Eldar Path
| This article is about the Eldar Path; for the Novel Series by Gav Thorpe, see Path of the Eldar (Novel Series). |
Paths are a societal organisation of Craftworld Eldar.[6]
Contents
- 1 Overview
- 2 Known paths
- 2.1 Path of the Artisan
- 2.2 Path of Awakening
- 2.3 Path of the Bonesinger
- 2.4 Path of the Celebrant
- 2.5 Path of the Chronicler
- 2.6 Path of Command
- 2.7 Path of the Cultivator
- 2.8 Path of the Diplomat
- 2.9 Path of the Dreamer
- 2.10 Path of Grieving
- 2.11 Path of the Healer
- 2.12 Path of the Mariner
- 2.13 Path of the Observer
- 2.14 Path of the Outcast
- 2.15 Path of the Player
- 2.16 Path of Savant
- 2.17 Path of Service
- 2.18 Path of the Seer
- 2.19 Path of the Warrior
- 3 See also
- 4 Trivia
- 5 Sources
Overview
After the Fall of the Eldar those Eldar who had managed to save themselves upon the Craftworlds underwent a complete social reform. Their lives would no longer spent in pursuit of their wishes, pleasures, and wanton natures. This had led to the Fall, and the creation of Slaanesh. Instead each individual Eldar chooses for himself a discipline, a Path or Ai’elethra and will focus himself upon it. This path will be studied, practiced, and eventually mastered. Then the Eldar chooses a new path and the process will begin anew.[6]
Each new role does not completely replace the previous, but merely adds to the Eldar's accumulated experience. As Eldar pass through these different roles they explore the many aspects of their own character. An Eldar of a thousand years or more will usually have experienced many different roles and attained a very sophisticated understanding of the universe.[2]
All Eldar who tread a path must be cautious, for all of them are dangerous for the Eldar mind. Some Eldar focus and obsess themselves to such an extent upon a path that they become unable to leave it upon completion. They will continue to tread this path until their death. This fate is a terrible one for the Eldar, and such individuals are said to be "lost upon the path". This can be done on purpose. There are an unknown number of paths, and each of them has further specializations.
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Known paths
There are many Eldar Paths, or Ai'elethra.[4e] The Paths of the Seer and the Warrior are the most well-known, but are just two of the many paths the Eldar may devote themselves to. Some of these other roles are very clearly defined, with their own traditions and behavioural patterns. Others are less structured and offer less guidance. They allow a relative amount of freedom and rely on the inner strength that the Eldar has already attained. These paths involve more civilian and mundane roles such as technicians, civil administrators, fabricators, colonists, traders, explorers, etc. Regardless of their civilian roles, these Eldar still take part in battle as Guardians and in other functions which are necessary in any military force.[2]
Path of the Artisan
The Path of the Artisan[8b] or Path of the Artist,[3b] dedicate their lives to embracing an aesthetic pursuit, and learning the beauty of Aeldari culture.[8b]
Upon the Path of the Artisan, there are many smaller avenues, such as the Path of the Poet, the Path of the Sculptor, and so on.[3a] The Path of the Artist is about expressing one's thoughts and controlling the means of expression, not so much the specific medium such as sculpture or painting. They filter influences and observations so that they can avoid falling prey to unfortunate stimuli. To create great works underpinned with lessons to learn. When realising the full potential of expression, the artist must choose wisely what emotions they choose to put on display.[3b]
Even within each of these minor paths there are conflicting schools of style, such as the School of Hithrinair, which teaches that the artist should become as much a part of their art as they can be with its followers often bleaching their skin and marking themselves with stylistic tattoos.[3a]
Path of Awakening
The Path of Awakening is a path in which Eldar learn how to scrutinize their surroundings and focus their mind.[8b] Those trained on this path can notice things that would seem insignificant or impossible to see, even to a normal Eldar. The Path of Awakening is the polar opposite of the Path of Dreaming, as it focuses on looking without rather than within. The Path of Awakening is usually a prelude to the Path of the Artisan.[3b]
Path of the Bonesinger
Technicians, Bonesingers tend to the groves of Wraithbone and psychically form it into useful shapes.[8b]
Path of the Celebrant
Those on the Path of the Celebrant celebrate births, alliances, and victories on behalf of stoic kin on other paths. The Path of the Celebrant mirrors the Path of the Mourner.[8b]
Path of the Chronicler
Eldar on the Path of the Chronicler aggregate essential knowledge for the asuryani, ensuring that it will survive even death.[8b] Adherents to the path are known as Loremasters.
