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==Abilities==
===[[Inquisitor: Conspiracies - The Cirian Legacy|Inquisitor (Game System)]]===
*'''Blood Boil''' - The psyker accelerates the pulse of an enemy, increasing blood pressure to near lethal levels. This has the potential of making the enemy's heart or brain explode.{{Fn|7}}
*'''Choke''' - The psyker pinches tight the windpipe of an enemy with a simple gesture, choking him of breath.{{Fn|7}}
*'''Enfeeble''' - The biomancer drains the vigour from a victim, making them feel weak and incapable.{{Fn|7}}
*'''Hammerhand''' - The biomancer hardens the flesh and skin of their fist, as well as strengthen the tendons and muscles of their arms.{{Fn|7}}
*'''Regenerate''' - Laying their hands on the recipient, the biomancer reaches into the individual's cells knitting together flesh and binding wounds.{{Fn|7}}
*'''Storm of Lightning''' - Bio-electrical lightning jumps from the psyker's fingertips, jumping from enemy to enemy.{{Fn|7}}
*'''Warp Strength''' - The pyker invigorates the target with psychic energy. The power of the warp flows though muscles, tendons, and bones, providing amazing strength.{{Fn|7}}
===Dark Heresy 1st edition===
*'''Bio-lightning''': Attack one foe with lightning
*{{Endn|5}}: [[Necromunda: Hired Gun - Artbook]], Psychic Bounty-Hunters
*{{Endn|6}}: [[Dark Heresy: Disciples of the Dark Gods]], pg. 29
*{{Endn|7}}: [[Inquisitor: Conspiracies - The Cirian Legacy]], pg. 49 ''Biomancy''
[[Category:Inquisition]]
[[Category:Psychic Powers]]