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edits
Changes
From Warhammer 40k - Lexicanum
m
[[Image:WulfenMini.jpg|thumb|right|[[Wulfen]]]]
→Organization
[[Image:Greyslayers13thcompany.jpg|thumb|right|[[13th Great Company#Organization|Grey Slayers]]]]
[[Image:Stormclaws.jpg|thumb|right|[[13th Great Company#Organization|Storm Claws]]]]
The core of a 13th Company warband is the '''Grey Slayers''', which fulfil the same role as [[Grey Hunters]]. The Company's assault specialists are the '''Storm Claws'''. They are equally experienced, but still more hot-headed and aggressive than the Grey Slayers. The key to the 13th Company's movement through the Warp are the [[Rune Priest (Space Wolves)|Rune Priest]]s. Because the Eye of Terror has unlocked hidden [[psychic]] powers in many recruits, the Company has no shortage of these highly gifted individuals.{{Fn|4}}
[[Image:WulfenMini.jpg|thumb|right|[[Wulfen]]]]
Their most drastic departure from the rest of the Chapter is their willing use of the Wulfen in battle. Though normal Space Wolves sometimes use individual Wulfen in battle, the 13th Company use entire packs. Each and every member of the 13th Company carries the Curse, and it manifests itself in the Space Wolves at different times. The mutation's effects are even more pronounced because of the influence of Chaos; and yet, conversely, having to wrestle with this curse for so long has left the 13th Company exceptionally resistant to the malign influence of Chaos. It is believed that this is the only reason that the 13th Company - who have always remained loyal to Russ and the [[Emperor]] — have been able to survive for so long inside the Eye of Terror.{{Fn|4}}