Difference between revisions of "Game Designers"
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==Previous Developers== | ==Previous Developers== | ||
This section is to acknowledge the Warhammer 40,000 developers that have contributed in the past but no longer are active with Games Workshop. | This section is to acknowledge the Warhammer 40,000 developers that have contributed in the past but no longer are active with Games Workshop. | ||
| + | |||
| + | ===Bryan Ansell=== | ||
| + | '''Bryan Ansell''' was the founder of [[Citadel Miniatures]] (in the late 1970s) and at a later date bought out [[Games Workshop]] and rose to become Managing Director of [[Games Workshop]]. | ||
| + | |||
| + | Along with Rick Priestley, the Perry Twins, and others, Ansell was responsible for the massive Warhammer (later Warhammer Fantasy Battle) boom of the mid to late 1980s, which many long term wargamers now refer to as 'the Golden Era'. In many ways it was the Warhammer game developed by Ansell (and Priestley) that made Games Workshop so successful and which has enabled the continued growth of the company since. | ||
| + | |||
| + | After another Games Workshop buy out, and a change of emphasis by the company towards a younger market, he left Games Workshop to concentrate on ''Wargames Foundry''. Another figure manufacturing company set up in the mid 1980s by Ansell, Wargames Foundry was established to market historical miniature ranges originally sculpted by the talented Perry Twins for Citadel Miniatures, but no longer sold as part of the Games Workshop fantasy ranges. Ansell took with him a number of other moulds for figures which had been variously used for both historical and fantasy figures under Citadel Miniatures and Games Workshop and these have since become part of the ever growing Wargames Foundry range. | ||
| + | |||
| + | Wargames Foundry is still (as of 2007) going strong and after a brief stint in Guernsey in the early 1990s is once again based in Nottingham. They continue to sell a massive range of metal figures for historical, sci-fi and fantasy wargaming. | ||
| + | |||
| + | ==Contributions== | ||
| + | *''Rules With No Name'' | ||
| + | *[[Laserburn]] (1980) Sci-fi tabletop rules | ||
| + | *[[Imperial Commander]] (1981) background material to Laserburn, an influence on Warhammer 40,000 | ||
| + | *''Warhammer Fantasy Battle'' (1983) Author | ||
| + | *''Forces of Fantasy'' for [[Warhammer Fantasy Battle]] (1983) | ||
| + | *''Statue of the Sorcerer'', The (Call of Cthulhu) (1986) Chaosium | ||
| + | *''Vanishing Conjurer'', The (Call of Cthulhu) (1986) | ||
| + | *Warhammer Fantasy Roleplay (1986) Games Workshop Additional Material | ||
| + | *''Green and Pleasant Land'' supplement to [[Call of Cthulhu (role-playing game)|Call of Cthulhu]] for adventuring in the British Isles (1987) published by Games Workshop Managing Director | ||
| + | *[[Titan Legions (Game)]] (1994) | ||
| + | *''Street Violence'' (2003) | ||
===Andy Chambers=== | ===Andy Chambers=== | ||
Revision as of 16:03, 14 November 2007
This is a page for the major game designers of Warhammer 40,000. Below the authors are recent editions of the books. Some older, out-dated works will be mentioned under the specific author unless a substantial amount of authors contributed to the work.
Contents
Current Developers
Jonathan Green
Andy Hoare
Andy Hoare has worked as a developer since 2001 and spends his time focused on creating rules for the main Warhammer 40,000 system.
Just about every Codex and every Rulebook written since 3rd edition has been contributed in by Andy Hoare.
- Black Library works
- Rogue Star
- Tactica Imperialis
Jervis Johnson
Phil Kelly
Graham McNeill
Graham McNeill has been working for Games Workshop since February 2000 and is now a games developer. As well as writing for White Dwarf, he has been heavily involved in making Warhammer 40,000 codices. His work for the Black Library includes the Uriel Ventris series.
- Black Library works
Ultramarines Series
- Chains of Command (short story)
- Nightbringer (Novel)
- Warriors of Ultramar (Novel)
- Dead Sky, Black Sun (Novel)
The Horus Heresy
Other
Rick Priestley
Rick Priestley is the genius behind Warhammer 40,000. In the words of Andy Chambers, he is "The original Emperor of the Warhammer 40,000 universe".
He has worked extensively on various Warhammer 40,000 rulebooks and source books, including the fourth edition of Warhammer 40,000.
Gav Thorpe
Gav Thorpe is one of the most influential designers for Games Workshop.
