Difference between revisions of "Biomancy"

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{{InquisitionPortal}}
 
{{InquisitionPortal}}
 
[[Image:Miguel-iglesias-darktide-psyker-biomancer.jpg|thumb|right|300px|Psyker Biomancer [[Acolyte]] of the [[Inquisition]]{{Fn|3a}}]]
 
[[Image:Miguel-iglesias-darktide-psyker-biomancer.jpg|thumb|right|300px|Psyker Biomancer [[Acolyte]] of the [[Inquisition]]{{Fn|3a}}]]
[[Biomancy]] is a [[Psychic Discipline]] known to [[psyker]]s who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners are of Biomancy are known as '''Biomancers'''{{Fn|2}}
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'''Biomancy''' is a [[Psyker#Psychic Disciplines and Techniques|Psychic Discipline]] known to [[psyker]]s who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners of Biomancy are known as '''Biomancers'''{{Fn|2}}
  
 
==Abilities==
 
==Abilities==
 +
===[[Inquisitor: Conspiracies - The Cirian Legacy|Inquisitor (Game System)]]===
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*'''Blood Boil''' - The psyker accelerates the pulse of an enemy, increasing blood pressure to near lethal levels. This has the potential of making the enemy's heart or brain explode.{{Fn|7}}
 +
*'''Choke''' - The psyker pinches tight the windpipe of an enemy with a simple gesture, choking him of breath.{{Fn|7}}
 +
*'''Enfeeble''' - The biomancer drains the vigour from a victim, making them feel weak and incapable.{{Fn|7}}
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*'''Hammerhand''' - The biomancer hardens the flesh and skin of their fist, as well as strengthen the tendons and muscles of their arms.{{Fn|7}}
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*'''Regenerate''' - Laying their hands on the recipient, the biomancer reaches into the individual's cells knitting together flesh and binding wounds.{{Fn|7}}
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*'''Storm of Lightning''' - Bio-electrical lightning jumps from the psyker's fingertips, jumping from enemy to enemy.{{Fn|7}}
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*'''Warp Strength''' - The pyker invigorates the target with psychic energy. The power of the warp flows though muscles, tendons, and bones, providing amazing strength.{{Fn|7}}
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===Dark Heresy 1st edition===
 
===Dark Heresy 1st edition===
 
*'''Bio-lightning''': Attack one foe with lightning
 
*'''Bio-lightning''': Attack one foe with lightning
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*'''Warp Speed''': Move at supernatural speed
 
*'''Warp Speed''': Move at supernatural speed
 
*'''Haemorrhage''': Wound a target at range
 
*'''Haemorrhage''': Wound a target at range
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 +
===[[Psykana Obscura]]===
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*'''Agony''': Lash out at foes with acute and all-consuming pain.{{Fn|6}}
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*'''Drain Vigour''': Drain vigour and energy of a living creature, sapping its vitality and strength, and ultimately incapacitating or even killing it.{{Fn|6}}
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*'''Flesh Like Iron''': Draw on the power of the warp to make your flesh as hard as metal.{{Fn|6}}
  
 
==Notable Biomancers==
 
==Notable Biomancers==
*[[Hathor Maat]]
 
 
*[[Calumny Faal]] - zeta-level biomancer{{Fn|3b}}
 
*[[Calumny Faal]] - zeta-level biomancer{{Fn|3b}}
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*[[Heinrix Van Calox]] - [[Interrogator]]{{Fn|4}}
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*[[Hathor Maat]] - [[Thousand Sons]]
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 +
==Images==
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<gallery mode="packed" heights="200">
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Psyker bounty hunter HG 1.jpg|A psychic [[bounty hunter]] using bio-lightning.{{Fn|5}}
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</gallery>
  
 
==See also==
 
==See also==
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==Sources==
 
==Sources==
{{Cite}}
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{{Citation issues}}
 
*{{Endn|1}}: [http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320029_Inq_Rulebook_part_1.pdf Inquisitior Rulebook Part 1], pg. 49
 
*{{Endn|1}}: [http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320029_Inq_Rulebook_part_1.pdf Inquisitior Rulebook Part 1], pg. 49
 
