Aeldari Corsairs
| Corsair redirects here. For other uses of the term, see Corsair (disambiguation). |
They are nothing more than a nest of serpents, liars, cheats, cut-throats, thieves and murderers – this all of them are. They have abandoned friends and kin to pursue a life of plundering and risk-taking.
They are also my crew. If you speak ill of them again, I will remove your head from your shoulders and give your stone to my Soul Weaver.
Aeldari Corsairs, or Anhrathe,[13][42] are bands of piratical Aeldari[30] that reject the Asuryan Paths but have not fallen into the hedonistic depravity of the Kabals of Commoragh;[22b] rather, they revel in individualistic freedom, reject complacency, indulge their whims and passions, enrich their lives with adventure and profit, and seek lives of great danger to wrest whatever destiny they desire from the galaxy.[22b]
Contents
Overview
Some Eldar yearn for the undiscovered vistas of open space, and set out into the untrammelled warp-space tunnels of the Webway in great fleets[30] where, out in the void, the naturally wild and amoral character of the Aeldari resurfaces:[30] the wildest of these fleets becoming the spacefaring piratical raiders known as Corsairs.[14a]
The Eldar Pirate Fleets that ply the sea of stars are as varied as the planets they prey upon,[7] formed of former Craftworld exploratory fleets,[30] Asuryani Outcasts,[8] Commorite Kabals[7] and those fleeing them,[21a] former Harlequins,[8] Exodites with wanderlust,[30] and even those who once fought for the Ynnari cause.[8] Corsairs live in self-imposed exile from the niceties of the Craftworlds or the Exodite Worlds they visit,[30] free to indulge their adventurous spirits and forge forward alone, seeking a life filled with terrible danger and the promise of great reward.[8] Anhrathe are driven to explore the galaxy and live nomadic lives, utilizing hidden Webway paths to journey widely rarely staying in one region of space for very long.[44]
Corsairs who return from their voyages (and many do not)[30] do so laden with plundered alien treasures and tales of new worlds, corageous battles, and fabulous discoveries.[30] They wear purloined goods from their victims on their bodies as trophies, styling themselves in outlandish cloting and armour to showcase their personal tastes with scales, pelts, and feathers from exotic creatures across the galaxy.[22b] Some even bear surgically-implanted enhancements, like Neuro-Augmentors – intentionally eschewing the design philosophies of the Craftworlds to broadcast their disdain for such civilised aesthetics and proclaim themselves wild and dangerous.[22b] Some take a safer approach, still carrying Waystones to save them from an eternity of torment should they die.[22b]
Each Corsair fleet is commanded by an exceptionally charismatic leader, who might style themselves as members of royalty, the scions and inheritors of pre-Fall Nobles[8] (athough few truly are),[22b] but in all cases the titles they bear are ostentatious and only understood by the Aeldari, e.g the Gilded Drake, Star Breaker, Serpent King[44] – to the Humans they are simply known as Prince or Princess.[8] Corsair fleets vary in size and strength, some as large as hundreds of vessels[8] which will often hide deep within a nebula or asteroid field,[44] forgotten Eldar stations, or leftover bases from before the Fall,[14a] or the roiling tidal zones of empyric flux found around the edges of Warp storms.[22b] Each fleet is law unto itself, and many bands operate independent fiefdoms,[22b] decorating themselves in the colours of their capricious leaders.[44]
Its known that sometimes foolish and wealthy Humans are known to hire the services of Corsairs who demand an extortionate price for their cooperation.[6b] Corsair Princes are willing to sell out their fleet as mercenaries during lean times. Employment as mercenaries could be established at the behest of a rebellious planetary governor, Imperial Guard commanders, or any other renegade willing to ally with xenos.[14a] Tales often tell of their mastery and splendour in battle though these also speak of a Corsair's fickle loyalty, sudden betrayals and gleeful slaughtering grace with their silken armour sometimes being coated with the blood of former allies.[6b] They are a constant threat to merchant shipping, though very rarely pose a threat to a major Imperial battlefleet.[2]
