Difference between revisions of "Biomancy"
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| − | {{ | + | {{InquisitionPortal}} |
| − | [[ | + | [[Image:Miguel-iglesias-darktide-psyker-biomancer.jpg|thumb|right|300px|Psyker Biomancer [[Acolyte]] of the [[Inquisition]]{{Fn|3a}}]] |
| + | '''Biomancy''' is a [[Psyker#Psychic Disciplines and Techniques|Psychic Discipline]] known to [[psyker]]s who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners of Biomancy are known as '''Biomancers'''{{Fn|2}} | ||
==Abilities== | ==Abilities== | ||
| − | *'''Blood Boil''' | + | ===[[Inquisitor: Conspiracies - The Cirian Legacy|Inquisitor (Game System)]]=== |
| − | *'''Choke''' | + | *'''Blood Boil''' - The psyker accelerates the pulse of an enemy, increasing blood pressure to near lethal levels. This has the potential of making the enemy's heart or brain explode.{{Fn|7}} |
| − | *'''Enfeeble''' | + | *'''Choke''' - The psyker pinches tight the windpipe of an enemy with a simple gesture, choking him of breath.{{Fn|7}} |
| − | + | *'''Enfeeble''' - The biomancer drains the vigour from a victim, making them feel weak and incapable.{{Fn|7}} | |
| − | + | *'''Hammerhand''' - The biomancer hardens the flesh and skin of their fist, as well as strengthen the tendons and muscles of their arms.{{Fn|7}} | |
| − | *'''Hammerhand''' | + | *'''Regenerate''' - Laying their hands on the recipient, the biomancer reaches into the individual's cells knitting together flesh and binding wounds.{{Fn|7}} |
| − | + | *'''Storm of Lightning''' - Bio-electrical lightning jumps from the psyker's fingertips, jumping from enemy to enemy.{{Fn|7}} | |
| − | *''' | + | *'''Warp Strength''' - The pyker invigorates the target with psychic energy. The power of the warp flows though muscles, tendons, and bones, providing amazing strength.{{Fn|7}} |
| − | |||
| − | |||
| − | *'''Storm of Lightning''' | ||
| − | |||
| − | *'''Warp Strength''' | ||
| − | == | + | ===Dark Heresy 1st edition=== |
| − | * | + | *'''Bio-lightning''': Attack one foe with lightning |
| − | * | + | *'''Blood Boil''': Raise a foe's heart rate and blood pressure, causing fatigue, then unconsciousness, then death |
| + | *'''Cellular Control''': Gain one of the following buffs: immunity to poison, immunity to extreme temperatures, gain +10 to any Characteristic except for Weapon Skill and Ballistic Skill, immunity to Fatigue, or immunity to vacuum environments. | ||
| + | *'''Constrict''': Choke a target | ||
| + | *'''Enhanced Senses''': Gain a +30 bonus to Tests with one sense. | ||
| + | *'''Hammerhand''': Strength is quadrupled, fists become lethal weapons | ||
| + | *'''Regenerate''': Heal own injuries over time and regrow missing body parts | ||
| + | *'''Seal Wounds''': Heal injuries of one target | ||
| + | *'''Shape Flesh''': Shapeshift to gain special abilities or disguise yourself | ||
| + | *'''Toxic Siphon''': Remove poison from target | ||
| + | ===Dark Heresy 2nd edition=== | ||
| + | *'''Invigourate''': Remove levels of Fatigue | ||
| + | *'''Smite''': Project lightning at foes | ||
| + | *'''Enfeeble''': Temporarily weaken target | ||
| + | *'''Shape Flesh''': Alter the appearance of a target | ||
| + | *'''Endurance''': Heal wounds of multiple targets | ||
| + | *'''Iron Arm''': Turn skin into living steel | ||
| + | *'''Life Leech''': Drain target's vitality | ||
| + | *'''Warp Speed''': Move at supernatural speed | ||
| + | *'''Haemorrhage''': Wound a target at range | ||
| + | |||
| + | ===[[Psykana Obscura]]=== | ||
| + | *'''Agony''': Lash out at foes with acute and all-consuming pain.{{Fn|6}} | ||
| + | *'''Drain Vigour''': Drain vigour and energy of a living creature, sapping its vitality and strength, and ultimately incapacitating or even killing it.{{Fn|6}} | ||
| + | *'''Flesh Like Iron''': Draw on the power of the warp to make your flesh as hard as metal.{{Fn|6}} | ||
| + | |||
| + | ==Notable Biomancers== | ||
| + | *[[Calumny Faal]] - zeta-level biomancer{{Fn|3b}} | ||
| + | *[[Heinrix Van Calox]] - [[Interrogator]]{{Fn|4}} | ||
| + | *[[Hathor Maat]] - [[Thousand Sons]] | ||
| + | |||
| + | ==Images== | ||
| + | <gallery mode="packed" heights="200"> | ||
| + | Psyker bounty hunter HG 1.jpg|A psychic [[bounty hunter]] using bio-lightning.{{Fn|5}} | ||
| + | </gallery> | ||
| + | |||
| + | ==See also== | ||
