17
edits
Changes
From Warhammer 40k - Lexicanum
→Warp engines
Ork ships use ramshackle drives that likely shouldn’t run at all. They are far from reliable and are prone to leaks, flares, and catastrophic accidents. Often, great trails of superheated gas pour from the aft of Ork ships, not entirely dissimilar to the greasy black exhaust fumes of their ground vehicles. These engines are connected to powerful reactors, randomly linked to all manner of conduits and cables that feed into systems all over the ship, trailing along floors and dangling from ceilings, constantly getting broken in one places and fixed in others. It is a rare day that the reactor does not have additional lengths of cabling added to supply some of the ship [[mekboy]]’s new experiment.{{Fn|2}}
===Warp engines===
Ork warp travel is an uncertain and erratic process, and the warp drives that allow it are similarly unstable. Some are rebuilt from the ruins of salvaged Imperial warp drives, while others may be a bizarre contraptions built around the disembodied brains of the Ork [[Weirdboy]]s. Whatever the manner of their construction, Ork warp engines carry a ship into, through, and out of the [[Warp]].{{Fn|2}}
===Gellar fields===
In place of the flickering [[Geller field]]s of [[Imperial]] starships, Orks use a variety of adornments, totems, huge hull-plate “teef,” and protective glyphs to ward off the malign influence of the [[Warp]]. It is unknown if these actually scare off warp creatures as [[Freebooter]]z have been known to claim or simply inspire such confidence in their crews that the ships are wreathed in a crackling shield of [[Waaagh!]] energy while in the Warp. It is possible that [[daemon]]s just aren't so fond of Ork souls taste as they are with human ones. They seem to work most of the time, but occasionally daemons are able to pass to Ork ships, providing entertainment to bored crews.{{Fn|2}}