Inquisitor (game)
| This article is about the skirmish game. For other uses of Inquisitor, see Inquisitor (disambiguation). |
| Designer(s) | Gav Thorpe[1] | |
| Manufacturer | Games Workshop[1] | |
| Released | 2001[1] | |
| Scale | 54 mm[1a] | |
Inquisitor is a narrative skirmish game set in the Warhammer 40,000 universe, released in may 2001. Players choose a warband, usually made up of an Inquisitor and his/her henchmen, but also potentially led by any of a huge variety of rogues and heroes from throughout the Imperium such as Rogue Traders, Space Marines or Tech-priests. It even offers the chance to take on the guise of some of the Imperium's greatest enemies, such as Chaos Sorcerers, Genestealer Cult Leaders or twisted Mutants.[1a]
Contents
Description
The game supported by Games Workshop's Specialist Games division, which periodically released new rules for the game through their website. The game is intended for older wargamers, aged 16 and up.[1a]
Inquisitor uses a rules system based around the throwing of two 10-sided dice (known together as a d100), generating a percentile value, with one die representing the "tens" and the other representing "units". Standard six-sided dice are used for several of the game's mechanics also.[1a]
There are, technically, no limitations on the effective power and equipment of a player character - there are no hard and fast rules that prevent a player from creating a character armed with terrifyingly potent combinations of equipment and skills, although the game rulebook includes an optional "points" system that the organisers of a campaign might use to limit or guide their players.[1a]
The expectation is that players exercise common sense when creating their characters. Unlike a tactical wargame or Role-playing Game, Inquisitor describes itself as a "narrative" skirmish game, and the emphasis is on spinning a good story along the lines of a great action movie or adventure novel, rather than focusing on winning at all costs.[1a]
Characters
Player characters are usually represented in-game by 54 mm miniatures, roughly twice as large as the standard 28 mm scale of Warhammer 40,000 miniatures. The models available represent existing characters (such as Witch-hunter Tyrus, or Inquisitor Eisenhorn) presented in the rulebook.[1a]
Players wishing to depict their own unique characters are generally required to extensively convert their models, or give them unique paint schemes. However, the distances given in the rulebook are written as yards, so that players can use any scale of miniature they wish, including the same models with which they play standard Warhammer 40,000.[1a]
There are many different groups that players can play. Presented here are the archetypes represented in the Rulebook:
- The Inquisition: They are an order that defends the worship of the Emperor of Mankind and defends the Imperium from its alien and heretical enemies.[2c]
- The Adeptus Astartes: They are the "Space Marines," a legion of warriors that serves the Emperor of Mankind and operate as a powerful army of genetically altered super humans.[2c]
- The Adeptus Mechanicus: They are the engineers of the Imperium and are focused primarily on technology and research.[1c]
- The Rogue Traders: They are bands of merchants or similar people whose allegiance may vary.[2c]
- Desperados: Like Rogue Traders, their allegiance may vary.[2c]
- The Ecclesiarchy: The priest/religious organisation of the Imperium and worship the Emperor of Mankind.[2c]
- Arco-Flagellants: Heretics deemed by the Ecclesiarchy to gain redemption through using themselves as mindless living weapons against the enemies of the Imperium.[2c]
- Cultists and Fanatics: They mostly serve the Ecclesiarchy and worship the Emperor of Mankind.[2c]
- The Imperial Guard: They, like the Adeptus Astartes, are the army of the Imperium but they tend to be normal humans.[2c]
- The Assassins: Trained warriors who specialize in assassinations in the name of the Emperor of Mankind.[2c]
- The Enforcers: They serve the Imperium but may also operate as independent/rogue groups under the command of a disloyal commander of an individual ruler of a world.[2c]
- The Mutants: Mutants are humans either warped by the power of Chaos or mutated due to genetic deviancy. They are hunted down by Inquisitors who deem any mutation as a threat against humanity and the Imperium.[2c]
Publications
Rulebook
The Inquisitor Rulebook was available in hardback format from Games Workshop, or as a .pdf from the Specialist Games website. It contains detailed background information about the Inquisition and the WH40K universe in general, as well as providing rules for the games and character profiles.[2a][2b]
- Inquisitor Rulebook Part 1 (Archived) Original Link
- Inquisitor Rulebook Part 2 (Archived) Original Link
Campaign Books
Three campaign books were published in 2003 and 2004:
- Inquisitor: Conspiracies - The Cirian Legacy: contains 3 campaigns set on the planet Cirian V, controlled by Tech-Priests of the Adeptus Mechanicus.[3]
- Inquisitor: Conspiracies - Death of an Angel: contains 3 campaigns set on the planet Karis Cephalon, the campaign guides the players both as allies and opponents in a storyline that begins with a simple mutant uprising.[4]
- Inquisitor: Conspiracies - Heavenfall: contains two campaigns set on the planet Equinox, involving the machinations of Inquisitors Scarn and Lichtenstein.[5]
Source Book
One stand-alone sourcebook was published in 2006 :
- Inquisitor: The Thorians: This book details the background and history of the Thorian philosophy and those who follow it, as well as additional characters, weapons, and powers relevant to this new faction.[2]
Supplements
The game was first supported through White Dwarf articles, and subsequently through the Exterminatus and Fanatic Magazine, as well as compilation books:
- Inquisitor Annual 2002 (compilation)
- Exterminatus (Magazine) (2001-2004)
- Inquisitor Annual 2004 (compilation)
- Fanatic Magazine (2004-2005)
- Fanatic Online (2005-2008)
Miniatures
A range of 54mm detailed miniatures can be consulted in the following miniatures gallery :
Trivia
- In January 2005, it was announced in White Dwarf that a series of sourcebooks was to be released for the Inquisitor game, detailing the lore of various factions of the Inquisition, and Inquisitor: The Thorians was to be the first of those sourcebooks.[6] Only one book was released.
Sources
- 1: White Dwarf 257 (UK):
- 1a: pgs. 10-13 - What is Inquisitor: an Introduction to the New Game
- 1b: pgs. 16-17 - Battle for the Emperor'sSoul: the Thoughts and Ideas Behind Inquisitor by Gav Thorpe
- 1c: pgs. 58-61 - Art of Darkness by John Blanche
- 1d: pg. 1
- 1e: pg. 8-9
- 1f: cover
- 2: Inquisitor Rulebook - Interior/Table of Contents
- 3: Inquisitor: Conspiracies - The Cirian Legacy, pg. 3
- 4: Inquisitor: Conspiracies - Death of an Angel, pg. 3
- 5: Inquisitor: Conspiracies - Heavenfall, pg. 3
- 6: White Dwarf 301 (UK), pg. 4