Path of Command
The Path of Command, also known as the Path of the Leader[4b] is for those Eldar with a passion for military command and strategy. Its members are the Autarchs who tread this path to better command larger forces of Eldar warriors.
Path of the Cultivator
Responsible for animal welfare as much as childrearing, the Path of the Cultivator is responsible for raising and protecting any living creature too vulnerable to protect itself.[8b]
Path of the Diplomat
Responsible for craftworld-to-craftworld diplomatic communication, the Path of the Diplomat are experts at devious political schemes.[8b]
Path of the Dreamer
The Path of the Dreamer is a meditative path undertaken by many Eldar in which the Eldar learns to control and direct their dreams, sinking into meditative trances for days at a time to wield lucid dreams to resist She Who Thirsts.[8b]
During these dreams it is usual for another Eldar to act as a dream-watcher. This friend or companion helps guide and anchor the Dreamer while they explore their subconscious. A dream-watcher provides warmth and reassurance to return to when the Dreamer encounters the chilling corners of their psyche.[3b]
Spending several days in a dreaming session can lead to an over-analysis of self, as well as conflict between real observation and imagined memory. Awakening from such a stupor can leave the dreamer absent-minded and lacking self-awareness as their dream haze fades and they reorient themselves with wakefulness. Some might fall into this path as a form of escapism.[3b]
A Dreamer can also have "memedreams" where they evoke a recollection of their past memories to experience again briefly while still awake.[3b]
Path of Grieving
| Path of Grief redirects here. For the short story by Adrian Southin, see Path of Grief (Short Story). |
The Path of Grieving, also known as the Path of the Mourner [8b], is a path in which mourners lament the dead on behalf of others and grieve at Eldar remembrances and funerals. They sit beside Spiritseers to shepherd spirits into the Infinity Circuit[14] This practice allows the other Eldar to remember without succumbing to the emotions that would be in violation of the Path and tempt the wrath of She Who Thirsts.[3b]
Path of the Healer
Those on the Path of the Healer spend decades healing the wounded and tending to the sick,[8b] and those who excel in the path are known as Chief Healers.[11b] They shave their heads and heal wounds, both physical and spiritual, with crystals and Trees of Isha.[3c]
A healed body whose spirit has abandoned it will die. Even if the body heals, the spirit might remain wounded, usually resulting in an aeldari who takes on a fey and destructive nature. This can happen in cases where an aeldari sustains life threatening wounds, where the soul is nearly cleaved away and didn't reattach itself properly.[11b]
The facilities of an asuryani healer are interconnected with the galaxy's life. They are not like the supposedly sterile environments used by humanity, nor the filthy worktables of orks. They are lush environments that nourish the soul, as well as body. The purity of nature speaks to the aeldari soul. Green spaces are cultivated on craftworlds and asuryani vessels where the wounded can be restored. However, these details can vary depending on the respective craftworld.[11b]
Path of the Mariner
The Path of the Mariner, also known as the Path of the Steersman,[3b] crew the many ships of the Eldar Space Fleet, learning to sail the void with expert precision and maneuverability.[8b] Those captains which head the Eldar flagships are known as Craftmistresses and Craftmasters.[1a] Those who seek this path often wish to see the sights of the Galaxy and often seek inner peace after a period in which they feel lost.[3b]
Path of the Observer
The Path of the Observer, or the Path of the Timeless Observer, dedicates itself to detail and observation, able to ascertain details within objects. Observers serve the craftworld by noting the qualities of the natural materials worked into its equipment, such as crystal before it is fastened to lenses.[15]
Path of the Outcast
Those who desert the Eldar Path are known as Outcasts and follow the "Path of the Outcast". In truth, it is no Path at all.[11c] The intensely capable Eldar mind sometimes rebels against the highly structured delineation of achievement which the Eldar Path offers.[2]
Sometimes young, inexperienced or disgraced Eldar leave their craftworlds to wander among the stars. Thereby they break out of the cycle of paths and go through a period of great danger. This period is sometimes called the Path of the Outcast, Path of Wandering, or the Way of Danger,[12] but these names are technically wrong as these Eldar are completely outside of the cycle of paths. Outcasts and renegades without ties or allegiance to any craft-world are known as Eshairr.[1b]
