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Ork Bioniks

22 bytes added, 17:46, 2 August 2012
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Kustom bioniks are made by [[Mekboy]]s especially for [[Painboy]]s who install them so it is a product of a tence collaboration between these to castes of Oddboys. Meks and Docs often work together, but rarely as closely as they do on cyborks. Together, the collective ingenuity and insanity of the two Weirdboyz skyrockets, and they craft up all sorts of maniac concoctions to stick onto their "patients". Depening of the injuries their patient suffered they mar just replace the missing part with a bionic one, similar to imperial [[bionics]]. But sometimes Doc imagination may go wild, which may result in all kinds of crasy and unpredictable implants like exploding legs, steam-driven squig launchers, chestplate-integrated shootas, and strobe light enemy-blinders. The effectiveness of any of these creations is random at best, and sometimes negligible to their creators. On occasion, the Meks and Doks create something so deadly that every Nob in the warband wants one, and the amazing power of these Cybork killing machines causes the Warboss to steamroll all the other warbands near him and begin a full-blown Waaagh! Such is the power of a good cybork that warbosses often overlook the sometimes self-destructive creations that shamble out a Dok's tent after a bad cybork job.{{Fn|1b}}{{Fn|2}}{{Fn|3}}
 
==Variants==
===Bionik Arms===
*[[Ghazghkull Mag Uruk Thraka]]
==See AlsoRelated Articles==
*[[Ork Armour]]
*[[Imperial bionics]]
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