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From Warhammer 40k - Lexicanum
m
→Chaos
It is generally unknown why Obliterators are able to teleport, as much about these bizarre creatures is shrouded in mystery, but considering their probable ties to the [[Dark Mechanicus]] and their theoretical past lives as [[Techmarines]]{{Fn|2}} for their former legions, the ability to teleport into battle should not be too far fetched, as it can be assumed that they integrated systems into themselves that allowed for such action.{{Fn|4}}
[[Daemonology|Daemonologist]]s can open gateways between the real world and warp space, creating a whirling vortex that sucks in everything in the surrounding area and teleporting it nearby.{{Fn|21}} Some human [[sorcerer]]s and [[psyker]]s have the ability to '''[[warpwalk]]''', notably [[Tulava Dyne]]. The skill is functionally similar to Imperial teleportation technology but has a shorter range and much higher accuracy.{{Fn|15}} Another distinct form of [[sorcery]]-based teleportation is that practiced by so-called [[Shadow-Walker]]s. Their sorcerous art allows individuals to slip in and out of reality using darkness and shadows as an a gateway they wrench open. The distance a Shadow-Walker can traverse in their jump can vary depending on the individual's power and skill in the art.{{Fn|18}}
===Eldar Technology===