Most of the time they become Rangers. Some eventually return to their Craftworlds and to the safety of the paths. Those who are unable to return, for one reason or another, eventually become Pathfinders. Other outcasts become pirates, raiders, and corsairs. Outcasts have even been known to have become mercenaries, fighting alongside other alien races, and even for the Forces of Chaos.[7]
Without the protection of the Eldar Path an individual is likely to be driven crazy and eventually succumb to self-destructive urges. The worst fate of all is the Path of Damnation, but no Eldar will speak of this aberration and so almost nothing is known about it.[2]
Path of the Player
The Path of Player is a path in which Eldar keeps myths and legends alive through dance, song and art.[8a] One lost on the Path of the Player is known as a Bard or Bard of Twilight their dedication to ancient lays and songs, such as the Asuryata,[4d] took them away from their craftworld in search of new heroic tales.[11a] Many Players learn from those lost on the path, and those adherents to the doomed Bards of Twilight can be found even amidst the Corsair fleets.[11a]
The Path of the Player might also be known as the Path of the Performer[16][Note 1]
Path of Savant
The Path of Savant is a path in which Eldar studies science and history and distributes their knowledge.[8a]
Path of Service
The Path of Service dedicates itself to suppliance, learning to read the needs of their fellows and better themselves through empathy, all to better aid the entire aeldari species.[8b] Members of the path wear white robes and serve in the path out of a sense of duty, and perform jobs that Humans may consider menial[3b] including offering refreshment and cleaning war gear.[13]
Path of the Seer
The Path of the Seer, also known as the Path of the Witch, is the longest, most treacherous, most complex, and rarest of all paths. Its members are the psychic Seers. The Spiritseers are specialists in the handling of spirit stones for the raising of the Wraithguards and Wraithlords. The Warlocks previously underwent the Path of the Warrior and now lead the Eldar into battle.[2]
The Farseers are lost upon the path of the Seer, and are the most powerful Eldar psykers of all. Bonesingers are Seers who use their psychic talents to manipulate the growth of Wraithbone. The ultimate fate of a Farseer is to become wholly part of the Craftworld as a Crystal Seer.[2]
Path of the Warrior
The Path of the Warrior's members are the Aspect Warriors. Eldar who feel themselves unable to cope with negative emotions are drawn to this Path and learn to focus and unleash them in battle.[3c] The most widely known aspects are the Dire Avengers, the Howling Banshees, the Striking Scorpions, the Fire Dragons, the Swooping Hawks, the Dark Reapers, and the Warp Spiders.[4a]
Rarer aspects include the Shining Spears, the Shadow Spectres. There are several lesser known types of aspect warriors including Blinding Claws, Coiled Serpents, Crystal Dragons, Ebon Talons, and Golden Raptors[5], and some like the Slicing Orbs are even unique to a single craftworld.[4a]
Many aircraft pilots walk the Path of the Warrior, such as the Crimson Hunters,[4a] and the un-named aspects of the Eagle Bomber Pilots[1a], Nightwing Pilots, and Phoenix Bomber Pilots.[18]
Those Eldar lost forever on the Path of the Warrior are known as Exarchs.[10]
See also
Trivia
Notes
- Note 1: It is unclear whether the Path of the Player and the Path of the Performer are one in the same. Yvraine was said to have been a dancer who followed the latter path in her past, but the duties of such a role are unclear.[16]
- Note 2: It is unclear if the Steersmen of Eldar Titans are considered to be on an Asuryan Path, but their commitment to their role is one of a lifetime. The headbands they wear, which contain Soul Stone fragments of their titan's Infinity Circuit, are attached directly to their skull and brain.[17]
Sources
- 1: Shadow Point (Novel):
- 2: White Dwarf 127 (UK), reprinted in Warhammer 40,000: Compilation
- 3: Path of the Warrior (Novel):
- 4: Codex: Eldar (6th Edition):
- 5: Codex: Aeldari (9th Edition)
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- 6: Codex: Craftworlds (8th Edition), pg. 10 - The Asuryani Path
- 7: Sons of the Hydra (Novel), The Viper's Nest
- 8: Wrath & Glory - Aeldari - Inheritance of Embers:
- 9: White Dwarf 323 (UK), pg. 82
- 10: Codex Imperialis (Background Book), pg. 70
- 11: Voidscarred (Novel):
- 12: White Dwarf 159 (UK), pg. 17
- 13: Gathering Storm: Fracture of Biel-Tan, pg. 68
- 14: Shadows of Heaven (Short Story)
- 15: Blood of the Phoenix, pg. 12
- 16: The Gathering Storm Companion, pg. 43
- 17: Codex Titanicus (1st Edition), pg. 52
- 18: Aeronautica Imperialis: Companion, pg. 34-35
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