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Enforcer Haunts

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[[file:EnforcerHaunts.jpg|thumb|right|220px|Haunt Psyrender (left) and Bonecrusher (right){{Fn|1}}]]'''Haunts''' are a type of [[sanctioned psyker]] specialist used in [[Necromunda (Planet)|Necromunda]]'s [[Palanite Enforcers]].{{Fn|1}} Their origins are unclear; while their psychic powers are clearly advanced enough to warrant the need for the sanctioning they clearly have, ''ordinarily'', [[sanctioned psyker]]s are, by definition, taken by the [[League of Black Ships]] to the [[Scholastia Psykana]], and graduates trained as battle-psykers (as haunts appear to be) are assigned to the [[Imperial Guard]]. If this is the origin of haunts, it would mean [[Lord Helmawr]] has somehow succeeded in convincing [[Necromunda]]'s Imperial Guard regiment to hand its battle-psykers over to him for his police forces.
===Overview===Developed specifically [[File:EnforcerHaunts.jpg|thumb|right|220px|Haunt Psyrender (left) and Bonecrusher (right){{Fn|1}}]]Their origins are unclear; while their psychic powers are clearly advanced enough to counter warrant the need for the sanctioning they clearly have, ''ordinarily'', [[sanctioned psyker]]sare, by definition, taken by the [[League of Black Ships]] to the [[Scholastia Psykana]], and graduates trained as battle-psykers (as haunts appear to be) are assigned to the [[Imperial Guard]]. If this is the origin of haunts, it would mean [[Lord Helmawr]] has somehow succeeded in convincing [[Necromunda]]'s Imperial Guard regiment to hand its battle-psykers over to him for his police forces.{{CME}} Developed specifically to counter [[sanctioned psyker]]s , haunts are sanctioned psykers who specialize in not only countering their own kind but also interrogation. They are forced to endure hypnoindoctrination [[hypno-indoctrination]] and programming to ensure their loyalty, and are utterly incapable of violating orders. When not locked away in chambers covered with protective wards deep within precinct-fortresses, they are locked in suits of psycho-reactive armour designed to help control and focus their abilities.{{Fn|1}}
Haunts come in two varieties:{{Fn|1}}
*'''Bonecrushers''': Powerful telekinetics [[telekine]]tics who can generate forcefields [[forcefield]]s and crush enemies with a thought.{{Fn|1}}*'''Psyrenders''': Formidable telepaths [[telepath]]s who specialize in taking information from the minds of their foes, projecting hallucinations, and turning enemies against one another.{{Fn|1}} ===Sources===*{{Endn|1}}: [https://web.archive.org/web/20250711152014/https://www.warhammer-community.com/en-gb/articles/vhx2d2jj/squeeze-more-than-just-a-confession-out-of-em-with-the-palanite-enforcer-haunts/ Warhammer Community: Squeeze more than just a confession out of ‘em with the Palanite Enforcer Haunts (posted 10/7/2025)] ''(archived from [https://www.warhammer-community.com/en-gb/articles/vhx2d2jj/squeeze-more-than-just-a-confession-out-of-em-with-the-palanite-enforcer-haunts/ the original], last accessed 11/7/2025)''
==Sources==
*{{Endn|1}}: [https://web.archive.org/web/20250711152014/https://www.warhammer-community.com/en-gb/articles/vhx2d2jj/squeeze-more-than-just-a-confession-out-of-em-with-the-palanite-enforcer-haunts/ Warhammer Community: Squeeze more than just a confession out of ‘em with the Palanite Enforcer Haunts (posted 10/7/2025)] saved page, original link: https://www.warhammer-community.com/en-gb/articles/vhx2d2jj/squeeze-more-than-just-a-confession-out-of-em-with-the-palanite-enforcer-haunts/ (last accessed 11/7/2025)
[[Category:Necromunda]]
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