Changes - Warhammer 40k - Lexicanum

Changes

From Warhammer 40k - Lexicanum
Jump to: navigation, search

Psychic Phenomena

4,432 bytes added, 18:05, 22 August 2009
created
When a [[Psyker]] uses one of their [[Psychic Powers|powers]], they invariably draw from the essense of the [[Warp]]. Manifesting in fantastic abilities that would be otherwise impossible to perform.

However, by drawing '''warp energy''' into the '''material realm''' there are often unexpected consequences beyond that of the [[psychic power]] itself. Most commonly manifesting itself in a layer of frost covering the '''Psyker''' himself<sup>2</sup> or nearby surfaces.<sup>1</sup>

Other forms of '''Psychic Phenomena''' certainly do occur, and become more prevalent with the scale of the psychic power being attempted to manifest.<sup>1</sup>

Such an event is incredibly difficult to predict or suppress, and will easily give away the position of the psyker in question, even if they are attempting to use their powers discretely. The best way to lower the risk of '''psychic phenomena''' is either to use powers that require less energy, or do not draw from the '''warp''' at all.

Within the superstitious [[Imperium]] such psychic phenomena can be used to easily identify '''Psykers'''<sup>1</sup>. However, it is not entirely known how other races respond to the strange occurences that accompany psychic powers.

==Known Psychic Phenomena==
The potential '''psychic phenomena''' have been been identified and catalogued by [[Imperial]] [[Inquisitors]].<sup>1</sup>

*'''Dark Foreboding''' - A faint breeze surrounds the area, giving nearby individuals an unsettling feeling.
*'''Warp Echo''' - For a short period, any sounds cause strange echoes.
*'''Ethereal Stench''' - The air around the psyker becomes either pleasant or noxious.
*'''Mounting Paranoia''' - The psyker gets an itchy back, as if there is someone behind them.
*'''Grave Chill''' - The area around the psyker becomes cold and frost covered out for several metres.
*'''Unnatural Aura''' - Any nearby animals become frightened and attempt to get away.
*'''Memory Worm''' - Anyone in the vicinity of the psyker forgets something minor.
*'''Spoilage''' - Any perishable goods within several metres become stale and useless.
*'''Haunting Breeze''' - Winds surround the psyker strong enough to move around small objects.
*'''Veil of Darkness''' - The area becomes devoid of natural light for a few feconds.
*'''Distorted Reflection''' - Any reflective surfaces nearby break or distort.
*'''Breath Leech''' - The air in nearby individuals lungs becomes lost, causing them to pause.
*'''Daemonic Mask''' - The psyker channels a daemon for an instant, causing them to take on a frightful appearance for a moment, but corrupting their body permanently.
*'''Unnatural Decay''' - All plants in the area wither.
*'''Spectral Gale''' - Very strong winds envelop the area, knocking people to the ground.
*'''Bloody Tears''' - Images or statues appear to weep blood. Chipped wood appears to ooze blood rather than sap.
*'''The Earth Protests''' - The ground shakes violently, causing a local earthquake.
*'''Psy Discharge''' - Static electriciy fills the area, causing the psyker to float for a short period.
*'''Warp Ghosts''' - Howling ethereal apparitions fill the area, flying around unnerving the living and potentially causing insanity.
*'''Falling Upwards''' - Gravity reverses for a few seconds.
*'''Banshee Howl''' - A very loud screech fills the area out to almost a kilometre, causing people to be deafened.
*'''The Furies''' - The psyker is assaulted by an invisible force, causing himself and nearby objects to be thrown around viciously.
*'''Shadow of the Warp''' - ''(not to be confused with the [[Tyranid]] ability)'' The world changes appearance, causing people to glimpse the warp for an instant. Potentially destroying minds.
*'''Tech Scorn''' - All tech devices and weapons nearby malfuction or jam.
*'''Warp Madness''' - A psychic backlash of emotion fills the area, causing nearby individuals to become frenzied and mad. Potentially causing further emotional harm.

==The Perils of the Warp==
The most dangerous '''psychic phenomena''' are referred to as the '''Perils of the Warp''' and are the most undesirable effects of using psychic abilities. It is for this reason that Psykers are considered to be a considerable threat to the Imperium, as the effects can be potentially catastrophic.

==Sources==
* <sup>1</sup>[[Dark Heresy Rulebook]] - Fantasy Flight Games
* <sup>2</sup>[[Fallen Angels (Novel)]] - Mike Lee

[[Category:Psychic Powers]]
184
edits