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{{NecromundaPortal}}
'''Clan gangs''', (also known as ''clan warriors'') are the most common typ type of [[gang]] know known to exist on the [[Hive World]] of [[Necromunda (planet)|Necromunda]]. They protect the clan territory and other members of the clan as the later go about their work.{{Fn|1}}
==Overview==
On Necromunda do every clan, no matter how large or small, have has gang fighters{{Fn|1}} who protect the clan’s territory and attempt to expand its boarder borders into areas controlled by its rivals.{{Fn|2a}} In the hives every manufacturing process, industry, service and transaction is the concern of one clan or another, and the competition for limited resources – even such basic basics as good food, air and water – mean that every clan have has armed force forces to secure its survival.{{Fn|1}}
Running with a gang comes as part of the life cycle for many ordinary Necromundans. [[Juve]]s in their early teens are initiated into the gang by various rites of passage. From then until their mid-twenties they are expected to play their part in defending the clan 's territory and upholding the honour of the clan. After several years with the gang, a warrior gains the respect and status of his family and other clan members and gains the right to found his own family and take part in the clan business.{{Fn|1}} The success of a gang establish establishes the right of its members to become leaders of their own families and take a part in the administration of their clan’s business, with the most successful gang leaders of their generation becoming clan leaders and the heads of important families.{{Fn|2a}}
Every clan, and groups of related families within each clan, have their own territory or concessionconcessions, often carved out and defended by their own gangs of young clan warriors. Each group of closely related families living in distinct close-knit territory will have a gang to protect them and their workshops, factories and associated living areas.{{Fn|1}} Other clans, gangs, and strangers will be challenged if they violate the gang 's territory without permission of or payment of tribute.{{Fn|1}} A single clan, living in just one spire of one hive, may have hundreds of associate associated gangs, and there are thousands of clans on Necromunda.{{Fn|2a}}
Youths are initiated into the gangs by various initiation rites to prove themselves wordy, like showing acts of reckless bravery (such as [[scragging]] an enemy by cutting off an ear or finger as trophy), or enduring ritual scarification without flinching.{{Fn|1}}
Clan warriors can often be quite well armed through trading with other gangs. And most Most of them receive ritual scars or tattoos [[tattoo]]s of some kind.{{Fn|1}}
Clan gangs with a good reputation are known to be hired by other clans, [[Noble_House#Necromunda|noble households]] or [[Lord Helmawr]]’s officials for various tasks.{{Fn|1}}
*[[Rest]] – [[Red Spiders]] [[juve]]{{Fn|2b}}
*[[Andra]] – [[Red Spiders]] [[juve]]. Dead{{Fn|2b}}
==See also==
*[[Clan House]]s
==Sources==
*{{Endn|1}}: [[White Dwarf 131 (UK)]], pg. 66 – ''[[Confrontation|Necromunda]]: Gangs''
**{{Endn|2b}}: pg. 24
[[Category:Necromunda]][[Category:Necromunda Gangs]]