Difference between revisions of "Biomancy"
From Warhammer 40k - Lexicanum
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*'''Warp Speed''': Move at supernatural speed | *'''Warp Speed''': Move at supernatural speed | ||
*'''Haemorrhage''': Wound a target at range | *'''Haemorrhage''': Wound a target at range | ||
| + | |||
| + | ===[[Psykana Obscura]]=== | ||
| + | *'''Agony''': Lash out at foes with acute and all-consuming pain.{{Endn|6}} | ||
| + | *'''Drain Vigour''': Drain vigour and energy of a living creature, sapping its vitality and strength, and ultimately incapacitating or even killing it.{{Endn|6}} | ||
| + | *'''Flesh Like Iron''': Draw on the power of the warp to make your flesh as hard as metal.{{Endn|6}} | ||
==Notable Biomancers== | ==Notable Biomancers== | ||
| Line 49: | Line 54: | ||
*{{Endn|4}}: [[Warhammer 40,000: Rogue Trader]] | *{{Endn|4}}: [[Warhammer 40,000: Rogue Trader]] | ||
*{{Endn|5}}: [[Necromunda: Hired Gun - Artbook]], Psychic Bounty-Hunters | *{{Endn|5}}: [[Necromunda: Hired Gun - Artbook]], Psychic Bounty-Hunters | ||
| + | *{{Endn|6}}: [[Dark Heresy: Disciples of the Dark Gods]], pg. 29 | ||
[[Category:Inquisition]] | [[Category:Inquisition]] | ||
[[Category:Psychic Powers]] | [[Category:Psychic Powers]] | ||
Revision as of 14:41, 30 August 2025
Biomancy is a Psychic Discipline known to psykers who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners of Biomancy are known as Biomancers[2]
Contents
Abilities
Dark Heresy 1st edition
- Bio-lightning: Attack one foe with lightning
- Blood Boil: Raise a foe's heart rate and blood pressure, causing fatigue, then unconsciousness, then death
- Cellular Control: Gain one of the following buffs: immunity to poison, immunity to extreme temperatures, gain +10 to any Characteristic except for Weapon Skill and Ballistic Skill, immunity to Fatigue, or immunity to vacuum environments.
- Constrict: Choke a target
- Enhanced Senses: Gain a +30 bonus to Tests with one sense.
- Hammerhand: Strength is quadrupled, fists become lethal weapons
- Regenerate: Heal own injuries over time and regrow missing body parts
- Seal Wounds: Heal injuries of one target
- Shape Flesh: Shapeshift to gain special abilities or disguise yourself
- Toxic Siphon: Remove poison from target
Dark Heresy 2nd edition
- Invigourate: Remove levels of Fatigue
- Smite: Project lightning at foes
- Enfeeble: Temporarily weaken target
- Shape Flesh: Alter the appearance of a target
- Endurance: Heal wounds of multiple targets
- Iron Arm: Turn skin into living steel
- Life Leech: Drain target's vitality
- Warp Speed: Move at supernatural speed
- Haemorrhage: Wound a target at range
Psykana Obscura
- Agony: Lash out at foes with acute and all-consuming pain.6
- Drain Vigour: Drain vigour and energy of a living creature, sapping its vitality and strength, and ultimately incapacitating or even killing it.6
- Flesh Like Iron: Draw on the power of the warp to make your flesh as hard as metal.6
Notable Biomancers
- Calumny Faal - zeta-level biomancer[3b]
- Heinrix Van Calox - Interrogator[4]
- Hathor Maat - Thousand Sons
Images
A psychic bounty hunter using bio-lightning.[5]
See also
Sources
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- 1: Inquisitior Rulebook Part 1, pg. 49
- 2: Warhammer 40,000 6th Edition Rulebook, pg. 419
- 3: Warhammer 40,000: Darktide:
- 4: Warhammer 40,000: Rogue Trader
- 5: Necromunda: Hired Gun - Artbook, Psychic Bounty-Hunters
- 6: Dark Heresy: Disciples of the Dark Gods, pg. 29