Age of Strife
| Ages of Mankind | Age of Terra — Dark Age of Technology (Expansion)— Age of Strife — Age of the Imperium |
The Age of Strife, also known as Old Night, was a destructive, anarchic and regressive time period prior to the forming of the Imperium. It followed the Dark Age of Technology, which by all accounts was an age of great prosperity. The Age of Strife began in M23 or M25[2][5] and ended in M30.[2]
Contents
History
There were multiple factors that led to the end of the Age of Technology and the beginning of the Age of Strife: one of the earliest was the revolt of the Men of Iron, which devastated the human race and heralded the end of the Age of Technology.[7] However, the first major event that many claim kickstarted the Age of Strife was the rise of psykers on human worlds, the danger of which was compounded by the eruption of massive and persistent Warp storms around the Sol System and other parts of the galaxy. In addition, records report that a great war with the machines began with humanity battling vast robotic armies.[5]
Psykers had first appeared among humanity towards the end of the Age of Technology. While persecuted as witches on many planets, the most enlightened and progressive worlds at first accepted psykers and allowed these powerful psychics to explore and develop their powers. However it was quickly discovered that the uncontrolled use of psychic energies proved to be a dangerous threat to humanity, and many worlds fell under hellish dominance as the minds of these psykers became the gateways through which Warp entities were able to enter the material universe. Only worlds who had rigorously suppressed psykers were able to avoid this fate.[1]
The Age of Technology ended catastrophically, as widespread insanity, daemonic possession, and inter-human conflicts suddenly took hold throughout the human worlds. With the emergence of Warp storms through most of the galaxy, travel through the Warp became more and more dangerous until all but impossible, isolating many colony planets for millennia. Soon, the planets dependent on importing goods from other worlds to feed their enormous populations, particularly Terra, suffered from massive famine and widespread revolts. This left humanity incredibly vulnerable to external threats, which several Xeno races (such as the Orks) were able to take advantage of and executed brutal raids, causing devastation to many human-colonized worlds. We find mankind at the dawn of the Age of Strife gripped in bitter civil war, while simultaneously battling hordes of powerful daemons and seemingly endless Xeno invasions.[1]
Over the long period of isolation new species of humans began to evolve, adapting to suit their new environment, and became the Abhuman races: the Ratlings (stunted by thousands of years of inbreeding on worlds with climates and environments even more conducive to human life than ancient Terra) , the Ogryns (harsh, cold, and barren worlds), and the Squats (the barren high-gravity worlds towards the galactic core). The Age of Strife was a time of anarchy, destruction, and regression, lasting thousands of years. Mankind's successes in the Age of Technology were lost, and many human worlds regressed to the level of barbarity.[2]
However some isolated pockets of human civilisation managed to survive and even thrive; mainly those worlds and star systems which were, or became, completely self-sufficient in all vital aspects. Sub-light travel was still possible, and some star systems had several colonies to trade and to share resources. Warp jumps could be made on occasion, as the storms waxed and waned. Some few fortunate star systems were even close enough to each other for tiny "pocket empires" to begin forming. Known "pocket empires" of this time were the domain of the Interex[10] and the Squat homeworlds.[11]
Sol System
Terra
Terra and the rest of the Solar System was surrounded by terrible Warp storms, isolating the human homeworld for several thousand years. Control of the Solar System shifted constantly between Terra and Mars during the first half of the Age of Strife. By the 28th Millennium almost all traces of civilisation on Earth were long gone; instead, techno-barbarians battled one another over the scraps of the ancient culture. Little information remains from this dark time, but it is known that warlords such as Dalmoth Kyn of Hy Brasil, Kalagann of Ursh, Cardinal Tang of the Yndonesic Bloc, "the half-mad half-genius" Narthan Dume of the Panpacific Empire, Daival Shan, Venal, or Belot ruled during this age.[8] Other known nations include Freinc, Nordyc[12], Jermani, Gyptus, Merica, the Nordafrik Conclaves, the Terrawatt Clan, Albyon, and Oseania.[9]
