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==Overview==
[[Image:House_Van_Saar_trademark.jpg|thumb|right|200px|House Van Saar word mark]]
House Van Saar is well-known for the quality of its technical products. Van Saar technology is no more advanced than that of anyone else, but their manufacturing processes are precise and their finished materials are noted for their highest high quality. The [[Noble Houses]] of the hive are known to pay top prices for Van Saar-made goods; as a result, the House is probably the wealthiest in Hive Primus.{{Fn|1}} Due to this their familiarity with Imperial weaponry, as well as the their abilities to improve and use it in combat, Van Saars are often recruited by the [[Imperial Guard]] as "High Utility Conscripts".{{Fn|2}} Their staggering power, however, is built around a dark secret – flaws in their understanding the corrupted [[STC]] that creates their technology, flaws that bathe them in radiation and slowly kill them from within.{{Fn|4c}}
The Van Saars have a well-earned reputation of being serious minded and sombre people, with a deeply deep-seated emphasis placed on order and hierarchy. Like the other [[gangs ]] of Hive City the hive cities the Van Saars have a style of clothing which distinguishes them from others. In their case this equates to a close-fitting body suit intended to defend and sustain the wearer in the harsh hive environment. Semi-permeable membranes in the suit reduce the loss of the body’s dampness moisture, whilst numerous spots on the material change colour to inform the wearer of airborne pollutants and reduced levels of oxygen.{{Fn|3}} The Van Saars' gang-dialect is know known as ''Techno-lingua'' and ''Tek-Nik-El''.{{Fn|13}}
The House of Artifice is not only known for its wargear and weapons however, but also for its many alliances with the [[Merchant Guild]], [[Clan House]]s, and [[Noble House|Great House]]s of Necromunda. Bound together by a web of licenses and patents, the seal of the House of Artifice is found on thousands of pieces of tech throughout Necromunda. The seal of Van Saar on any piece of wargear on Necromunda lets assures one of its quality. However their power and prestige has led many to see the House as arrogant and overly secretive.{{Fn|7a}} Besides armaments and technology, House Van Saar also oversees a lucrative energy production industry. They have a number of allies, most notably [[House Catallus]] and the [[Pyromantic Cult]]s.{{Fn|7d}} The House jealously guards the secret of its hidden STC.{{Fn|7c}}
House Van Saar's history is tied heavily to ancient beings known as the '''Iron Lords'''{{Fn|Note 1}}, whose technology has been scavenged by Van Saar in the past.{{Fn|7c}}
==History==
House Van Saar's history begins in the first galactic expansion of [[Humanity]], before even the [[Imperium]] existed. The arcology vessel ''Van Saar'', carrying a collective of scientists and settlers bound for the world of [[Necromunda (planet)|Araneus Prime]], was swallowed up by the [[Warp]]. At some point in [[M35]] the ''Van Saar'' was disgorged from the Warp and crashed into the wastes of Necromunda. There are conflicting accounts for what happened next, with some claiming that nearby [[Ash scavengers]] discovered the vessel and took the identity of Van Saar itself while others say it was that the ship's chief Technical Officer (also known as Van Saar) crawled from the wreckage after millennia in [[stasis]]. Whatever the truth, the new Van Saar gang came to operate from the wreck of the vessel and slowly perfected their knowledge of the precious [[STC]] at its core under the direction of a secretive tech-conclave of [[Archeotek]]s some say was led by Van Saar himself. Openly, they flourished as tech scavengers and bazaar brokers. The wreckage of their ship would develop into a settlement which in time came known as [[Junkertown]].{{Fn|7b}}
