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Cities of Death

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'''''Cities of Death''''' is a ''[[Warhammer 40,000]]'' expansion. It adds rules for playing in an urban environment for ''Warhammer 40,000'' 4th Edition. It deals primarily with combat in cover, combat between different heights of terrain, and objectives that are catered to an urban setting.
==Background==
Unlike the previous attempt to add urban fighting rules (''[[Codex: Cityfight]]''), these rules are designed as an add-on to the standard ''Warhammer 40,000'' rules (''Cityfight'' was essentially a separate game). These rules were first tried in the [[Chapter Approved 2003]] as part of the larger combat rule change and then later adapted to specialise in city -based environments. It was essential in different aspects for the [[Medusa V]] campaign. It is eighty pages long.
==Contents==
* Cities of Death
* Defining Terrain
 * Listing Using City RulesRuins
** Measuring & Movement
** Unit Coherency & Line of Sight
** Templates & Blast Marker Weapons
** Assaults
 
* Organising a Cityfight
 
* Building your City
** Alpha- & Gamma-level Tables
 
* City Ruins
** Battlefield Details
** Large Buildings
** Omega-level table
 
* A Cityfighting Army
* Modelling Details
 
* Cityfighting Stratagems
** Key Building Stratagemsstratagems** Dirty Tricks Stratagemsstratagems** Armoury Stratagemsstratagems** Obstacles Stratagemsstratagems** Deployment Stratagemsstratagems
* Cityfighting Missions
** Mission Special Rules
 
* Special Missions
* Designing New Missions
* Hades Hive
* Terrain Summary Table
 * Cityfighting ModelingModelling
** Stratagems
** Converted Buildings as Stratagemsstratagems** Armoury Stratagemsstratagems
* Other Terrain Types
* Basing Your Models
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