Boarding Actions

From Warhammer 40k - Lexicanum
Jump to: navigation, search
Boarding Actions
BoardingActions2.jpg
a game of Boarding Actions[6]
Designer(s) Warhammer Design Studio
Manufacturer Games Workshop
Released 2023
Players 2-4
Game time 1 hour

Boarding Actions is a way to play games of Warhammer 40,000 with small forces of infantry into interiors, for both matched play and narrative play.

Publication History

Imperial Armour (2010)

First introduced in 2010 with the Imperial Armour series, it was then called Blood in the Void: Boarding Actions Rules for Warhammer 40,000. It introduced a specialised set of rules for conducting boarding actions in Warhammer 40,000.[7]

This version of Boarding Actions pit an Attacker against a Defender in a dense, hazardous environment without the use of transport vehicles, typically on a smaller gaming area. A recommended battlefield size is 4’x4’ for games involving forces of 1,500 points or fewer. Units cannot select dedicated transport options. Vehicles, except for Walkers and Artillery on bases no larger than 60mm, are prohibited. Each side has a pool of Stratagem Points to spend on enhancements like special terrain or extra units. Three Boarding Assault Missions were made available.[7]

Horus Heresy (2012-2014)

An improved version of 'Boarding Actions' as developed in The Badab War - Part One, was also in the Horus Heresy books, dedicated to the Horus Heresy 1st Edition ruleset where it became known as Zone Mortalis.[9]

Arks of Omen (2023)

Boarding Actions was re-introduced in 2023, during the 9th Edition for the Arks of Omen campaign.[1]

Warhammer 40,000 10th Edition (2024)

A standalone book expansion was released as a supplement for the 10th Edition of Warhammer 40,000, updating the ruleset from the past edition.[5]

Description

Boarding Actions missions focus on small scale forces; those do not have access to the Detachment Rules, Enhancements or Stratagems featured in Codex or Index, but can instead utilise a new range of bespoke options specifically tailored to this game mode. Additional Enhancements and Stratagems, unique to each faction can be found in the various Arks of Omen books, alongside varied other missions.[1]

Game Board

The battlefield is made up of two Boarding Actions game boards, laid side by side to create the battlefield area. Each mission will contain a mission map that shows the important details required to play that mission, but also the layout of the two game boards and how they should be set up. In some missions this will be so that they are touching, but in others, it may require the two game boards to be separated.[1]

Each game board is made up of a series of squares, called Zones. These squares will often be used to denote certain areas of the battlefield, most commonly Entry Zones, which are used when setting up your units on the battlefield.[1]

Terrain

Boarding Actions battles use unique terrain to lay out the claustrophobic corridors of the spacecraft where fights will take place. This terrain is highly modular and can be clipped together in a large number of different configurations. If you are playing a Boarding Actions mission, the mission map will also show where to set up the terrain features, along with the positions of each Hatchway.[1]

Each piece of terrain on the mission map will be coded, allowing to quickly identify which piece it corresponds to, and here that piece should be positioned on the game boards.[1]

Boarding Actions terrain board[4]

Army Building

Missions

  • Symmetric Missions feature the same objectives for both players, alongside matching deployments and terrain setups, ensuring the most balanced experience possible.[5]
  • Asymmetric Missions feature an Attacker and a Defender, with very different objectives for each.[5]
  • The Rock Besieged Campaign Missions are interlinked missions designed to work best when played in a sequence as part of an ongoing narrative for two players, but have also been balanced to be playable as standalone missions.[5]
  • Narrative Missions capture some of the events that have taken place in the void craft warfare of Warhammer 40,000, and feature powerfully evocative rules.[5]
  • Dark Depths Mission is specially designed to provide a plethora of potential map layouts based on the army mustering decisions of each player. This allows you to select a board half that best suits your force’s style of fighting.[5]
  • Multiplayer Missions are designed for three to four players - but can also be played in two-player mode - featuring both team play and all-against-all mayhem With many sides constantly jostling for supremacy.[5]

See also

Sources