Eldar Psychic Powers
The Eldar are a species that utilizes its psychic energies in everyday life. They also bring this power to bear on the battlefield. However, only those who walk the Path of the Seer can exploit their natural abilities to their full potential.
Contents
Overview
All Eldar are psychic to one degree or another, and their technology is psycho-receptive to take advantage of this trait, often activated and controlled through psychic mechanisms. However, their ability to use this ability to affect the world around them is limited, in part for their own safety. As children the Eldar are taught to erect mental barriers in their minds which are constantly in effect. These protect them from accidentally unleashing their psychic abilities in an uncontrolled fashion, which would quickly attract the attention of She Who Thirsts.[3]
Lowering these barriers are one of the first lessons learned by those taking the first step upon the Witch Path.[3] Eldar Seers acquire their abilities in a slow, careful manner over many years, so as to avoid the many dangers lurking within the Warp.[1]
Runecraft
At the heart of the Seer's abilities are runes, Wraithbone constructs which act as both a source and safeguard for their powers. The Seer draws energy from the Warp through these runes and uses them to focus that energy towards a given task. If too much energy is drawn in, or the Seer attempts a task beyond their capabilities, the rune will glow red-hot and, if the Seer continues, be destroyed. It is through these runes that Eldar Seers are able to avoid many of the Perils of the Warp that afflict lesser minds.[1]
Different runes represent different states of mind, as well as unlock different abilities.[1] When they are ready, a new Seer will receive a personalized rune as their first, which acts as an anchor for their powers and allows the exploration of new abilities.[3] As they grow in strength and experience, Seers acquire new runes and the ability to use them simultaneously, allowing for more powerful effects. These runes are kept close at hand, often in a special bag or case on the Seer's person.[1]
Runes are also connected to the Infinity Circuit on the Seer's Craftworld. It is through this connection that living Seers are able to seek the guidance of those who have passed on.[1]
Warlocks
Warlocks are those Seers who have walked the Path of the Warrior previously and use their battle experience in combination with their psychic powers to create a formidable foe. Few psykers from the other races are capable of matching a Warlock in battle, either psychically or martially, and are often responsible for the Eldar's many victories.[1]
Chief among their weapons is the Witch Blade, a force weapon incorporating runes through which the Warlock is able to focus their power for various means.[1] When the Eldar go to war, they will normally be accompanied by Warlocks, who will provide both protective and destructive support. They are able to guide a fellow warrior's aim by seeing into the future and improving their chances of hitting the enemy; produce a protective field of energy to defend themselves and nearby friendlies from harm; conjure a storm of psychic energy to batter foes.[5]
Below are some of the more well-known powers Warlocks have been known to employ:
- Augment — The Warlock acts as a conduit to extend the range of others' psychic powers.[5]
- Conceal — The air around the Warlock forms into a type of fog or darkness, making it difficult to see and accurately differentiate between the enemy and the terrain.[5][11b]
- Destructor — A huge blast of raw psychic power is unleashed by the Warlock to engulf her enemy.[5]
- Drain – Calling upon Khaine's favour, the warlock strips the battle abillities of their foe.[11b]
- Embolden — The Warlock projects images of mighty Eldar victories and heroes into her companions' minds, inspiring them to greater feats of heroism.[5][11b]
- Empower – The Warlock causes his allies to reach their full potential.[11b]
- Enhance — This power has the effect of increasing the already impressive speed and agility of the targeted Eldar warriors.[5]
- Enervate – The Warlock diminishes the might of a foe.[11b]
- Executioner — The Warlock creates a monstrous, glowing psychic projection of herself, which engages the enemy in hand-to-hand combat.[5]
- Horrify – Calling down the splendour of battle to sap courage from foes.[11b]
- Jinx – The warlock pulls upon the chains of power that bind the runes of fate to make hardened foes more susceptible to damage.[11b]
- Protect' – The runes of power bind fate to protect an ally against heavy damaage.[11b]
- Quicken – Time is twisted to the Warlocks bidding to hasten an ally.[11b]
- Renewer – Caging a portion of his psychic energy, the Warlock sends it forth to heal an ally.[11b]
- Restrain – The Warlock twists time itself to hold a foe at bay.[11b]
- Reveal – the Warlock siezes command of the shadows to reveal the enemy.[11b]
Farseers
Farseers are the most powerful Eldar Seers, considered masters of divination and the leaders of the various Craftworlds.[1] Farseers are similar to Exarchs, in that they are Seers that have become "trapped" upon the Witch Path, forever stuck in their occupation. They spend most of their time in a trance, exploring all possible futures and influencing events to bring about the most advantageous outcome.[1] When Eldar armies go to war, they will often be accompanied by only a single Farseer, as they are too few and precious to risk otherwise.[1]
In battle a Farseer will have a retinue of Warlocks to act as bodyguards, though her power far outstrips even their abilities. They are capable of tossing Battle tanks into the air or frying an enemy's brain with a single thought.[2] Farseers have been known to stop Bolter shells in mid-air and render humans unconscious in an instant.[6]
Below are some of the more well-known powers Farseers utilize[4]:
- Battle Fate — Examining the strands of time, the Farseer choose the course of action that will best ensure success for a friendly unit.