Born in Stevenage, a short distance from the smoggy clouds of London, he had a few part-time job whilst studying for his A levels and joined Games Workshop in 1993 at the age of 19. Since that date in 1993, Gav has been involved in millions of projects, far too many to list in fact, but they have spanned a large chunk of Army Book and Codexes, and every Warhammer game from Warhammer Quest through to 6th edition as well as event campaigns like Storm of Chaos.
Originally employed as an Assistant Games Developer, Gav moved over to work on White Dwarf for a couple of years, before returning as a Games Developer once more, and then on to the lofty position of "Warhammer Loremaster" in 2000, overseeing the development of the Warhammer Fantasy game. He’s possibly most proud of his work on Inquisitor, a game he chiefly created. As a game and an exploration of the 40k background and imagery, he feels it was a challenging project and a great success.1 He is now in an oversight position with responsibility for the background, imagery and general IP that is produced by Games Workshop.2
On top of all this he continues to scribe novels and short stories for the Black Library:
- Black Library works
The Last Chancers Series:
Other
Previous Developers
This section is to acknowledge the Warhammer 40,000 developers that have contributed in the past but no longer are active with Games Workshop.
Bryan Ansell
Bryan Ansell was the founder of Citadel Miniatures (in the late 1970s) and at a later date bought out Games Workshop and rose to become Managing Director of Games Workshop.
Along with Rick Priestley, the Perry Twins, and others, Ansell was responsible for the massive Warhammer (later Warhammer Fantasy Battle) boom of the mid to late 1980s, which many long term wargamers now refer to as 'the Golden Era'. In many ways it was the Warhammer game developed by Ansell (and Priestley) that made Games Workshop so successful and which has enabled the continued growth of the company since.
After another Games Workshop buy out, and a change of emphasis by the company towards a younger market, he left Games Workshop to concentrate on Wargames Foundry. Another figure manufacturing company set up in the mid 1980s by Ansell, Wargames Foundry was established to market historical miniature ranges originally sculpted by the talented Perry Twins for Citadel Miniatures, but no longer sold as part of the Games Workshop fantasy ranges. Ansell took with him a number of other moulds for figures which had been variously used for both historical and fantasy figures under Citadel Miniatures and Games Workshop and these have since become part of the ever growing Wargames Foundry range.
Wargames Foundry is still (as of 2007) going strong and after a brief stint in Guernsey in the early 1990s is once again based in Nottingham. They continue to sell a massive range of metal figures for historical, sci-fi and fantasy wargaming.
Contributions
- Rules With No Name
- Laserburn (1980) Sci-fi tabletop rules
- Imperial Commander (1981) background material to Laserburn, an influence on Warhammer 40,000
- Warhammer Fantasy Battle (1983) Author
- Forces of Fantasy for Warhammer Fantasy Battle (1983)
- Statue of the Sorcerer, The (Call of Cthulhu) (1986) Chaosium
- Vanishing Conjurer, The (Call of Cthulhu) (1986)
- Warhammer Fantasy Roleplay (1986) Games Workshop Additional Material
- Green and Pleasant Land supplement to Call of Cthulhu for adventuring in the British Isles (1987) published by Games Workshop Managing Director
- Titan Legions (Game) (1994)
- Street Violence (2003)
Andy Chambers
Born on the 20th October 1966, Andy Chambers started writing his own rules for fantasy battle games at a very young age, inventing rules and gaming tactics for Airfix WWII models. A lot of his early inspiration came from the SELG Middle Earth rules system, which also gave him a life-long habit of playing the forces of evil as Orcs and Goblins.
Andy's youth was marked by an ever-diversifying interest in gaming, roleplay, re-enactment with like minded people and lots of "could try harder" results in school reports. In education Andy pursued a career in Art right up until Degree level before he discovered he didn't really like being taught it and wasn't particularly good at it anyway. After this he wandered the wasteland of unemployment for a number of years, sinking ever deeper into gaming in general and Games Workshop's Adeptus Titanicus game (by the redoubtable Jervis Johnson) in particular.
In late '89 Andy sent in a submission for White Dwarf that was initially turned down. Several rewrites later he was given temporary employment and due to a willingness to do any jobs required (including being the White Dwarf 'photoboy') he eventually got a permanent job as a games developer.3
He properly started by producing expansions and supplements for the 2nd edition of the Adeptus Titanicus game, Space Marine. Over fourteen years Andy worked in the development of all of Games Workshop's core game systems, culminating with 2nd, 3rd and 4th editions of Warhammer 40,000 game, several editions of the Epic game, Necromunda, Battlefleet Gothic, and numerous Codex books.