Terra became a battleground fought over by warlords and techno-barbarian hordes. This only ended as a great warlord, later to be known as the Emperor, used the first genetically modified humans - little more than a unified force of techno-barbarians - to conquer the planet. Founding the Imperium, he set about creating his Primarchs who would lead his forces in the Great Crusade. Unfortunately all of them were somehow spirited away by the Chaos Gods that, although unable to destroy the infant Primarchs, still managed to scatter them around the galaxy. Retaining the Primarchs DNA samples to continue production of genetically engineered warriors, in the Wars of Unification the Emperor used these early Space Marines known as the Thunder Warriors to conquer and unify Terra at last.[6]
Mars
Mars underwent a very different transformation. After a brief period of anarchy, the Tech-priests of the Cult Mechanicus emerged victorious over the mutants and unified their homeworld. The Tech-priests then visited Terra, occasionally raiding it for remnants of technology that they could take home and adapt to their purposes, however, they were appalled at the destruction of Terra, and saw nothing worth saving. Instead, the Martians studied the Warp and, after many lifetimes, learned to detect lulls in the Warp storms. At the same time the immense fighting machines known as Titans were created.[13]
For over a thousand years the Cult Mechanicus watched and waited. Whenever a break in the Warp storms occurred, an expeditionary force was sent, complete with a full Titan Legion, thousands of Servitors and Techpriests. Some of these expeditions were lost in the Warp or perished on faraway worlds. Others succeeded in establishing "Forge Worlds" - replicas of Mars. Broken messages were transmitted to Mars, but it was not until the time of the Great Crusade that the various Forge Worlds and Mars would be reunited.[13]
The Outer System
Little is known about the state of the outer Solar System during this period. It is known that a polity existed on the moons of Saturn whose military arm was the Saturnine Fleet. The exact extent of this nation is unknown, but it joined the Imperium at the end of the Age of Strife. Notwithstanding this union, the Saturnine Fleet retained a separate hierarchy and its own unique traditions up to the time of the Horus Heresy.[15] Another Saturn-based culture, that of the Ringers, opposed Imperial rule and were defeated by the Space Marines.[3]
Conclusion
The Warp storms continued to increase for a reason: the birth of Slaanesh, caused by the Fall of the Eldar. As Slaanesh was finally born the Warp storms ended with a single storm of massive proportions. As the Warp began to calm the Emperor was able to lead his Thunder Warriors and later twenty Space Marine Legions from unified Terra to reunite humanity, beginning the Great Crusade that would create the Imperium.[14]
The Age of the Imperium officially began with the Emperor's conquest of Terra in the Unification Wars, but in the view of many, truly began with the Great Crusade.[14]
Related Videos
Related articles
- The Age of Isolation is the same age from the point of view of the Squats.
- The Age of Apostasy was a later age where a similar development occurred.
Sources
- 1: Space Hulk (first edition, 1989), Missions and Background book, pg. 24
- 2: Warhammer 40,000 5th Edition Rulebook pg. 122
- 3: The Outcast Dead (Novel), pg. 332
[Help] - 5: Warhammer 40,000 6th Edition Rulebook pg.167
- 6: The First Heretic (Novel) Chapter 17
- 7: Warhammer 40,000 3rd Edition Rulebook - The Jourmal of Keeper Cripias
- 8: Saturnine (Novel), Part 2 - Chapter 4
- 9: The Flight of the Eisenstein (Novel), Chapter 1
- 10: Horus Rising (Novel) - Part Three, Chapter One
- 11: Codex Imperialis (Background Book), pg. 71
- 12: Master of Mankind (Novel), Chapter 6
- 13: The Horus Heresy: Age of Darkness Rulebook, pgs. 124-126
- 14: Warhammer 40,000: Compilation, pgs. 20-21
- 15: Battle for the Abyss (Novel) - Chapter 4
Uncited
- Realm of Chaos: The Lost and the Damned
- White Dwarf 178 The Titan Legions by Rick Priestley.
- Renegades by Andy Chambers, Jervis Johnson, and Rick Priestley.
- Mechanicum (Novel)
- Tales of Heresy (Anthology)