Karch

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Karch is the Captain of the Sons of Guilliman Chapter's Fifth Company.[1]

He was part of the Imperial forces that came to the aid of the Cemetery World Certus Minor after answering a plea for aid from the Excoriators' Chapter Master, Zachariah Kersh. However, the Cemetery World had been invaded by the Black Legion Sorcerer Ygethmor, who had begun a ritual to drag Certus Minor into the Warp. Now even as the Captain and his Company fight the Sorcerer's forces, Ygethmor's ritual has already opened up a Warp rift that threatens to shallow the Cemetery World whole. To make matters worse, due to being so close to the Warp, Karch has been struck with the ability to use psychic powers, but also has begun to hear the voices of Daemons...[1]

Trivia

  • Karch is likely named after James Karch, a notable hobbyist whose Sons of Guilliman army featured in multiple Games Workshop magazines and Armies on Parade.

Sources