| + | *[[Psykana collar]] | ||
| + | |||
| + | ==Sources== | ||
| + | {{Citation issues}} | ||
| + | *{{Endn|1}}: [http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320029_Inq_Rulebook_part_1.pdf Inquisitior Rulebook Part 1], pg. 49 | ||
| + | *{{Endn|2}}: [[Warhammer 40,000 6th Edition Rulebook]], pg. 419 | ||
| + | *3: [[Warhammer 40,000: Darktide]]: | ||
| + | **{{Endn|3a}}: Psyker talent tree art | ||
| + | **{{Endn|3b}}: Item bundle description: Calumny Faal | ||
| + | *{{Endn|4}}: [[Warhammer 40,000: Rogue Trader]] | ||
| + | *{{Endn|5}}: [[Necromunda: Hired Gun - Artbook]], Psychic Bounty-Hunters | ||
| + | *{{Endn|6}}: [[Dark Heresy: Disciples of the Dark Gods]], pg. 29 | ||
| + | *{{Endn|7}}: [[Inquisitor: Conspiracies - The Cirian Legacy]], pg. 49 ''Biomancy'' | ||
| + | {{PsychicPowersLists}} | ||
| + | [[Category:Inquisition]] | ||
[[Category:Psychic Powers]] | [[Category:Psychic Powers]] | ||
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Latest revision as of 16:10, 18 March 2026
Biomancy is a Psychic Discipline known to psykers who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners of Biomancy are known as Biomancers[2]
Contents
Abilities
Inquisitor (Game System)
- Blood Boil - The psyker accelerates the pulse of an enemy, increasing blood pressure to near lethal levels. This has the potential of making the enemy's heart or brain explode.[7]
- Choke - The psyker pinches tight the windpipe of an enemy with a simple gesture, choking him of breath.[7]
- Enfeeble - The biomancer drains the vigour from a victim, making them feel weak and incapable.[7]
- Hammerhand - The biomancer hardens the flesh and skin of their fist, as well as strengthen the tendons and muscles of their arms.[7]
- Regenerate - Laying their hands on the recipient, the biomancer reaches into the individual's cells knitting together flesh and binding wounds.[7]
- Storm of Lightning - Bio-electrical lightning jumps from the psyker's fingertips, jumping from enemy to enemy.[7]
- Warp Strength - The pyker invigorates the target with psychic energy. The power of the warp flows though muscles, tendons, and bones, providing amazing strength.[7]
Dark Heresy 1st edition
- Bio-lightning: Attack one foe with lightning
- Blood Boil: Raise a foe's heart rate and blood pressure, causing fatigue, then unconsciousness, then death
- Cellular Control: Gain one of the following buffs: immunity to poison, immunity to extreme temperatures, gain +10 to any Characteristic except for Weapon Skill and Ballistic Skill, immunity to Fatigue, or immunity to vacuum environments.
- Constrict: Choke a target
- Enhanced Senses: Gain a +30 bonus to Tests with one sense.
- Hammerhand: Strength is quadrupled, fists become lethal weapons
- Regenerate: Heal own injuries over time and regrow missing body parts
- Seal Wounds: Heal injuries of one target
- Shape Flesh: Shapeshift to gain special abilities or disguise yourself
- Toxic Siphon: Remove poison from target
Dark Heresy 2nd edition
- Invigourate: Remove levels of Fatigue
- Smite: Project lightning at foes
- Enfeeble: Temporarily weaken target
- Shape Flesh: Alter the appearance of a target
- Endurance: Heal wounds of multiple targets
- Iron Arm: Turn skin into living steel
- Life Leech: Drain target's vitality
- Warp Speed: Move at supernatural speed
- Haemorrhage: Wound a target at range
Psykana Obscura
- Agony: Lash out at foes with acute and all-consuming pain.[6]
- Drain Vigour: Drain vigour and energy of a living creature, sapping its vitality and strength, and ultimately incapacitating or even killing it.[6]
- Flesh Like Iron: Draw on the power of the warp to make your flesh as hard as metal.[6]
Notable Biomancers
- Calumny Faal - zeta-level biomancer[3b]
- Heinrix Van Calox - Interrogator[4]
- Hathor Maat - Thousand Sons
Images
A psychic bounty hunter using bio-lightning.[5]
See also
Sources
|
|
- 1: Inquisitior Rulebook Part 1, pg. 49
- 2: Warhammer 40,000 6th Edition Rulebook, pg. 419
- 3: Warhammer 40,000: Darktide:
- 4: Warhammer 40,000: Rogue Trader
- 5: Necromunda: Hired Gun - Artbook, Psychic Bounty-Hunters
- 6: Dark Heresy: Disciples of the Dark Gods, pg. 29
- 7: Inquisitor: Conspiracies - The Cirian Legacy, pg. 49 Biomancy
| Imperium • Chaos • Eldar • Ork • Tyranid • Squat • Generic |
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