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{{stub}}===Dark Heresy 2nd edition===*'''Invigourate''': Remove levels of Fatigue*'''Smite''': Project lightning at foes*'''Enfeeble''': Temporarily weaken target*'''Shape Flesh''': Alter the appearance of a target*'''Endurance''': Heal wounds of multiple targets*'''Iron Arm''': Turn skin into living steel*'''Life Leech''': Drain target's vitality*'''Warp Speed''': Move at supernatural speed*'''Haemorrhage''': Wound a target at range
[[Category:Inquisition]]
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{{InquisitionPortal}}[[Image:Miguel-iglesias-darktide-psyker-biomancer.jpg|thumb|right|300px|Psyker Biomancer [[Acolyte]] of the [[Inquisition]]{{Fn|3a}}]]'''Biomancy''' is a psychic discipline [[Psyker#Psychic Disciplines and Techniques|Psychic Discipline]] known to [[psyker]]s which specialises who specialise in the use of manipulating biological energy as well as and processes through the power of the mind. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies.Practitioners of Biomancy are known as '''Biomancers'''{{Fn|2}}
==Abilities==
===[[Inquisitor: Conspiracies - The Cirian Legacy|Inquisitor (Game System)]]===*'''Blood Boil''' : by reachiung into - The psyker accelerates the pulse of an enemy's body with their mind, a psyker can rapidly accelerate their pulse and increasing blood pressure to near lethal levels with . This has the end result being potential of making the victims enemy's heart and or brain explodingexplode.{{Fn|7}}*'''Choke''' : a - The psyker can, through pinches tight the windpipe of an enemy with a simple gesture, reach out with their abilities and close tight the windpipe of their intended victim thus choking them him of their breath.{{Fn|7}}*'''Enfeeble''' : a - The biomancer can drain drains the vigour of their enemy thus from a victim, making them feel weak and incapable of acting.{{Fn|7}}*'''Hammerhand''' : through this power, a user can harden - The biomancer hardens the flesh and skin of their first thus hardening fist, as well as strengthen the tendons and strengthening the muscles of the arm which enhances their physical strengtharms.{{Fn|7}}*'''Regenerate''' : a psyker with - Laying their hands on the recipient, the appropriate knowledge can reach biomancer reaches into the very individual's cells of their target and begin knitting together flesh and bind the binding wounds through their mental abilities alone.{{Fn|7}}*'''Storm of Lightning''' : this psychic bolt of bio- Bio-electrical energy can leap lightning jumps from a biomancers the psyker's fingertips which can jump , jumping from victim enemy to victimenemy. {{Fn|7}}*'''Warp Strength''' : a psyker can invigorate a - The pyker invigorates the target with psychic energy by channeling the . The power of the [[Warp]] through their warp flows though muscles, tendons , and even bones which enhances their , providing amazing strength to remarkable levels.<sup>1</sup>{{Fn|7}}
==Source=Dark Heresy 1st edition===*'''Bio-lightning''': Attack one foe with lightning*'''Blood Boil''': Raise a foe's heart rate and blood pressure, causing fatigue, then unconsciousness, then death*<sup>1</sup>'''Cellular Control''':[[Inquisitor]] [httpGain one of the following buffs://wwwimmunity to poison, immunity to extreme temperatures, gain +10 to any Characteristic except for Weapon Skill and Ballistic Skill, immunity to Fatigue, or immunity to vacuum environments.games-workshop*'''Constrict''': Choke a target*'''Enhanced Senses''': Gain a +30 bonus to Tests with one sense.com/MEDIA_CustomProductCatalog/m1320029_Inq_Rulebook_part_1.pdf Inquisitior Rulebook Part 1] (pg 49)*'''Hammerhand''': Strength is quadrupled, fists become lethal weapons*'''Regenerate''': Heal own injuries over time and regrow missing body parts*'''Seal Wounds''': Heal injuries of one target*'''Shape Flesh''': Shapeshift to gain special abilities or disguise yourself*'''Toxic Siphon''': Remove poison from target
===[[Psykana Obscura]]===
*'''Agony''': Lash out at foes with acute and all-consuming pain.{{Fn|6}}
*'''Drain Vigour''': Drain vigour and energy of a living creature, sapping its vitality and strength, and ultimately incapacitating or even killing it.{{Fn|6}}
*'''Flesh Like Iron''': Draw on the power of the warp to make your flesh as hard as metal.{{Fn|6}}
==Notable Biomancers==
*[[Calumny Faal]] - zeta-level biomancer{{Fn|3b}}
*[[Heinrix Van Calox]] - [[Interrogator]]{{Fn|4}}
*[[Hathor Maat]] - [[Thousand Sons]]
==Images==
<gallery mode="packed" heights="200">
Psyker bounty hunter HG 1.jpg|A psychic [[bounty hunter]] using bio-lightning.{{Fn|5}}
</gallery>
==See also==
*[[Psykana collar]]
==Sources==
{{Citation issues}}
*{{Endn|1}}: [http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320029_Inq_Rulebook_part_1.pdf Inquisitior Rulebook Part 1], pg. 49
*{{Endn|2}}: [[Warhammer 40,000 6th Edition Rulebook]], pg. 419
*3: [[Warhammer 40,000: Darktide]]:
**{{Endn|3a}}: Psyker talent tree art
**{{Endn|3b}}: Item bundle description: Calumny Faal
*{{Endn|4}}: [[Warhammer 40,000: Rogue Trader]]
*{{Endn|5}}: [[Necromunda: Hired Gun - Artbook]], Psychic Bounty-Hunters
*{{Endn|6}}: [[Dark Heresy: Disciples of the Dark Gods]], pg. 29
*{{Endn|7}}: [[Inquisitor: Conspiracies - The Cirian Legacy]], pg. 49 ''Biomancy''
{{PsychicPowersLists}}
[[Category:Inquisition]]
[[Category:Psychic Powers]]