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Warhammer 40k - Lexicanum β

Necromunda: Underhive Wars campaign

This is an overview of the campaign in the videogame Necromunda: Underhive Wars.

  • Chapter 1 – Hive Quake: Venturing far from home, Clan Escher gangers Vex and young Kyra traverse treacherous, unknown terrain to reach a secret gathering called by their gang leader.[1a] See also Skirmish of Conduit P9.2030-208.
  • Chapter 2 – The Secret: Deep in neutral territory and away from prying eyes, Vex and Kyra finally reunite with the rest of the Banecats, eager to hear their leader Tessera's big announcement – and her reasons for leaving their Clan's territory.[1b]
  • Chapter 3 – A Dependable Agent: Still shaken from the Orlock ambush, Tessera sets up a meeting with a dubious character to negotiate a safe route down to the archeotech – an artifact of such value it was worth risking everything for, even her gang itself.[1c]
  • Chapter 4 – Rowdy Bois: The Banecats continue making their way towards the archeotech, unaware that a surviving Goliath has heard everything about the deal Tessera has struck with Guilder DeVos.[1d]
  • Chapter 5 – All Aboard: Following DeVos' advice, the Rowdy Bois heads towards what would provide a quick means of transportation downhive and on the trail of Tessera's Banecats – an old train controlled by the Havoc Engine Goliaths.[1e]
  • Chapter 6 – Into the Fire: With the Rowdy Bois hot on her trail, Tessera sends Kyra to scout the tunnels ahead, as she continues to lead her gang downhive, through hostile territory and towards the archeotech.[1f]
  • Chapter 7 – Black Ash: Armed with the information overheard at the Banecats' secret meeting, the Black Ash and their leader decide to confront DeVos at his new hideout, seeking information on Tessera's whereabouts and the artifact she pursues.[1g]
  • Chapter 8 – Hot Rod: Before divulging Tessera's location, DeVos insisted on Flynt and his Black Ash undertaking what he called a small, profitable task – a straightforward heist targeting the Havoc Engine Goliaths.[1h]
  • Chapter 9 – Settle Down: Having successfully commandeered the old train, Blutvor and his Rowdy Bois continue their progression downhive, eager to reach the archeotech and to prove their namesake to any who would stand in their way.[1i]
  • Chapter 10 – Through the Ruins: After double-crossing DeVos and learning of Tessera's whereabouts from their heist's Goliath prisoner, Flynt and the Black Ash scour the trail leading to the Banecats' last known hideout location.[1j]
  • Chapter 11 – Flora: Having provoked the ire of the Dog Soldiers and local Chokers, Tessera and her Banecats settle in their new temporary hideout – unaware of all the attention stirred from their chase of the archeotech.[1k]
  • Chapter 12 – The Cavalry: After saving the Banecats from the Goliath ambush, Flynt tries to convince Tessera to join forces with his Black Ash against the might of the Dog Soldiers – a gamble worth considering, given the considerable dangers looming ahead.[1l]
  • Chapter 13 – The Great Collapse: With the Banecats, Black Ash and Rowdy Bois all reluctantly agreeing to work together, the leaders of this unlikely triumvirate gather to etch an action plan, based on the data recovered from the archive's stolen databanks.[1m]
  • Chapter 14 – Unlikely Alliance: With their rear flank temporarily secured, the fragile alliance's members draw their preparations to a close, ready to begin their assault on the Dog Soldiers' defended vault. The archeotech is almost within reach...[1n]
  • Chapter 15 – The Archeotech: While gangers from the brazen trio race to unlock the vault, their leaders hope to grab the archeotech and escape before the inevitable Dog Soldiers' counterattack, a final and violent showdown which the Grand Dog would have no choice but to oversee himself.[1o]

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