As Van Saar flourished, the Archeoteks would pass on custodianship of the STC to each new generation of their order. Some used it for the betterment of their people while others sought to scour Necromunda of all archaotech to gain a full monopoly. Archeotek [[Sater Davos]] is said to have driven an ancient [[data-spike ]] into his brain, gaining a staggering intellect. He gained domination of [[Hive Rothgol]] and sought to learn possess all knowledge on Necromunda and its people. He eventually followed a trial trail of clues to the Van Saar STC and became determined to restore the Gang House to the lost age they had originated from. Under his rule, Junkertown prospered and Davos oversaw the construction of the first survival suits and [[bionics ]] to endure the radiation given off by the STC. By the turn of [[M37]] an extremely aged Davos was still pouring the resources of the house into fulfilling his dream as Junkertown had now expanded its reach into other Hives on Necromunda. However, other Archeoteks said that Davos was bleeding the house dry and the Van Saar should instead seek domination of Necromunda itself. In 411.M37 Van Saar mysteriously vanished and in the aftermath of his disappearance a council of Archeoteks established the three laws. These laws laws established affirmed that the STC must always be protected and used for the betterment of the Van Saar, which saw the device moved from Junkertown and into Hive Primus. The Van Saar endured the subsequent [[Two-Faced War]] exceptionally well, supplying the armies of the aspiring [[Governor]] Lady [[Cinderak Helmawr|Cinderak]] with the finest weapons. After emerging victorious in the war Cinderak used the Van Saar to build a vast space station known as the [[Eye of Selene]]. As a reward, House Van Saar was promoted to full Clan House.{{Fn|7b}}
By the start of [[M38]] the Archeoteks of Van Saar were entrenched within the workings of Necromunda. This led to the gaining of many rivals, most notably the former tech masters of Hive Primus [[House Hera]]. In the latter years of M38 House Hera launched a massive digital assault upon Van Saar, unleashing [[cannibal-code]]s into the cortex vaults which, unknown to Hera, contained the [[STC]]. The cognitive engrams of the STC identified the rival House as an enemy and oversaw a series of industrial "accidents" that devastated Hera. This allowed Van Saar to quickly crush House Hera in a brutal counterattack. In the aftermath House Van Saar grew even more powerful.{{Fn|7b}}
==Organization==
[[Image:VanSaarOrg.jpg|thumb|right|250px|Organization of House Van Saar{{Fn|7d}}]]
Supreme power in the House is overseen by the various '''[[Archeoteks]]''', masters of tech-lore who oversee the secret STC at their core. While similar to the [[tech-priest]]s of the [[Adeptus Mechanicus]], these figures have no interest in the religion of the [[Omnissiah]].{{Fn|7d}} Beneath the Archeoteks are [[Primes]], who act as middle-rank overseers. Beneath these are the Primes ' lieutenants , which include [[Augmek]]s. Beneath these figures are [[Tek]]s and [[Subtek]]s, which is a catch-all term for workers and warriors.{{Fn|7d}}
Unlike the other Clan Houses which rely on gangs of slaves and uneducated masses of workers, every member of Van Saar is a expert in the task they undertake, no matter how simple it may be.{{Fn|7d}}
The House's territories extend to machine shops, underhive scavengers, and the heat sunk sink of Hive Primus known as the [[Thermal Core]]. However its main base is within the upper reaches of Hive Primus' Hive City, next to its spaceport. Hanging below the Spaceport is the [[Chamber of Light]], where the precious STC of the House resides.{{Fn|7d}}
===Forces===
*[[‘Mad’ Bob]] – Gang leader.{{Fn|24}}
*[[Mareke]] — Leaders of the [[Urdo Vitaegineers]].{{Fn|12d}}
===Known former members===
*[[Archinis Pattern Energy Shield]]{{Fn|12o}}
*[[Nihilis Pattern Las Carbine]]{{Fn|12f}}
*[[Lasgun#Nihilis Pattern Lasgun|Nihilis Pattern Lasgun]]{{Fn|12f}}
*[[Nihilis Pattern Laspistol]]{{Fn|12n}}
*[[Nihilis Pattern Rad Cannon 'Hab Purger']]{{Fn|12k}}