, it is not effective against vehicles or structures.[5]

Corruption

Chaos taint is cast over an area of the battlefield, causing all units in the area of effect to take continual damage.[5]

Teleportation

Allows the sorcerer to teleport short distances.[5]

See also

Sources


Chaos
Gods of Chaos KhorneTzeentchSlaaneshNurgleMalice
Chaos Space Marines Traitor LegionsDaemonkinArmouryWarbands
Daemons Daemon PrinceGreater DaemonLesser DaemonDaemonic BeastsDaemon EnginesDaemonic HeraldChaos Daemon ArmouryDaemon WeaponsDaemonic Gifts
The Lost and the Damned Chaos CultTraitor GuardMutantsBeastmenRogue PsykerGellerpox InfectedArmoury
The Traitor Primarchs Alpharius/OmegonAngronFulgrimHorusLorgarKonrad CurzeMagnus the RedMortarionPerturabo
Notable Characters AbaddonAhrimanBlue ScribesChangelingEpidemiusFabius BileHorticulous SlimuxKairos FateweaverKu'GathTyphusKhârnLuciusLufgt HuronBe'lakorM'karThe MasqueRotigusShalaxi HelbaneSkarbrandSkulltakerSyll'EsskeVashtorr
Other Traitor Titan LegionsChaos KnightsDark MechanicumChaos Space FleetChaos VehiclesChaos ArtefactsGreat RiftEye of TerrorMaelstromWarp