Changes - Warhammer 40k - Lexicanum

Changes

From Warhammer 40k - Lexicanum
Jump to: navigation, search

Psychic Phenomena

3,770 bytes added, 22:25, 22 August 2009
added perils of the warp
*'''Banshee Howl''' - A very loud screech fills the area out to almost a kilometre, causing people to be deafened.
*'''The Furies''' - The psyker is assaulted by an invisible force, causing himself and nearby objects to be thrown around viciously.
*'''Shadow of the Warp''' - ''(not to be confused with the [[Shadow in the Warp|Tyranid]] ability)'' The world changes appearance, causing people to glimpse the warp for an instant. Potentially destroying minds.
*'''Tech Scorn''' - All tech devices and weapons nearby malfuction or jam.
*'''Warp Madness''' - A psychic backlash of emotion fills the area, causing nearby individuals to become frenzied and mad. Potentially causing further emotional harm.
==The Perils of the Warp==
The most dangerous '''psychic phenomena''' are referred to as the '''Perils of the Warp''' and are the most undesirable effects of using psychic abilities. It is for this reason that Psykers are considered to be a considerable threat to the [[Imperium]], as the effects can be potentially catastrophic; allowing daemonic forces to enter the materium, or manifesting abilities beyond the control of the psyker. Therefore it is of the utmost importance that psykers be properly trained in the responsible use of their abilities and why such resources are used to capture '''unsanctioned''' and '''nascent''' psykers. While the '''perils of the warp''' are as wild and unpredictable as any other psychic phenomena, some races such as the [[Eldar]] have managed to mitigate their effects using technological devices, (such as a [[Ghosthelm]]). However, the [[Imperium]] has yet to master their understanding of these technologies, and so the common policy with dealing with [[Psykers]] who suffer the '''Perils of the Warp''' is to provide the Emperor's mercy (execution) to them as soon as their powers become out of hand; referred to as '''the Ultimate Sanction'''<sup>3</sup> Even if a psyker survives an attack from the warp, their souls are permanently marked by the close contact with the warp, becoming more susceptible to the forces of the warp in future. The different phenomena of the '''Perils of the Warp''' have also been identified and catalogued by the [[Inquisition]]:<sup>1</sup> *'''The Gibbering''' - Uncontrolled warp energy surges through the psykers mind, burning out their minds and driving them insane.*'''Warp Burn''' - The energies of the warp manifest, striking the psykers mind and stunning him temporarily.*'''Psychic Concussion''' - The violent energies knock the psyker unconsious and cascade outwards, also stunning those nearby.*'''Psy-Blast''' - There is a sudden explosion, casting the psyker several metres into the air.*'''Soul Sear''' - The psykers soul is overpowered by warp energy, scarring their spirit and preventing them from using their powers.*'''Locked In''' - The excess energy remains in the psykers mind, locking them into a coma until it is overcome by sheer willpower.*'''Chronological Incontinence''' - The psyker vanishes as time bends around them, they reappear a few moments later.*'''Psychic Mirror''' - The psychic power targets the psyker himself.*'''Warp Whispers''' - The voices of daemons fill the area, speaking into the minds of others and corrupting their souls.*'''Vice Versa''' - The soul of the psyker is cast out and swaps bodies with a nearby being for a short period of time, if there is no nearby other, the soul wanders the warp for the same period and returns slightly less sane.*'''Dark Summoning''' - A lesser daemon psychically manifests for a short period.*'''Ethereal Storm''' - The excess psychic energy lashes the minds of nearby sentient creatures.*'''Blood Rain''' - A clouds of psychic energy envelops the area, causing storm winds and rain of blood. While this storm is in effect, any psychic powers in the area always cause '''perils of the warp'''*'''Cataclysmic Blast''' - The psyker is immolated with psychic energy, burning their possessions, equipment and the area around them for a few metres.*'''Mass Possession''' - Daemons reach into the minds of all living creatures over a large area for a period. Sentient individuals must spend their time mentally combating the daemonic influence or they fall to corruption.*'''The Surly Bonds of Earth''' - much like the ''Falling Upwards'' phenomena, whoever gravity is reversed over a much larger area for much longer. Lifting objects much higher into the air.*'''Daemonhost''' - One of the most dangerous perils; the psyker is possessed by a [[daemon]], becoming an unbound [[daemonhost]].*'''Warp Feast''' - The uncontrolled psychic energies rip a whole in reality, centering on the psyker; sucking him into the warp to be consumed forever.
==Sources==
* <sup>1</sup>[[Dark Heresy Rulebook]] - Fantasy Flight Games
* <sup>2</sup>[[Fallen Angels (Novel)]] - Mike Lee
* <sup>3</sup>[[Codex: Imperial Guard (5th Edition)]]
[[Category:Psychic Powers]]
184
edits