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From Warhammer 40k - Lexicanum
→The Perils of the Warp
*'''Psychic Concussion''' — The violent energies knock the psyker unconscious and cascade outwards, also stunning those nearby.{{Fn|1}}{{Fn|4}}
*'''Psy-Blast''' — There is a sudden explosion, casting the psyker several metres into the air.
*'''Soul Sear''' — The psykers psyker's soul is overpowered by warp energy, scarring their spirit and preventing them from using their powers.{{Fn|1}}{{Fn|4}}*'''Locked In''' — The excess energy remains in the psykers psyker's mind, locking them into a coma until it is overcome by sheer willpower.{{Fn|1}}{{Fn|4}}
*'''Chronological Incontinence''' — The psyker vanishes as time bends around them, they reappear a few moments later.{{Fn|1}}{{Fn|4}}
*'''Psychic Mirror''' — The psychic power targets the psyker himselfthemselves.{{Fn|1}}{{Fn|4}}
*'''Warp Whispers''' — The voices of daemons fill the area, speaking into the minds of others and corrupting their souls.{{Fn|1}}{{Fn|4}}
*'''Vice Versa''' — The soul of the psyker is cast out and swaps bodies with a nearby being for a short period of time, if there is no nearby other, the soul wanders the warp for the same period and returns slightly less sane.{{Fn|1}}{{Fn|4}}
*'''Dark Summoning''' — A lesser daemon physically manifests for a short period.{{Fn|1}} For example, [[Khorne]]'s wraths may be wrathful at the arrogance of the psyker and a [[Bloodletterbloodletter]] is may be sent to deal with the fool.{{Fn|4}}
*'''Ethereal Storm''' — The excess psychic energy lashes the minds of nearby sentient creatures.{{Fn|1}}
*'''Rending the Veil''' — The air vibrates with images of cackling daemons and the kaleidoscopic taint of the warp is now visible, causing fear in any sentient creatures.{{Fn|4}}
*'''Cataclysmic Blast''' — The psyker is immolated with psychic energy, burning their possessions, equipment and the area around them for a few metres.{{Fn|1}} Arcing bolts of warp energy lash out from the psychic overload.{{Fn|4}}
*'''Mass Possession''' — Daemons reach into the minds of all living creatures over a large area for a period. Sentient individuals must spend their time mentally combating the daemonic influence or they fall to corruption.{{Fn|1}}{{Fn|4}}{{Fn|5}}
*'''The Surly Bonds of Earth''' — much like the ''Falling Upwards'' phenomena, however but gravity is reversed over a much larger area for much longer. Lifting objects much higher into the air and ultimately plummeting from greater heights.{{Fn|1}}
*'''Reality Quake''' — Reality buckles and is sundered around the psyker. Solid objects rot, burn, or freeze, and individuals experience rending forces through their armour. Warded objects, daemons, and [[untouchable]]s are less effected by the Reality Quake.{{Fn|4}}
*'''Daemonhost'''{{Fn|1}} — One of the most dangerous perils; the psyker is possessed by a [[daemon]], becoming an unbound [[daemonhost]].{{Fn|1}}
*'''Grand Possession''' — A [[Greater Daemongreater daemon]] takes interest in the psyker's soul and seizes the mortal's body for its own purposes. If possession is resisted , their body now serves as a conduit for the power of the warp. If the psyker dies while possessed, the Greater Daemon greater daemon manifests in reality for a number of days or until destroyedor banished.{{Fn|4}}*'''Warp Feast'''{{Fn|1}} or '''Annihilation'''{{Fn|4}} — The uncontrolled psychic energies rip a whole in reality, centering on the psyker; , sucking him them into the warp to be consumed forever.{{Fn|1}}{{Fn|4}}
==See also==