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{{OrksPortal}}
Orks make use of many complex tecnologies usually comsidered to be complex for this race to master. One of them is tecnology of cybernetic implants. In fact, Orks probably have greater range of bionic parts than any other race. Usually Doks who find themselves with limbless patients will simply try to sew on another limb from another, recently deceased patient. This works very well most of the time, however Doks occasionally find themselves out of limbs, pressured by Meks, on request by rich clients, possessed by an experimental urge, or just looking for a good challenge. It is at this time that Doks decide to start grafting on metal parts instead of flesh.{{Fn|1b}}{{Fn|2}}{{Fn|3}}
Kustom bioniks are made by [[Mekboy]]s especially for [[Painboy]]s who install them so it is a product of a tence collaboration between these to castes of Oddboys. Meks and Docs often work together, but rarely as closely as they do on cyborks. Together, the collective ingenuity and insanity of the two Weirdboyz skyrockets, and they craft up all sorts of maniac concoctions to stick onto their "patients". Depening of the injuries their patient suffered they mar just replace the missing part with a bionic one, similar to imperial [[bionics]]. But sometimes Doc imagination may go wild, which may result in all kinds of crasy and unpredictable implants like exploding legs, steam-driven squig launchers, chestplate-integrated shootas, and strobe light enemy-blinders. The effectiveness of any of these creations is random at best, and sometimes negligible to their creators. On occasion, the Meks and Doks create something so deadly that every Nob in the warband wants one, and the amazing power of these Cybork killing machines causes the Warboss to steamroll all the other warbands near him and begin a full-blown Waaagh! Such is the power of a good cybork that warbosses often overlook the sometimes self-destructive creations that shamble out a Dok's tent after a bad cybork job.{{Fn|1b}}{{Fn|2}}{{Fn|3}}
===Bionik Legs===
These may range from simple peg-legs used by Ork [[Freebooters]] to highly advanced hover units. Applied to Orks who suffer leg wounds, these implants restore the user to full mobility. Some of them may feature wheels, tracks rokkit boots or other tricky devices, allowing the users them to move much faster. These Orks are often known as Turbo-Killas.{{Fn|2}}{{Fn|4}}
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File:Kustom Legs.jpg|Kustom Legs{{Fn|2}}
File:Bionik Legs.jpg|Bionik Legs{{Fn|6}}
File:Old Cybork.jpg|Turbo-Killa{{Fn|6}}
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==Cyborks==
Sometimes Orks get critically injured in battle but survive to fight again later after en extensive rebuild that turns them in as much a machine as an Ork - a Cybork. The Cybork Body is effectively a complete rebuild of the Orks body using crude cybernetics and bionic implants. Often made with built in armour plates and weaponry, this makes Orks extremely tough and able to shrug off hits that other, fleshy Orks would be downed by. These bionics can range from crude and simple to extremely complex and overbuilt. Either way, the Orks robust physiology adapts fairly well to the comparatively poor-quality and unsanitarily-attached grafts. These rebuild will require a great sums of [[teef]] to complete ans as such usually found only on rich Orks, though some [[Mad Doc]]s just can't resist to 'improve' everything they can lay their hands on.{{Fn|1b}}{{Fn|3}} They may get carried away and actually leave little of the Ork left. The resulting "Tinboy Brutes" become very slow but it becomes very hard to damage them thanks to their new metal bodies.{{Fn|4}}
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*{{Endn|2}}: [['Ere We Go: Orks in Warhammer 40,000]], pgs. 8-19
*{{Endn|3}}: [[Codex: Orks (3rd Edition)]], p. 35
*{{Endn|4}}: [[Imperial Armour Volume Eight - Raid on Kastorel-Novem]], pg. 130
*{{Endn|5}}: Warhammer 40k: Dark Millennium - Rising Darkness
*{{Endn|6}}: [[Orks Collectors' Guide]], pg. 42