Corsairs are far more willing to examine the ways of lesser alien species than other Aeldari factions. These insights and understandings often better inform how to best plunder the lesser races.[42]
Relations with other Aeldari
Corsairs find their way into the deep void from among all walks of Aeldari life, outcast though they may be, and the corsairs benefit from these connections as much in weaponry as in diplomatic contract. Corsiars carry skills from their lives, whether learned on the grim streets of the Dark City or in the military of the Asuryani, and marry those skills with their experience along the cosmic pathways of the void to become deadly and efficient bands of mercenaries.[44]
Some corsairs act as privateers for the Asuryani, some out of mercenary motives others out of some affinity for the Craftworld itself, either from some blood debt or as the origin of their Corsair Prince[22b] – such as such as the Eldritch Raiders with Iyanden or Xian's Black Raiders with Ulthwé,[14a] some even fighting in these alliances for hundreds if not thousands of years.[22b] Each craftworld approaches the Anhrathe differently, some as trade partners or information brokers, but most are wary of their unrestrained nature.[22b] Corsairs may also form alliances with Exodite worlds in exchange for safe haven and military aid, as Galadhar the Grey famously did for Duro.[30]
Occasionally, Asuryani Craftworlds and Corsair bands have gone to war against each other.[14a] It is speculated that these outbreaks of war are attempts to prevent Corsair fleets from fully falling to the influence of the Drukhari Archons.[14a] Despite this, many Eldar Corsairs are known to frequent Commorragh for mercenary contracts and a large number of Corsairs are of Drukhari blood themselves[14a] but unlike those in the Dark City, Eldar Corsairs do not suppress their psychic abilities.[21a] As Corsair ideals and motives differ wildly, their presence may be for pleasure and sport, to engage in the politics of the Dark City,[22b] while others may be indifferent to the suffering of the Drukhari and seek only profit.[14a] Some corsairs revel in the rampant avarice of their dark cousins, bargaining their plunder for esoteric technologies and rare materials,[22b] and some even join the Dark Eldar for their Realspace raids[14a] while maintaining a weather-eye on their raiding allies as one must be ever conscious of a Drukhari's insatiable hunger.[22b]
Recruitment
Corsairs come from all sections of Aeldari society.[8] They most commonly recruit members from among the Asuryani Outcasts[30] and Craftworld Eldar Exploratory Fleets.[30] Drukhari Archons will also set out their armadas from Commoragh to prey upon the stars as corsairs.[7] Some disenchanted Ynnari have set out among the Corsairs[8] It is also not unheard of for corsair fleets to keep in retinue former Harlequins[8] and Exodites.[30]
Military
Eldar Corsairs tend to be more active than their Craftworld cousins, who primarily focus on their own defense, whereas Corsairs aggressively seek opportunities to raid.[14a] While all Asuryani citizens are trained for war, aeldari corsairs indulge a passion for the blade that might be seen as distastful by their craftworld kin.[42] Each Corsair is an agile and imaginitive warrior, an expert at improvization and using their environment against their foes.[22b] In battle, Corsairs emphasize speed and surprise over firepower and armour. [14c]
Individual Corsairs are given free reign by their commanders to choose their roles in boarding actions and raids, allowing them to showcase the variety of skills they may have learned in the Asuryani warhosts, on the grim streets of Commorragh, and reaving the cosmic pathways of the void.[44]
