Difference between revisions of "Pulse Bomb Generator"

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{{TauPortal}}
 
{{TauPortal}}
 
[[Image:PulseBomb.jpg|thumb|right|Pulse Bomb Generator mounted on a [[Sun Shark Bomber]]{{Fn|1}}]]
 
[[Image:PulseBomb.jpg|thumb|right|Pulse Bomb Generator mounted on a [[Sun Shark Bomber]]{{Fn|1}}]]
The '''{{PAGENAME}}''' is a [[Tau]] weapons system commonly mounted on the [[Sun Shark Bomber]]. The system itself is capable of producing and launching '''Pulse Bombs''', giving the Sun Shark a potent level of firepower capable of blasting ground targets.{{Fn|1}} The pulse bomb generator works by rapidly spinning, which builds up pulse energy until a ball of plasma is unleashed in enemies below.{{Fn|2}} All that leave of the targets of the impact  - glowing crater and drfting ash.{{Fn|3}}
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The '''Pulse Bomb Generator''' is a [[Tau]] weapons system commonly mounted on the [[Sun Shark Bomber]]. The system itself is capable of producing and launching '''Pulse Bombs''', giving the Sun Shark a potent level of firepower capable of blasting ground targets.{{Fn|1}} The pulse bomb generator works by rapidly spinning, which builds up pulse energy until a ball of plasma is unleashed in enemies below.{{Fn|2}} All that leave of the targets of the impact  - glowing crater and drfting ash.{{Fn|3}}
  
 
There is no need for rearming the pulse bomb generator, because each of them can continue to manufacture fresh ordnance for its craft almost indefinitely. At some times though it can get a minor malfunction so for optimal alignment it requires reconfiguration before it can recommence production. Until then the Sun Shark Bomber forced to manoeuvre and use its rocket systems, markerlight and a pair of nimble [[Interceptor Drone]]s to avoid enemy fire while the reactor recharging completed.{{Fn|3}}
 
There is no need for rearming the pulse bomb generator, because each of them can continue to manufacture fresh ordnance for its craft almost indefinitely. At some times though it can get a minor malfunction so for optimal alignment it requires reconfiguration before it can recommence production. Until then the Sun Shark Bomber forced to manoeuvre and use its rocket systems, markerlight and a pair of nimble [[Interceptor Drone]]s to avoid enemy fire while the reactor recharging completed.{{Fn|3}}
  
==See Also==
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==Related Articles==
 
*[[Tau Weaponry (List)]]
 
*[[Tau Weaponry (List)]]
  
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*{{Endn|1}}: [http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1990130a Games Workshop]
 
*{{Endn|1}}: [http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1990130a Games Workshop]
 
*{{Endn|2}}: [[White Dwarf 400 (UK)]], pg 7
 
*{{Endn|2}}: [[White Dwarf 400 (UK)]], pg 7
*{{Endn|3}}: [[Codex: Tau Empire (7th Edition)]] - ''Air Caste Support''
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*{{Endn|3}}: [[Codex: Tau Empire (7th Edition)]] ''Air Caste Support''
  
 
{{TauWeapons}}
 
{{TauWeapons}}
 
[[Category:Weapons (Tau)]]
 
[[Category:Weapons (Tau)]]

Revision as of 00:44, 25 January 2019

Pulse Bomb Generator mounted on a Sun Shark Bomber[1]

The Pulse Bomb Generator is a Tau weapons system commonly mounted on the Sun Shark Bomber. The system itself is capable of producing and launching Pulse Bombs, giving the Sun Shark a potent level of firepower capable of blasting ground targets.[1] The pulse bomb generator works by rapidly spinning, which builds up pulse energy until a ball of plasma is unleashed in enemies below.[2] All that leave of the targets of the impact - glowing crater and drfting ash.[3]

There is no need for rearming the pulse bomb generator, because each of them can continue to manufacture fresh ordnance for its craft almost indefinitely. At some times though it can get a minor malfunction so for optimal alignment it requires reconfiguration before it can recommence production. Until then the Sun Shark Bomber forced to manoeuvre and use its rocket systems, markerlight and a pair of nimble Interceptor Drones to avoid enemy fire while the reactor recharging completed.[3]

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Vespid