Codex: Orks (10th Edition)
From Warhammer 40k - Lexicanum
| Game System | Warhammer 40000 10th Edition |
| Released | April 2024 |
| Pages | 152 |
| Preceded by | Codex: Orks (9th Edition) |
Codex: Orks features the updated rules to play the Orks faction in games for the 10th Edition of Warhammer 40,000.[1]
Description
This book contains the background information covering prominent Ork conflicts from the past and present, accompanied by artwork and galleries of painted miniatures. Codex: Orks grants you a detailed look into the organisation of Ork armies, be they small planetary raiding forces or monstrous Waaagh!s, as well as the troops, leaders, and war machines that fight among them. The book also contains the rules for leading a brutally effective Orks army in Combat Patrol, Crusade, and Matched Play games of Warhammer 40,000.[1]
Contents
- Thrilling tales of legendary Ork escapades, from war on a galactic scale to smaller, more 'covert' operations[1]
- All of the army rules you need to play games of Warhammer 40,000 with your Ork miniatures[1]
- Lore on the Ork kulturs and how they structure their armies[1]
- Detailed matched play rules, including dedicated secondary objectives[1]
- A full suite of rules for playing narrative Crusade campaigns and intense Combat Patrol games[1]
Sources
- 1: Warhammer Webstore : Codex: Orks (saved archive)
| Rulebook | Warhammer 40,000 10th Edition Rulebook |
|---|---|
| Codices |
|
| Campaigns & Expansions | Boarding Actions • Crusade (Tyrannic War • Pariah Nexus • Nachmund Gauntlet • Armageddon) • 500 Worlds: Titus • The Maelstrom: Lair of the Tyrant • Eye of Terror: Reign of Iron • Armageddon: The Return of Yarrick |
| Other | Space Marine: The Board Game • Combat Arena: Lair of the Beast • Dawn of War: Onslaught |
| Starter Sets | Leviathan (Box) |