- Crushing Orb - The psyker captures their foe in a sphere of kinetic energy, then crushes it inwards with a gesture.[7]
- Crystal Seer — Calling upon the assistance of those Seers within the Infinity Circuit, the Farseer is able to enhance her abilities many-fold.
- Doom — The Farseer finds the thread of destiny that leads to the enemies' destruction and guides events toward that end.
- Eldritch Storm — This power manifests as a vast psychic storm above the target area, firing bolts of psychic energy at the ground in devastating bursts which can even destroy tanks.
- Empower - The Psyker helps their comrade strike at their full potential, imbuing them with the strength of the Eldar heroes of old whilst diminishing the powers of their foes.[7]
- Fateful Divergence - Exerting their will upon destiny, the Psyker shifts the paths of fate to aid the fortunes of their people.[7]
- Focus Will - The Psyker channels their mind to aid a fellow seer in wielding their mental might and resisting enemy Sorcerers.[7]
- Force of Asuryan — The Farseer increasing the fighting abilities of friendly Eldar.
- Fortune — The Farseer looks into immediate future for an instant, allowing Eldar warriors a chance to dodge incoming fire which would have killed them.
- Ghostwalk - Channeling energies from their armour, the psyker imbues their allies with ethereal speed.[7]
- Guide — This power allows the Farseer to reach into the future, determine where the enemy will be, and use this information to guide friendly Eldars' fire to the maximum effect.
- Impair Senses - The Psyker dims their foe's senses, dazzling their minds with strange images and pattern.[7]
- Mind War — The Farseer battles the enemy's mind directly, typically resulting in the foe's brain exploding. It can also render them slow and dumb, or nullify any psychic powers they may have attempted.
- Phoenix Spirit — Influencing the Wraithbone within a fallen Eldar's Spirit Stone, the Farseer briefly reanimates them.
- Quicken - The Psyker twists time, causing their foes to become bogged down as if moving through deep water.[7]
- Spirit Mark — The Farseer influences the Wraithbone cores of all friendly Wraithguard, invigorating them to heroic actions.
- Temporal Weave — This power allows the Farseer to target the enemy and remove them from time itself, essentially freezing them in place.
- Will of Asuryan - Sensing an approaching crux of destiny, the psyker summons the certainty and confidence of ancient days to banish doubt and fear from their and their allies minds.[7]
- Witch Strike - Focusing a greater portion of their power into their weapon, each strike from the psyker blasts with potent energy.[7]
Spiritseer
Spiritseers are those Seers which are called to commune with the dead, employing disciplines which allow them to compel the Wraith Constructs as well as the Warlock runes of battle.[11a]
Some of their abilities include:
- Conceal — The air around the Spiritseer forms into a type of fog or darkness, making it difficult to see and accurately differentiate between the enemy and the terrain.[11b]
- Drain – Calling upon Khaine's favour, the Spiritseer strips the battle abillities of their foe.[11b]
- Embolden — The Spiritseer projects images of mighty Eldar victories and heroes into her companions' minds, inspiring them to greater feats of heroism.[11b]
- Empower – The Spiritseer causes his allies to reach their full potential.[11b]
- Enervate – The Spiritseer diminishes the might of a foe.[11b]
- Horrify – Calling down the splendour of battle to sap courage from foes.[11b]
- Jinx – The Spiritseer pulls upon the chains of power that bind the runes of fate to make hardened foes more susceptible to damage.[11b]
- Protect' – The runes of power bind fate to protect an ally against heavy damaage.[11b]
- Quicken – Time is twisted to the Spiritseer bidding to hasten an ally.[11b]
- Renewer – Caging a portion of his psychic energy, the Warlock sends it forth to heal an ally.[11b]
- Restrain – The Spiritseer twists time itself to hold a foe at bay.[11b]
- Reveal – the Spiritseer siezes command of the shadows to reveal the enemy.[11b]
- Spirit Mark – The Spiritseer manifests sight to nearby Wraith Constructs allowing them to strike better on their attacks.[7]
Wraithseer
If the Soul Stone of a Warlock placed into the Wraithbone matrix of a Wraithlord it becomes a Wraithseer, wordlessly guiding a Spirit Host retaining many of their former powers.[8b]
Some of their abilities include:
- Deliverence – Fate is marshalled to protect nearby Wraith Constructs from harm.[8b]
- Enliven – Spirit stones around the Wraithseer are given fresh vigour, letting them move as they did in life.[8b]
- Forboding – The terror of death is invoked upon the lesser species, who flee in fear.[8b]
Warlock Titan
