Combat drug
Combat drugs or combat stimms come from a variety of sources and have a wide range of effects, usually temporarily altering a user's mental state or increasing physical or mental performance in some way.[13a]
Overview
Combat drugs are often seen as distasteful, in part due to the fact that the method of manufacture can sometimes include the liquidation of human victims. Such methods are most likely associated with Slaaneshi cults.[14]
Combat stimms invariably have some side effects related to their use, often causing damage to regular users, whether it be physical or mental.[13a]
Combat drugs are used by the Imperium to some degree, most notably by the Eversor Temple of the Officio Assassinorum to produce extremely violent and nearly uncontrollable killers, despite the fact that this impressive cocktail of chemicals within their bodies can possibly produce explosive results.[15] Combat drugs are also administered to Penal Legion troops through such means as chem-inhalers and Frenzon dispensers. This has the effect of easily and cost-efficiently making dependable soldiers out of undisciplined but otherwise suitably violent troops. Imperial Gland Warriors have permanently attached organs which release combat drugs during combat.[13b]
Among Chaos forces, Slaanesh-worshiping Chaos Marines regularly make use of combat drugs to increase their ability to fully experience the exhilaration of battle.[14]
Drukhari Wych Cults are known to have regular use for a variety of combat drugs to enhance their balletic dexterity even further,[8a] even though their effect is known to dramatically shorten the life expectancy of the user.[8b]
List of known stimulants and effects
- Adrenalight - used by Drukhari Wych Cults, increases the power of attacks[7]
- Alacrine - used by the Emperor's Children[16e]
- Anfrak Silk - used by the Emperor's Children[16e]
- Barrage - doubles physical performance, but causes catastrophic physical damage within minutes[13a]
- Bylestim[11]
- Cerebresec - used by the Emperor's Children[16e]
- Cyanomorphide - enables certain mutants to change their appearances[5a]
- Excelsor X - used by the Emperor's Children[16e]
- Frenzon - general term for psychological control drugs inducing many different mental states, such as frenzy, hatred, fear, etc. These drugs are most notably administered to Penal Legion troops through frenzon dispensers, to produce the desired effects during combat[1a]
- Fury - illegal combat stimm that induces berserk fits of rage[4]
- Grave Lotus - used by Drukhari Wych Cults, increases strength[7]
- Heliotrophos - used by the Emperor's Children[16e]
- Hulk Dust[6]
- Hypex - used by Drukhari Wych Cults, increases initiative[7]
- Kalma - name for a general group of euphoric sedatives. Often used for medical reasons, or for keeping captured prisoners compliant[3]
- Klay - sharpens all five senses and improves recall[9]
- Languor's Riposte[16a]
- Mankweed[6]
- Nightmarish Power - increases physical might[10]
- Onslaught, also known as 'Slaught - increases perception and reaction time at the possible cost of neurological functions and toughness, sometimes permanently[13a]
- Painbringer - used by Dark Eldar Wych Cults, increases toughness[7]
- PNP[6]
- Psychon - increases strength by adrenaline manipulation, though it places the user into an uncontrollable rage[13a]
- Psytroprene - wipes memories, irreversibly[5b]
- Quail - used by the Emperor's Children[16e]
- Reflex - increases reaction time, but also increases suggestion and vulnerability to psychic attack[13a]
- Sanctus VI - used by the Emperor's Children[16d]
- Salviqine Tears - used by the Emperor's Children[16b]
- Serpentin[11]
- Serpentin - used by Drukhari Wych Cults, increases skills with their weapons[7]
- Shivversplint - used by the Emperor's Children[16d]
- Siren's Veil - used by the Emperor's Children[16c]
- Skalathraxine Dust - used by the Emperor's Children[16c]
- Skorflense - used by the Emperor's Children[16a]
- Splintermind - used by Drukhari Wych Cults, increases leadership skills[7]
- Spook - increases the user's psychic potential, but makes their mind more susceptible to mental damage while they do so[13a]
- Spur - randomly increases physical performance, though it may cause injury[13a]
- Stimm, Gamma Æ, Rage, Satrophine - names of different combat drugs inducing similar effects: speeding up the user's reflexes and movement and increasing physical strength and endurance; the longer the drug remains in effect, the greater the chance of the drug causing injury. Stimm is known to mask pain and push the user past the point where their body would give up.[1b][2]
- Swifter than Thought - greatly increases speed and agility[11]
- Thrynicine - used by the Emperor's Children[16e]
- Tyrphous[11]
- Unnatural Vitality - increases regenerative abilities[10]
- Vultoprene - sharpens one's aim[12]
- Xylocil - used by the Emperor's Children[16e]
See also
Sources
- 1: Rogue Trader Rulebook:
- 2: Warhammer 40,000: Wargear,
[Help] - 3: Necromunda: Outlanders Rulebook, pg. 58
- 4: Wolfblade (Novel), Chapter Seven
- 5: Deathwatch (Novel):
- 6: Redemption Corps (Novel), Chapter 4, pg. 104
- 7: Codex: Dark Eldar (5th Edition), pg. 25
- 8: Codex: Dark Eldar (7th Edition):
- 9: Against the Grain (Short Story) — No Good Men (Anthology)
- 10: Only War: Enemies of the Imperium, pg. 80
- 11: Warlords of the Dark Millennium: Lucius the Eternal, pg. 18
- 12: Skin Deep (Short Story) — The Vorbis Conspiracy (Anthology)
- 13: Inquisitor Rulebook:
- 14: Codex: Chaos (2nd Edition), pg. 16 - Emperor's Children
- 15: Codex: Assassins (3rd Edition), pg. 7 - Eversor Temple
- 16: Codex: Emperor's Children (10th Edition):
Uncited
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