They operate fast, agile spacecraft and for atmospheric and ground operations rely on Jetbike, Venom, Vyper, Wasp, Falcon, and Hornet vehicles with supporting Phoenix attack aircraft[14c] and Naiad Class Cruisers.[22b] Corsairs are not well-equipped for extended campaigns, preferring lightning-fast raids on unsuspecting positions.[14a] If they do become bogged down in a protracted battle or are assaulting a well-fortified position, they often use Warp Hunters and Night Spinners for heavy support.[14c] Corsairs mercenaries may also employ Dreadnoughts.[4d]
A standard Corsair raid begins with a rapid deployment from Vampire Raiders, before quickly striking and withdrawing. Boarding actions against undefended or poorly defended freighters or transports are also common. Corsair Princes will often be supported by heavier units, such as Nightwings or Phoenix Bombers when in need.[14a]
Notable Battles
- 143-151.M41 - Gothic War
- 721.M41 - Volyn Raid
- 894.M41 - Betalis Campaign
- 992.M41 - Battle for Iyanden
- Undated - Battle of Va'yun
- ???.M42 - Battle of Iathglas
Organisation
Corsair fleets vary in size and strength,[8] but all are lead by the charismatic leader known as the Corsair Prince or Princess.[8] The Prince or Princess is protected by his Blade Sworn Retinue[14a] and supported by his advisors, captains and crew commands known as Corsair Barons. Their crews including trusted followers, blood relatives, misfits from other Aeldari societies, and rogues escaping punishment, all of whom would gladly follow their masters into terrifying firestorms for a promised share of riches.[22b] The fleet may navigate employing Way Seekers to navigate the Webway and the renegade Aeldari diviners known as Void Dreamers to navigate the Warp itself[14c] – Seers prized enough to have been themselves the reason for inter-fleet conflicts.[14c]
Fleets are organised in nomadic groups of coteries, lead by Corsair Barons[41] each composed of one or more bands,[14a] which include Corsair Reavers, Corsair Skyreavers, Corsair Ghostwalkers and Corsair Cloud Dancers. Each of these bands may be led by an experienced veteran, known as a Corsair Felarch, while the most hardened and experienced warriors are known as Voidscarred.[21a] A Coterie may also be supported by a number of elite units, such as heavy infantry, heavy support, or fast attack units.[14b] Whilst some coteries number in a score or fewer voidships, the largest compromise hundreds of raiding groups and thousands of vessels – still small in comparison to the fleets of the Craftworld Space Fleets or the Imperial Navy.[44]
Corsair Roles
Leaders
- Prince[8] - Leader of a whole Corsair Fleet.[14c]
- Baron[14c] - Leader of a Corsair Band.[14c]
- Felarch[14c][22c] - Leader of Corsair Squads.[14c]
Seers
- Void Dreamer[8][4d] - Specialized Psyker of capable of Aethermancy, and predicting the near future to navigate both realspace and the Warp.[14c]
- Way Seeker[22c] – Generalist Psykers capable of lesser acts of navigation, and for interring the dead Spirit Stones.[22c]
- Soul Weaver[22c] - Psykers which use the potent powers in Spirit Stones to protect their band.[22c]
Unique Roles
- Ghostwalkers[14c] - Cautious and stealthy Snipers, including the Asuryani Ranger Fate Dealers[22c]
- Kurnathi[22c] - Blademasters of the highest caliber,[22c] which fight on their lonesome but are often found among a Prince's Bladesworn.[43]
- Kurnite Hunter[22c] – Beastmasters who use their hunting Faolchú to find foes hidden from normal sight.[22c]
- Malevolent[14c] - Corsairs maddened by fear of Slaanesh and the other dangers of the void which have befallen a terrible unceasing malaise, unleashed in suicidal fury upon those enemies which threaten the band.[14c]
- Shade Runner[22c] - Assasins which recklessly use their Blink Packs, specialized Teleportation Devices to jump into the Warp to better reach their foes.[22c]
- Starstorm Duelist[22c] - Elite gunslingers, often seem weilding unusual combinations of pistols.[22c]
Troops
- Bladesworn[8] – The squad of bodyguards of a Corsair Prince or Baron.[41]
- Cloud Dancers[14c] - Squad of Corsairs on Eldar Jetbikes.