Warlock Titans, not to be confused with living Warlocks, are Phantom Titans whose first souls were powerful Psykers in life. Now, in death, the immense titan – the pinacle of Eldar Psychic Engineering – serves as a conduit for the dead spirits to amplify their psychic potential through its Wraithbone structure granting it more potent manifestations of Farseer psychic powers.[10]
Some of their abilities include:
- Doom – Threads of fate are twisted together to bring about the destruction of its foes. Weapons fire which begin to attract upon these foes like a magnet, such that even allied weapons curve to hit the target and enemy weapons hit far easier.[10]
- Mind Shout – Mighty Psychic roar eminates from the Warlock Titan, frightening all foes, and forcing them to flee in fear.[10]
- Witch Sight – The Warlock Titan sees into its immediate future and changes its movement to duck and twist around enemy munitions and blades.[10]
Shadowseers
Harlequin Shadowseers utilize the Phantasmancy discipline, based around shadows, illusion, and the Webway.[7]
Some of their abilities include:
- Fog of Dreams - The Shadowseer sends forth their consciousness like a creeping mist to baffle the senses of the enemy.[7]
- Mirror of Minds - Consumes the victim's mind in a clash of wills as reality falls away.[7]
- Shards of Light - Blades of polychrome energy dazzle the foe, inflicting horrific and disorientating psychosomatic wounds.[7]
- Veil of Tears - The Shadowseer snatches the image of the Harlequins from the minds of their foes, hiding them from sight.[7]
- Webway Dance - Breaks down the veil between realspace and the Webway, allowing the Harlequin to jink away from danger and reappear moments later.[7]
Void Dreamer
Corsair Void Dreamers, like Farseers are diviners, but with the rare ability focus on the near-future which allows them to navigate not just the Webway but the Warp itself[8a]with the rare discipline of Aethyrmancy.[12]
Some of their abilities include:
- Aethersense – Predicts where enemies might arrive before they do so.[9]
- Dispersion Field – incoming kinetic energy is redirected into empty pockets of the Webway.[12]
- Dread of the Deep Void – Unleashes the freezing energies of the void upon an enemy dealing great damage and making them weakened to the attacks of allies.[9]
- Path-Ward – allies are guided along the fastest paths, or past enemy fire with certain precision.[12]
- Spiritshield – Powerful disruptive aura that shields the Void Dreamer against hostile Psychic powers and the Daemons of the warp.[8a]
- Soul Scry – Manipulates the weft of courage, fate, and happenstance to predict what will come to embue their allies with certainty and resolve.[8a]
- Warp Blink – reality tears apart into the Warp as the Void Dreamer re-stitches the fabric of space-time itself to reposition allies and enemies alike.[12]
- Warp Tunnel – Reality itself is bisected with the wave of a hand creating a bridge between to disconnected points in space, for any who dare to make the passage.[12]
- Webway Breach – a small path opens into the Webway from which allies can take refuge.[12]
- Webway Maze – An enemy is banished into the twisting labyrinth of the Webway to wander aimlessly in search of an exit.[12]
- 'Webway Rift – The Void Dreamer opens a tear into ancient and lost parts of the Webway where deadly Malefic powers spill forth onto the enemy.{{Fn|12}
- Withering Radiance – Unleashes a spear of deadly energy from the Warp, causing them to wither and crumble as if an lifetime had passed.[8a]
Ynnari
Ynnari Psykers practice the discipline of Revenant, channeling the power of Ynnead.[7]
Some of their abilities include:
- Ancestor's Grace - Drawing upon the greatness of their race's legacy, the psyker bolsters their allies.[7]
- Gaze of Ynnead - The Psyker channels the power of Ynnead to disorientate their enemies.[7]
- Storm of Whispers - The Psyker's voice joins with those of the dead to drive their foes insane.[7]
- Word of the Phoenix - The Psyker calls upon the revenant energies of the mythical phoenix to restore the life force of fallen warriors.[7]
- Unbind Souls - The psyker reaches into the minds of their enemies, weakening the bond between body and soul and debilitating them.[7]
- Shield of Ynnead - The psyker manifests a shield of spiritual energy around their allies.[7]
See also
| Imperium • Chaos • Eldar • Ork • Tyranid • Squat • Generic |
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Sources
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- 1: Codex: Eldar (2nd Edition), pg. 12
- 2: Codex: Eldar (4th Edition), pg. 28
- 3: Path of the Seer (Novel) by Gav Thorpe,
[Help] - 4: Citadel Journal #5, "Unleash the Swordwind"
- 5: Warhammer 40,000: Dark Millennium, Psychic Cards
- 6: Know Thine Enemy (Short Story) by Gav Thorpe
- 7: Codex: Aeldari (9th Edition), pg. 121-123
- 8: Imperial Armour Volume Eleven - The Doom of Mymeara:
- 9: The Maelstrom: Lair of the Tyrant
- 10: Renegades, pgs. 22-23
- 11: Codex: Eldar (6th Edition)
- 12: Imperial Armour Volume Eleven - Second Edition: The Doom of Mymeara, pg. 161