Difference between revisions of "Biomorph"
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*[[Blinding Venom]] | *[[Blinding Venom]] | ||
*[[Bio-Metallic Cyst]]{{Fn|3a}} | *[[Bio-Metallic Cyst]]{{Fn|3a}} | ||
| + | *[[Burrowing]]{{Fn|9}} | ||
*[[Chameleonic Skin]] | *[[Chameleonic Skin]] | ||
*[[Containment Spines]] | *[[Containment Spines]] | ||
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*[[Morphic Sinews]]{{Fn|3a}} | *[[Morphic Sinews]]{{Fn|3a}} | ||
*[[Neuronode]] | *[[Neuronode]] | ||
| + | *[[Neuropredatory Crest]]{{Fn|8}} | ||
*[[Optic Membranes]] | *[[Optic Membranes]] | ||
*[[Scuttlers]] | *[[Scuttlers]] | ||
| Line 151: | Line 153: | ||
{{main|Tyranid Psychic Powers}} | {{main|Tyranid Psychic Powers}} | ||
| − | ==See | + | ==Trivia== |
| + | {{Trivia}} | ||
| + | [[The Citadel Journal 37]] included [[Warhammer 40,000 3rd Edition Rulebook|3rd Edition]] rules for the rare biomorphs of [[Hive Fleet]] [[Harbinger (Hive Fleet)|Harbinger]], several of which would later become published biomorphs including [[Acid Spray]], [[Regeneration]], and by different names some which could be considered precursors to the [[Venom_Cannon#Heavy_Venom_Cannon|Heavy Venom Cannon]], [[Stinger Salvo]], and the [[Fleshborer Hive]].{{Fn|9}} | ||
| + | |||
| + | ==See also== | ||
*[[Tyranid Bio-Weapons Thesis]] | *[[Tyranid Bio-Weapons Thesis]] | ||
| − | *[[Genestealer | + | *[[Genestealer Armoury]] |
==Sources== | ==Sources== | ||
| Line 165: | Line 171: | ||
*{{Endn|6}}: [[Codex: Tyranids (10th Edition)]], pgs. 116-117 | *{{Endn|6}}: [[Codex: Tyranids (10th Edition)]], pgs. 116-117 | ||
*{{Endn|7}}: [[Codex: Tyranids (9th Edition)]], pg. 71 | *{{Endn|7}}: [[Codex: Tyranids (9th Edition)]], pg. 71 | ||
| + | *{{Endn|8}}: [[Kill Team: Typhon]] Dossier, pg. 24 | ||
| + | *{{Endn|9}}: [[The Citadel Journal 37]], pgs. 50-53 {{FE}} | ||
{{Biomorph}} | {{Biomorph}} | ||
Latest revision as of 06:52, 27 February 2026
An unknown type of Biomorph[1]
A Biomorph is an evolutionary adaptation of the Tyranid species developed by the Hive Mind to create the perfect killing beasts needed to defeat its current enemy. Biomorphs are symbiotic creatures organically attached to more complex Tyranid organisms, serving as their organisms primary means of attack.[1]
Contents
Close-combat biomorphs
Ranged weapon-symbiotes
Ranged biomorphs
Enhancement Biomorphs
Armour Biomorphs
- Armoured Shell
- Bonded Exoskeleton
- Chitin
- Extended Carapace
- Hardened Carapace
- Reinforced Chitin
- Toughened Exoskeleton
Support Biomorphs
- Abhorrent Pheremones[3a]
- Accelerated Digestion[3a]
- Acid Blood
- Adaptive Exoskeleton[3a]
- Adrenal Glands
- Adrenaline Sac
- Adrenal Webs[3a]
- Blinding Venom
- Bio-Metallic Cyst[3a]
- Burrowing[9]
- Chameleonic Skin
- Containment Spines
- Dermic Symbiosis[3a]
- Dynamic Camouflage[3a]
- Enhanced Resistance[3a]
- Enhanced Senses
- Frag Spines
- Hypermetabolic Acceleration[3a]
- Implant Attack
- Leaping
- Membranous Mobility[3a]
- Metamorphic Regrowth[3a]
- Morphic Sinews[3a]
- Neuronode
- Neuropredatory Crest[8]
- Optic Membranes
- Scuttlers
- Secretion Goad
- Sporemist Spines[3a]
- Synaptic Augmentation[3a]
- Synaptic Enhancement[3a]
- Symbiote Rippers
- Teleporter Worm
- Thornback
- Thorax Swarm
- Toxic Miasma
- Toxin Sacs
- Venom Sacs
- Voltage Field[5]
- Wings
Bio-Artefacts
Bio-Artefacts are symbiotic organisms of incredible rarity.[2]
- Arachnacyte Gland[3]
- Balemind Membrane[6]
- Dirgeheart of Kharis[7]
- Gestation Sac[7]
- Maw-Claws of Thyrax
- Norn Crown
- Miasma Cannon
- Mortrex Implant Attack
- The Passenger[7]
- Pathogenesis[3]
- Resonance Barb[3]
- Ymgarl Factor
- Reaper of Obliterax
- Scythes of Tyran[7]
- Searhive[7]
- Shardgullet[7]
- Slayer Sabres[6]
- Spirit-Leech Cortex
- Xenogenic Acid[3]
- Venomthorn Parasite[3]
- Void Crown
Hive Mind Psychic Powers
Trivia
The Citadel Journal 37 included 3rd Edition rules for the rare biomorphs of Hive Fleet Harbinger, several of which would later become published biomorphs including Acid Spray, Regeneration, and by different names some which could be considered precursors to the Heavy Venom Cannon, Stinger Salvo, and the Fleshborer Hive.[9]
See also
Sources
See respective articles.
- 1: Warhammer 40,000 6th Edition Rulebook pg.215-217
- 2: Codex: Tyranids (6th Edition) (E-Book) - Bio-Artefacts of the Tyranids
- 3: Psychic Awakening: Blood of Baal pg.71
- 3a: pgs.74-77
- 4: Battlefleet Gothic Armada 2
- 5: Codex: Tyranids (2nd Edition), pg. 67
- 6: Codex: Tyranids (10th Edition), pgs. 116-117
- 7: Codex: Tyranids (9th Edition), pg. 71
- 8: Kill Team: Typhon Dossier, pg. 24
- 9: The Citadel Journal 37, pgs. 50-53
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