17
edits
Changes
From Warhammer 40k - Lexicanum
→Crew quarters
[[image:Scarfist.png|right|thumb|400px|Example of Ork Spaceship{{Fn|4}}]]
===Crew quarters===
Ork vessels holds hold large amounts numbers of greenskins of all kinds, serving as much as transport craft as warships. Many of the smaller craft are capable of planetary landing, unleashing a green tide of roaring, belligerent warriors, while even . Even the bulkiest of cruisers regularly attempt to board enemy vessels. These vast crews make Ork vessels a fearsome opponents in any boarding action{{Fn|2}}
===Launch Bays===
Carved from the flanks of Ork ships, launch tubes and landing decks sit open to the void but for the crackling [[Ork Energy Fields#Spaceship Field|force field]]s that hold the ship’s atmosphere in. They are almost always crammed full of [[Fighta-Bommer]]s and Assault Boats ready to be unleashed on a fresh prey. The remaining nooks are claimed by the swaggering and insane [[Flyboy]]s who pilot the attack craft, hordes of [[Grot]] Riggers, and [[Mek]]s constantly building, rebuilding, and “improving” the fighters. As is the case with other races fleets, only larger vessels usually have the space and resources necessary to support whole squadrons of attack craft. The same bays usually contain a number of [[Landa]]s Orks use for planetary assaults.{{Fn|2}}{{Fn|3}}