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Telepathy

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*'''Puppet Master''': The telepath possesses his victims mind, controlling their movements and redirecting their fire.{{Fn|1}}
*'''Terrify''': The Telepath assails them with mental images of their own darkest and dreadful nightmares.{{Fn|1}}
 
===[[Psykana Obscura]]===
*'''Seed Mind''': This power allows a psyker to subvert the minds of others by planting a seed of influence within a person’s mind; a psychic keyhole that they can use in the future to unlock their psyche and enslave their will to the psyker's own. The psyker must be in contact with the target of this power for the length entire process of using this power. If contact is broken before the psyker or the target has won the contest of wills the power must be used again from scratch.{{Fn|2}}
*'''Soul Killer''': This baleful power slays the psyker’s enemies with an invisible splinter of annihilating psychic force.{{Fn|2}}
*'''Zone of Compulsion''': Send out a wave of telepathic force that carries a single command. Every person (both friend and foe) within range must make an Opposed Willpower Test against the psyker. Anyone who loses the battle of wills must follow the psyker's command as per the Compel psychic power. The command must be identical for all those within the zone.{{Fn|2}}
==Known Telepaths==
==Sources==
*{{Endn|1}}: [[Warhammer 40,000 6th Edition Rulebook]] pg.423
*{{Endn|2}}: [[Dark Heresy: Disciples of the Dark Gods]], pg. 30
[[Category:Psychic Powers]]
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