Andy was then entrusted with running the Warhammer 40,000 games development team, recruiting and training a new generation of games developers to replace those now in cryo-tanks and adopting the suitably evil-overlord title of "40K Overfiend." As a result of all of this, his impact on Games Workshop is largely unquestionable.
After fourteen years at Games Workshop, Andy left to pursue other projects He began Red Star Games in June 2004 for freelance writing and games designing, worked for Mongoose games on creating their Starship Troopers line and as of April 2006, is employed by Blizzard Entertainment in the role of Creative Director.4
- Black Library works
Pete Haines
Game Books
Fourth Edition Books
This is a list of the Fourth Edition books and the designers that contributed in them:
- Design: Rick Priestley and Andy Chambers with Alessio Cavatore, Pete Haines, Anthony Reynolds, Jervis Johnson, Adam Troke
- Background: Gav Thorpe with Andy Chambers, Phil Kelly, Matthew Ward, Alan Merrett, Graham McNeill, Rick Priestley
- Cities of Death Andy Hoare
Codexes
- Codex: Black Templars (4th Edition) Graham McNeill, with Gav Thorpe, Pete Haines
- Codex: Blood Angels (4th Edition) Jervis Johnson
- Codex: Chaos Space Marines (3rd Edition, 2nd Codex) Andy Chambers, Pete Haines, Andy Hoare, Phil Kelly, Graham McNeill
- Codex: Dark Angels (4th Edition) Jervis Johnson, Andy Hoare
- Codex: Eldar (4th Edition) Phil Kelly, Pete Haines
- Codex: Imperial Guard (3rd Edition, 2nd Codex) Andy Chambers, Pete Haines, Andy Hoare, Phil Kelly, Graham McNeill, with Steve Cumiskey
- Codex: Space Marines (4th Edition) Pete Haines, Graham McNeill.
- Codex: Tau Empire (4th Edition) Andy Hoare
- Codex: Tyranids (4th Edition) Andy Chambers, Phil Kelly, with Andy Hoare, Graham McNeill
Older Edition Books
Old Codexes
- Codex: Assassins (3rd Edition) I. Pickstock
- Codex: Blood Angels (3rd Edition) Gavin Thorpe
- Codex: Catachans (3rd Edition) Jervis Johnson, Andy Chambers, Gavin Thorpe
- Codex: Chaos Space Marines (3rd Edition, 1st Codex) Jervis Johnson
- Codex: Craftworld Eldar (3rd Edition) Gavin Thorpe
- Codex: Dark Angels (3rd Edition) Jervis Johnson, Gavin Thorpe, Jonathan Green
- Codex: Dark Eldar (3rd Edition) Jervis Johnson, Gav Thorpe
- Codex: Daemonhunters (3rd Edition) Pete Haines, Graham McNeill
- Codex: Eldar (3rd Edition) Gav Thorpe with Andy Chambers, Jervis Johnson, Tuomass Pirinen
- Codex: Imperial Guard (3rd Edition, 1st Codex) Jervis Johnson, Gavin Thorpe
- Codex: Necrons (3rd Edition) Andy Chambers, Pete Haines, Graham McNeill, Phil Kelly, Andy Hoare
- Codex: Orks (3rd Edition) Andy Chambers with "Uvver Stuff" by Gav Thorpe
- Codex: Space Marines (3rd Edition) Andy Chambers, Jervis Johnson, Gav Thorpe
- Codex: Space Wolves (3rd Edition) Jervis Johnson with Andy Chambers, Gav Thorpe
- Codex: Tau (3rd Edition) Andy Chambers, Pete Haines, Graham McNeill
- Codex: Tyranids (3rd Edition) Andy Chambers with Gav Thorpe, Graham McNeill, Sherman Bishop
- Codex: Witch Hunters (3rd Edition) Andy Hoare, Pete Haines, Graham McNeill.
Index Astartes - Note, "Warhammer 40,000 Overfiend" Andy Chambers wrote the foreword of each Index Astartes
- Index Astartes I Chris Cook, Pete Haines, Jervis Johnson, Graham McNeill, Rick Priestley, Anthony Reynolds, Matthew Sprange, Gav Thorpe
- Index Astartes II Andy Chambers, Pete Haines, Phil Kelly, Graham McNeill and Anthony Reynolds
- Index Astartes III
- Index Astartes IV
Campaign Books
- Codex: Armageddon (3rd Edition) Andy Chambers, Jervis Johnson, Gavin Thorpe
- Codex: Eye of Terror (3rd Edition) Andy Chambers, Pete Haines, Andy Hoare, Phil Kelly, Graham McNeill