- Skyreaver[14c] – Corsair squad with winged Jetpacks.[14c]
- Voidreavers[20] – Generic infantry squads of the Eldar Corsairs.[21c]
- Voidscarred[22c] – Veteran infantry squads of the Eldar Corsairs.[21c]
- Voidstorm[14c] - Specialized close-quarters troops trained for melee engagement[14c]
Associated Forces
- Craftworld Eldar[4e]
- Harlequins[8]
- Drukhari Kabalite Warriors[8]
- Zoat Terror Squads[4e]
Known Corsair Groups
Some of the most notable groups include:
- Yriel's Eldritch Raiders[2][3]
- Sky Raiders[14a]
- Sunblitz Brotherhood[3]
- Void Dragons[22b]
- Starsplinters[41]
- Steeleye Reavers[22b]
Other, lesser known, groups include:
- Alai Mercenary Corps[4a]
- Alai-Myan Alliance[4a]
- Alaitoc Warp Hunters[4a]
- Baelstorm Avengers[9]
- Black Suns[3]
- Children of Thorns[6a]
- Clan Sylthach[37]
- Crow Spirits[6a]
- Darkflame Phoenixes[22b]
- Diamond Talon
- Dusk Vipers[15]
- Ellarion's Raiders
- Executioners
- Golden Squadron[4a]
- Howling Serpents[10]
- Keelshrive Conclave[22b]
- Myan's Agents of Silence[4a]
- Nova Blades[17]
- Scarlet Command[4a]
- Starkillers[16]
- Sky Reavers[5]
- Skyslayers[22b]
- Starstreak Cadre[25]
- Duke Sliscus' Sky Serpents[7]
- Talaihin Reavers[24]
- Thorns of Ale'kithra[22b]
- Twilight Swords
- Vaul's Seekers[23]
- Void Warriors[3]
- Xian's Black Raiders[4a]
- Ynrathel's Raiders[22b]
Notable Aeldari Corsairs
- Alanthrasil Swiftblade[18]
- Amharoc, later known as Yvraine the Emissary of Ynnead[29]
- Baron Aurithil Ethenis, Corsair Prince of the Golden Squadron[21b]
- Conanmaol, Prince of the Executioners[28]
- Count Erandael, one of the triplet Princes of the Sunblitz Brotherhood[21b]
- Duke Siriolas, one of the triplet Princes of the Sunblitz Brotherhood[21b]
- Duke Sliscus, Prince of the Sky Serpents[7]
- Ebahn Lauma, Prince of the Baelstorm Avengers[9]
- Eidear, Prince of the Nova Blades[17]
- Ferianwyr Greensteel, Emerald Princess of the Greensteel Warriors[35b]
- Galadhar the Grey of Duro [30]
- Kaelis Carnelia, Princess of the Steeleye Reavers[21b]
- Lady Hale'drithea, Princess of the Black Suns[21b]
- Laerthrys, Prince of the Sky Raiders[22b]
- Lord Iath Bloodweaver[34]
- Myrin Stormdawn, Baron of the Starsplinters.[41]
- Nhilus[31]
- Lord Phaendris, one of the triplet Princes of the Sunblitz Brotherhood[21b]
- Sathbuinn Surefire[24]
- Saaraina, Princess of the Void Dragons[14a]
- Ulthyr Ellarion[32]
- Vanadris, Prince of the Skyreavers[33]
- Yriel, Prince of the Eldritch Raiders[4e], and prince by seizure of Xian's Black Raiders and the Scarlet Command[40].
