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Psychic Phenomena

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'''Psychic Phenomenaphenomena''' and more deadly '''Perils perils of the Warpwarp''' have a chance of occurring whenever a [[Psykerpsyker]] uses their [[Psychic Powerspsychic powers]].{{Fn|4}}
When a psyker uses one of their powers, they invariably draw from the essence of the [[Warpwarp]], to manifest fantastic abilities that would be otherwise impossible to perform. However, using psychic powers sometimes yields unexpected and unpleasant results, because the energies of the Warp warp are unpredictable, and the Warp it is filled with daemons who are drawn to psykers. The Empyrean can bleed into reality when a psyker draws into the warp for power, ; the deeper they draw , the higher the risk of unbidden phenomena occurring.
When a psyker uses a their power, he or she runs they run the risk of incurring psychic phenomena, proportional to the amount of power they choose to expendwield; more powerful effects are thus riskier. Most psychic phenomena do little harm, but there is a slim chance that they may suffer Perils perils of the Warpwarp, a category of phenomena that are very harmful indeed.
[[Ward]]ed objects, [[Daemondaemon]]s, and [[Untouchableuntouchable]]s tend to be immune to weaker phenomena or less effected affected by more violent perils.{{Fn|1}}{{Fn|4}}
==Known Psychic Phenomena==
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