*{{Endn|2}}: [[Warhammer 40,000 6th Edition Rulebook]], pg. 419
 
*{{Endn|2}}: [[Warhammer 40,000 6th Edition Rulebook]], pg. 419
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**{{Endn|3a}}: Psyker talent tree art
 
**{{Endn|3a}}: Psyker talent tree art
 
**{{Endn|3b}}: Item bundle description: Calumny Faal
 
**{{Endn|3b}}: Item bundle description: Calumny Faal
 
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*{{Endn|4}}: [[Warhammer 40,000: Rogue Trader]]
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*{{Endn|5}}: [[Necromunda: Hired Gun - Artbook]], Psychic Bounty-Hunters
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*{{Endn|6}}: [[Dark Heresy: Disciples of the Dark Gods]], pg. 29
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*{{Endn|7}}: [[Inquisitor: Conspiracies - The Cirian Legacy]], pg. 49 ''Biomancy''
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{{PsychicPowersLists}}
 
[[Category:Inquisition]]
 
[[Category:Inquisition]]
 
[[Category:Psychic Powers]]
 
[[Category:Psychic Powers]]

Latest revision as of 16:10, 18 March 2026

Psyker Biomancer Acolyte of the Inquisition[3a]

Biomancy is a Psychic Discipline known to psykers who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners of Biomancy are known as Biomancers[2]

Abilities

Inquisitor (Game System)

  • Blood Boil - The psyker accelerates the pulse of an enemy, increasing blood pressure to near lethal levels. This has the potential of making the enemy's heart or brain explode.[7]
  • Choke - The psyker pinches tight the windpipe of an enemy with a simple gesture, choking him of breath.[7]
  • Enfeeble - The biomancer drains the vigour from a victim, making them feel weak and incapable.[7]
  • Hammerhand - The biomancer hardens the flesh and skin of their fist, as well as strengthen the tendons and muscles of their arms.[7]
  • Regenerate - Laying their hands on the recipient, the biomancer reaches into the individual's cells knitting together flesh and binding wounds.[7]
  • Storm of Lightning - Bio-electrical lightning jumps from the psyker's fingertips, jumping from enemy to enemy.[7]
  • Warp Strength - The pyker invigorates the target with psychic energy. The power of the warp flows though muscles, tendons, and bones, providing amazing strength.[7]

Dark Heresy 1st edition

  • Bio-lightning: Attack one foe with lightning
  • Blood Boil: Raise a foe's heart rate and blood pressure, causing fatigue, then unconsciousness, then death
  • Cellular Control: Gain one of the following buffs: immunity to poison, immunity to extreme temperatures, gain +10 to any Characteristic except for Weapon Skill and Ballistic Skill, immunity to Fatigue, or immunity to vacuum environments.
  • Constrict: Choke a target
  • Enhanced Senses: Gain a +30 bonus to Tests with one sense.
  • Hammerhand: Strength is quadrupled, fists become lethal weapons
  • Regenerate: Heal own injuries over time and regrow missing body parts
  • Seal Wounds: Heal injuries of one target
  • Shape Flesh: Shapeshift to gain special abilities or disguise yourself
  • Toxic Siphon: Remove poison from target

Dark Heresy 2nd edition

  • Invigourate: Remove levels of Fatigue
  • Smite: Project lightning at foes
  • Enfeeble: Temporarily weaken target
  • Shape Flesh: Alter the appearance of a target
  • Endurance: Heal wounds of multiple targets
  • Iron Arm: Turn skin into living steel
  • Life Leech: Drain target's vitality
  • Warp Speed: Move at supernatural speed
  • Haemorrhage: Wound a target at range

Psykana Obscura

  • Agony: Lash out at foes with acute and all-consuming pain.[6]
  • Drain Vigour: Drain vigour and energy of a living creature, sapping its vitality and strength, and ultimately incapacitating or even killing it.[6]
  • Flesh Like Iron: Draw on the power of the warp to make your flesh as hard as metal.[6]

Notable Biomancers

Images

See also

Sources