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From Warhammer 40k - Lexicanum
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There is no hard distinction between the psychic powers of a [[Psyker]] and sorcery by other means.{{Fn|1c}} Similarly, there seems to be no hard distinction between sorcery and technological applications of the [[Warp]]. For example, the schematics of [[imperial]] [[Warp]]-drives and imperial [[Gellar Field]]-generators have eerie similarities to arcane constructs used in sorcery.{{Fn|2a2}}{{Fn|3}}{{CME}}
Warp The Immaterium and [[Materium|Realspace]] are connected: One is the reflection of the other and vice versa. What happens in one, Each influences the otherto some degree.{{Fn|5a}} A living being consists of two components: A material body, but also an immaterial essence, which some call ''soul'', residing in the Immaterium, the Warp.{{Fn|6a}}
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This article is an overview on the topic of '''Sorcery''' and its tangential subjects relating to basic principles and mechanismsof various forms of warpcraft.
''For related articles, see: [[Psyker]], [[Chaos Sorcerer]], [[Warp]], [[List of psychic powers]]''
==Introduction==
In the [[Imperium]], [[Sorcerer ]] is a catch-all term for unregistered practitioners of warpcraft that draw upon the power of [[PsykerChaos]]s, especially for ultimately being based on the power of daemons and the realms of Dark Gods. Through occult formulae and willpower these individuals can perform baleful miracles to achieve immediate mental and physical effects much like that of [[Mutantpsyker]]s with . A sorcerer does not need to have innate psychic abilitiesability to perform such warpcraft, but daemonic pacts are an easy path to power for those born as psykers.{{citethisFn|1b}} For followers of [[Chaos]], a Sorcerer is simply someone who uses The border distinguishing the innate psychic powers of the [[Warp]], be it by psychic powers, rituals or occult knowledgea psyker and sorcery isn't always clear.{{Fn|1b1c}}
Indeed it seems that controlling the warp via the use of seals and runes is deeply ingrained into human warp-technology, yet this connection to sorcery is deliberately denied and ignored as superstition.{{Endn|30a}}{{CME}}
Some claim that Sorcery is nothing more than a difficult and barely understood science.{{Fn|1b}} And indeed it can be learned and honed through practice and advice.{{Fn|4a}} However, this is ultimately a dangerous self-delusion: Sorcery is based on the [[Warp]] and the Warp is unreliable and malicious.{{Fn|1b}} The most basic and crude applications of Sorcery, e.g. telekinesis, require only relatively little practice and teaching. Powerful and precise applications require the use of rituals or the combination of several disciplines.{{Fn|4a}}{{CME}}
In some local cultures, the use of certain materials and practices associated with Sorcery is nothing more than tradition and superstition. The Imperium regards these people as [[Heretic]]s anyways.{{Fn|7a}}
|multiple
|describes the ritual of the imperial philosophy of [[Ateanism]] to unveil an artwork's inner beauty, in truth the ritual is a dangerous ritual of Slaanesh
|{{Fn|1e1a}}
|--- style="background:#656565"
|[[Folio Diabolicus]]
|multiple
|accounts of the true names and activities of daemons in the [[Calixis-Sector]]; the text is convoluted and the reports are hard to decipher
|{{Fn|16a16}}
|--- style="background:#656565"
|[[Hurian's Third Text]]
The hexagram is a rune of warding.{{Fn|4b}} For example, it is possible to have hexagrammatic runes of protection tattooed into your scalp. They protect against telepathic attacks, however only for a few seconds to minutes. Afterwards the protection collapses, the tattoos catch fire and turn into bleeding wounds.{{Fn|14c}} Forming the gesture of a hexagram with your fingers can hold back a Daemon for a few seconds.{{Fn|44a}}
[[Librarian]]s of the [[Raven Guard]] know how to use runes to insulate a room against the Warp and against psychic effects coming inside.{{Fn|45a45}}<br>
[[Iron Priest]]s of the [[Space Wolves]] know protective runes how to preemptively protect a machine against [[Scrapcode]]-infection.{{Fn|46a}}{{Fn|46b}}<br>
The [[Stormseer]]s of the [[White Scars]] know runes to ward off daemons as well as runes that enhance the power of their own weather-sorcery.{{Fn|30d}}
Gestures are used in sorcery. The spell [[Symbol of Thothmes]], a warding spell that insulates against technological and psychic espionage, is enacted with complicated gesture.{{Fn|5i}}{{Fn|5j}} Superstition in imperial culture has it that there is a gesture to ward off witches and evil spirits: Laying your fist onto your chest and spreading off your index-finger and pinky-finger. It is unknown whether this actually works.{{Fn|48a}}