Development History
The earliest rules of Warhammer 40,000: Rogue Trader described the Eldar as pirates and mercenaries and their figures designed by Jes Goodwin were intended to demonstrate that fact.[38] It would not be until later in White Dwarf 127 (UK) in 1990 that Asuryani units would be introduced and the army's original pirate nature set aside.[6]
Eldritch Raider Command Group[4b]
Images
Miniatures
Related Videos
See also
Sources
- 1: Codex: Eldar (4th Edition), pg. 53
- 2: Yriels Raiders (archived 12 June 2012, last accessed 13 October 2023)
- 3: White Dwarf 119 (UK), inside back cover
- 4: Warhammer 40,000 Chapter Approved - The Book of the Astronomican
- 4a: pg. 43
- 4b: pg. 58
- 4c: pg. 64
- 4d: pgs. 88-92
- 4e: pgs. 101-104
- 5: Forge World - Eldar Transfer Sheet (archived 29 April 2016, last accessed 13 October 2023)
- 6: Rogue Trader Core Rulebook:
- 7: Codex: Dark Eldar (5th Edition), pg. 51
- 8: Codex: Aeldari (10th Edition), pg. 68
- 9: Deathwatch: The Outer Reach, pgs. 64-65
- 10: Apocalypse (2013), pg. 117
- 11: Forge World - Eldar Corsairs Conversion Kit (archived 29 April 2016, last accessed 13 October 2023)
- 12: White Dwarf 92 (2015) — Forge World - Eldar Corsair Jetbike Upgrade Set
- 13: Imperial Armour - Index: Xenos, pg. 75
- 14: Imperial Armour Volume Eleven - Second Edition: The Doom of Mymeara:
- 15: Dark Heresy Second Edition: Enemies Beyond, Chapter 3, pg. 116
- 16: White Dwarf 203 (UK), pg. 59 — Wrath of Ulthwé
- 17: Void Crossed (Short Story), pg. 4
- 18: Exterminatus Issue 4, pg. 16
- 19: Warhammer Community: Shiver the Timbers of the 41st Millennium with the New Voidscarred Corsairs (posted 7 February 2022) (last accessed 82022)
- 20: Warhammer Community: Aeldari Corsairs Bring Pirates, Psykers, and Plenty of Guns to Your Games of Warhammer 40,000 (posted on 4 March 2022) (last accessed on 4 March 2022)
- 21: Codex: Aeldari (9th Edition)
- 22: Kill Team: Nachmund:
- 23: White Dwarf 480, pg. 63 — Operatives Assigned
- 24: Warhammer 40,000 Compendium, pg. 189
- 25: Warhammer Community: White Dwarf 494 – ’Eavy Metal Corsairs, New Rules for Bladeborn, and an Index Astartes on Raptors (Posted on 10/30/2023) (Last accessed on 10/30/2023)
- 26: Forge World : Eldar Corsair Heavy Weapons (saved archive)
- 27: Forge world webstore : Eldar Corsair Jetbikes upgrade kit (saved archive)
- 28: Battlefleet Gothic Rulebook, pg. 131
- 29: Psychic Awakening: Phoenix Rising, pg. 68
- 30: Codex: Eldar (2nd Edition), pg. 19
- 31: Imperial Armour Volume Two - Second Edition: War Machines of the Adeptus Astartes, pg. 20
- 32: Dark Heresy: Creatures Anathema, pg. 82
- 33: Imperial Armour - Apocalypse, pg. 63
- 34: Codex: Space Marines (6th Edition) (E-Book Edition), pg. 197
- 35: Wrath & Glory - Aeldari - Inheritance of Embers:
- 36: Warhammer 40,000 4th Edition Rulebook, pg. 138
- 37: Codex: Death Guard (8th Edition), pg. 22 - The Serpent and the Fly
- 38: White Dwarf 99 (UK), pg. 2
- 40: Codex: Iyanden, pg. 18
- 41: Voidscarred (Novel), Chapter 1
- 42: Wrath & Glory: Forsaken System, pgs. 58-59 - Greensteel Corsairs
- 43: Wrath & Glory Threat Assessment: Xenos, pg. 49
- 44: The Maelstrom: Lair of the Tyrant, Lair of the Tyrant pgs. 57-61
| Command | |
|---|---|
| Psykers | |
| Elites | |
| Walkers | |
| Troops | |
| Fast Attack | |
| Aircraft | |
| Heavy Support | |
| Transport | |
| Special Characters |