121
edits
Changes
From Warhammer 40k - Lexicanum
→Abilities
==Abilities==
===Dark Heresy 1st edition===*'''Blood BoilBio-lightning''': by reaching into an enemy's body Attack one foe with their mind, a psyker can rapidly accelerate their pulse and blood pressure to lethal levels with the end result being the victim's heart and brain exploding.lightning*'''ChokeBlood Boil''': through Raise a simple gesture a psyker reach out with their abilities and close tight the windpipe of their intended victim thus choking them of their breath.*foe'''Enfeeble''': a biomancer can drain the vigour of their enemy thus making them feel weak s heart rate and incapable of acting.blood pressure, causing fatigue, then unconsciousness, then death*'''EnduranceCellular Control''': Reaching into the essence Gain one of his allies, the biomancer knits together bonesfollowing buffs: immunity to poison, heals fleshimmunity to extreme temperatures, gain +10 to any Characteristic except for Weapon Skill and banishes fatigue.{{Fn|2}}*'''Haemorrhage''': Focusing his mindBallistic Skill, the psyker reaches forth and sets the inside of his enemy aflame. Within momentsimmunity to Fatigue, the victim's blood boils and he bursts into flamesor immunity to vacuum environments.{{Fn|2}}*'''HammerhandConstrict''': through this power, Choke a user can harden the flesh and skin of their first thus hardening tendons and strengthening the muscles of the arm which enhances their physical strength.target*'''Iron ArmEnhanced Senses''': By transmuting his flesh into living metal, the biomancer, can wade through enemy fire unscathed and pulp skulls Gain a +30 bonus to Tests with iron fistsone sense.{{Fn|2}}*'''Life LeechHammerhand''': The Psyker rips the life force from his enemyStrength is quadrupled, harnessing the stolen essence for himself.{{Fn|2}}fists become lethal weapons*'''Regenerate''': a psyker with the appropriate knowledge can reach into the very cells of their target Heal own injuries over time and begin knitting together flesh and bind the wounds through their mental abilities alone.regrow missing body parts*'''SmiteSeal Wounds''': Lethal bolts Heal injuries of bio-lightning leap from the Psyker's fingertips, ripping their foes apart.{{Fn|2}}one target*'''Storm of LightningShape Flesh''' : this psychic bolt of bio-electrical energy can leap from a biomancers fingertips which can jump from victim Shapeshift to victim. gain special abilities or disguise yourself*'''Warp SpeedToxic Siphon''': The powers of the Immaterium flow through the Psyker, heightening his speed to supernatural levels and allowing him to run at a speed where he appears at a mere blur.{{Fn|2}}*'''Warp Strength''': a psyker can invigorate a Remove poison from target with psychic energy by channeling the power of the [[Warp]] through their muscles, tendons and even bones which enhances their strength to remarkable levels.{{Fn|1}}
===Dark Heresy 2nd edition===