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Biomancy

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[[Biomancy]] is a psychic discipline [[Psychic Discipline]] known to [[psyker]]s which specialises in the use of manipulating biological energy as well as processes through the power of the mind. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies.
==Abilities==
*'''Choke''' : through a simple gesture a psyker reach out with their abilities and close tight the windpipe of their intended victim thus choking them of their breath.
*'''Enfeeble''' : a biomancer can drain the vigour of their enemy thus making them feel weak and incapable of acting.
*'''Endurance''': Reaching into the essence of his allies, the biomancer knits together bones, heals flesh, and banishes fatigue.{{Fn|2}}
*'''Haemorrhage''': Focusing his mind, the Psyker reaches forth and sets the inside of his enemy aflame. Within moments, the victims blood boils and he bursts into flames.{{Fn|2}}
*'''Hammerhand''' : through this power, a user can harden the flesh and skin of their first thus hardening tendons and strengthening the muscles of the arm which enhances their physical strength.
*'''Iron Arm''': By transmuting his flesh into living metal, the biomancer, can wade through enemy fire unscathed and pulp skulls with iron fists.{{Fn|2}}
*'''Life Leech''': The Psyker rips the life force from his enemy, harnessing the stolen essence for himself.{{Fn|2}}
*'''Regenerate''' : a psyker with the appropriate knowledge can reach into the very cells of their target and begin knitting together flesh and bind the wounds through their mental abilities alone.
*'''Smite''': Lethal bolts of bio-lightning leap from the Psyker's fingertips, ripping their foes apart.{{Fn|2}}
*'''Storm of Lightning''' : this psychic bolt of bio-electrical energy can leap from a biomancers fingertips which can jump from victim to victim.
*'''Warp Speed''': The powers of the Immaterium flow through the Psyker, heightening his speed to supernatural levels and allowing him to run at a speed where he appears at a mere blur.{{Fn|2}}
*'''Warp Strength''' : a psyker can invigorate a target with psychic energy by channeling the power of the [[Warp]] through their muscles, tendons and even bones which enhances their strength to remarkable levels.<sup>1</sup>
==Source==
*<sup>1</sup>:[[Inquisitor]] [http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320029_Inq_Rulebook_part_1.pdf Inquisitior Rulebook Part 1] (pg 49)
*{{Endn|2}}: [[Warhammer 40,000 6th Edition Rulebook]] pg.419
[[Category:Psychic Powers]]
[[Category:Inquisition]]