37
edits
Changes
From Warhammer 40k - Lexicanum
→Weapons and Abilities
==Weapons and Abilities==
Kharn is one of the most deadly yet unstable close combat fighters in the galaxy, he is just as likely to attack his own allies in a berserk fury as he is the enemy, this is represented with his special ability that any attacks he does during assault phase that misses the intended target will instead be diverted to a nearby friendly unit. Armed with a [[Plasma Pistol]] and his ancient Chainaxe [[Gorechild]], he is able to tear through armour, flesh and bone with ease.
To emphasise that he is truly favoured by Khorne, he is subject to the ''Blessing of the Blood God'', as a result he is immune to the effects of psychic powers.<sup>5</sup>