[[Inquisitor]] [[Thrax]] got himself [[possessed]] by a Daemon when he retraced with his finger across a complicated pattern engraved into a desk that had been the personal desk of a servant of Chaos.{{Fn|49a}}
This use of spells and gestures is universal for all sorcererspractioners of warpcraft: [[Weirdboy]]z have their own grunted spells and [[Librarian]]s use certain gestures. It is by these marks of the trade that those dabbling in the Warp recognize each other via a mere look.{{Fn|50a50}}
==Sorcery via materials==
Materials used in rituals are for example mercury-salt{{Fn|1c}} or crystalline antimony-powder{{Fn|24b}}. The [[Inquisition]] uses silver mined on [[Terra]] to forge weapons against servants of Chaos.{{Fn|29a}} It is cast by blind silversmiths and kissed by blind psykers which are then sacrificed to the Golden Throne.{{Fn|51a}} If splinters of this silver enter the body of a servant of Chaos, he is as good as dead: They cannot be removed, neither by surgery nor psychically, because any psychic influence just slips off of them. And any time you try to remove them, they slip closer to the heart of the victim. Only scarification of the surrounding tissue can even slow them down.{{Fn|33b}} [[Pyraline]] and [[Epidotrichite]] are tele-empathic crystals that are used in the [[Imperium]] for the construction of [[Force Weapons]], however they are not resilient enough for a permanent use. Iron, iron-alloys and [[Electrum]] are also used in Force Weapons.{{Fn|43c}} [[Serebite]] is in itself an inactive mineral{{Fn|52}} but it has been used for such outstanding constructs as [[Tenebrae 9-50]]{{Fn|52}} and a copy of a cadian pylon{{Fn|43d}}. [[Psicurium]] is used in the construction of imperial prisons for [[psyker]]s.{{Fn|23c}}
The core of an imperial [[Warp]]-drive is a large black rock, covered in multiple protective layers into which runes of the [[Mechanicum]] are etched and inlaid with metal, enmeshing the rock in layers of shapes and lines.{{Fn|2a2}}<br>
An imperial Gellarfield-generator is a black pillar of [[Obsidian]] into which small patterns are carved. The pillar is wrapped in cables and [[Purity Seal]]s.{{Fn|3}}
==Sources==
* {{Endn|1}}: [[Dark Heresy: Disciples of the Dark Gods]]:** {{Endn|1a}}: p.57133** {{Endn|1b}}: p.116** {{Endn|1c}}: p.113f113** {{Endn|1d}}: p.130** {{Endn|1e}}: p.133ff118* {{Endn|2}}: [[The Lion (Novella)]]** {{Endn|2a}}: , ch.5* {{Endn|3}}: [[Fateweaver (Novella)]]* {{Endn|4}}: [[The Talon of Horus (Novel)]]:** {{Endn|4a}}: ch.4{{CME}}** {{Endn|4b}}: ch.13* {{Endn|5CME}}*5: [[A Thousand Sons (Novel)]]:** {{Endn|5a}}: ch.5** {{Endn|5b}}: ch.25** {{Endn|5c}}: ch.29** {{Endn|5d}}: ch.9** {{Endn|5e}}: ch.23** {{Endn|5f}}: ch.6** {{Endn|5g}}: ch.17** {{Endn|5h}}: ch.11** {{Endn|5i}}: ch.3** {{Endn|5j}}: ch.18* {{Endn|6}}: [[The End and the Death: Volume II (Novel)]]:
** {{Endn|6a}}: ch. 6xvi
** {{Endn|6b}}: ch. 5xv
* {{Endn|7}}: [[Hereticus (Novel)]]:
** {{Endn|7a}}: ch.1
** {{Endn|7b}}: ch.6
** {{Endn|7e}}: ch.19
** {{Endn|7f}}: ch.7
* {{Endn|8}}: [[Dark Heresy: Core Rulebook]]:
** {{Endn|8a}}: p.158
** {{Endn|8b}}: p.149
** {{Endn|8c}}: p.151
* {{Endn|9}}: [[Dark Heresy: Inquisitor's Handbook]]:
** {{Endn|9a}}: p.80
* {{Endn|10}}: [[The End and the Death: Volume III (Novel)]]:
** {{Endn|10a}}: Interludium III
** {{Endn|10b}}: ch. 9xxi
** {{Endn|10c}}: ch.10xiii
** {{Endn|10d}}: ch.10i
* {{Endn|11}}: [[Hammer of Daemons (Novel)]]:
** {{Endn|11a}}: ch.19
** {{Endn|11b}}: ch.24
* {{Endn|12}}: [[Angelus Exterminatus (Novel)]]:
** {{Endn|12a}}: ch.24
* {{Endn|13}}: [[Know No fear (Novel)]]
** {{Endn|13a}}: Target/Engagement ch.2
** {{Endn|13b}}: Target//Acquisition ch.8
* {{Endn|14}}: [[Ravenor Rogue (Novel)]]:
** {{Endn|14a}}: part 2, ch.11
** {{Endn|14b}}: part 1, ch.1
** {{Endn|14c}}: part 4, ch.12
** {{Endn|14c}}: prologue "Then"
* {{Endn|15}}: [[Dark Heresy: Radical's Handbook]]:
** {{Endn|15a}}: p.185
** {{Endn|15b}}: p.177
** {{Endn|15c}}: p.162
** {{Endn|15d}}: p.193f
* {{Endn|16}}: [[Dark Heresy: Daemon Hunter]]** {{Endn|16a}}: , p.74
* {{Endn|17}}: [[Dark Heresy: Creatures Anathema]]
** {{Endn|17a}}: p.118
** {{Endn|44a}}: part 1, ch.10
** {{Endn|44b}}: part 3, ch.3
* {{Endn|45}}: [[Weregeld (Novella)]]** {{Endn|45a}}: , ch.2
* {{Endn|46}}: [[Tyrant of the Hollow Worlds (Novel)]]
** {{Endn|46a}}: ch.14
* {{Endn|49}}: [[Realm of Chaos: Slaves to Darkness]]
** {{Endn|49a}}: p.5
* {{Endn|50}}: [[Fear to Tread (Novel)]]** {{Endn|50a}}: , ch.1
* {{Endn|51}}: [[Ahriman: Unchanged (Novel)]]
** {{Endn|51a}}: ch.22)