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[[Image:ObsidianStone13thCompany.jpg|thumb|right|350px|The fixed obsidian stone on the [[Grand Annulus]] inside [[The Fang]], representing the 13th Company's absence from the Chapter.]]
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===Disappearance===
[[Image:ObsidianStone13thCompany.jpg|thumb|right|350px|The fixed obsidian stone on the [[Grand Annulus]] inside [[The Fang]], representing the 13th Company's absence from the Chapter.]]
The 13th Great Company was lost during the Space Wolves' pursuit of the [[Thousand Sons]], following the [[Burning of Prospero]], though the exact circumstances were considered a mystery to the Space Wolves of the [[M41|41st Millennium]].{{Fn|1a}}{{Fn|1c}} One legend states that the members of the 13th Company swore to hunt their foes down until every last one of the cursed marines was slain, no matter how long it took, nor where the traitors fled.{{Fn|2}} Although at the time of their disappearance, Bulveye was Jarl{{fn|8}}, in the 41st Millennium the Space Wolves believe Jorin Bloodhowl was [[Wolf Lord]] of the 13th{{Fn|1c}}. Several members have since claimed the title '''Jarl'''{{fn|10b}} or '''Wolf Lord'''.{{fn|7}}
==Organization==
Due to the lack of available reinforcements, resupply, or proper facilities, the 13th Company's organization and equipment departs heavily from Space Wolf norms. The 13th Company maintains the dark grey colour scheme of the Pre-Heresy Space Wolves, on what little remains of their original equipment. Much of their armour and weaponry has been replaced with material scavenged from their fallen [[Chaos]] foes. Not surprisingly, their Company has almost no heavy equipment such as tanks, [[Terminators]] or [[Dreadnoughts]].{{Fn|4}}{{Fn|2}} Because of the impossibility of recruiting new brethren, there are no [[Blood Claw]]s in the 13th Company. Each and every Blood Claw has long since advanced to a higher rank.{{Fn|4}}
[[Image:Greyslayers13thcompany.jpg|thumb|right|[[13th Great Company#Organization|Grey Slayers]]]]
[[Image:Stormclaws.jpg|thumb|right|[[13th Great Company#Organization|Storm Claws]]]]
[[Image:WulfenMini.jpg|thumb|right|[[Wulfen]]]]
The core of a 13th Company warband is the '''Grey Slayers''', which fulfil the same role as [[Grey Hunters]]. The Company's assault specialists are the '''Storm Claws'''. They are equally experienced, but still more hot-headed and aggressive than the Grey Slayers. The key to the 13th Company's movement through the Warp are the [[Rune Priest (Space Wolves)|Rune Priest]]s. Because the Eye of Terror has unlocked hidden [[psychic]] powers in many recruits, the Company has no shortage of these highly gifted individuals.{{Fn|4}}