Imperial Missile Launcher

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Imperial Missile Launcher[45]

The Imperium operates a variety of Missile Launchers and Rocket Launchers.[1]

Overview

The standard Locke-pattern[1] Imperial missile launcher has a built in targeting device and is fired from the shoulder. It is a single round weapon and cannot be fired on the move. Standard Imperial Guard doctrine is for one man to carry aim and fire the missile launcher, whilst a second man carries the ammunition and re-loads the weapons. A well-drilled fire team can maintain a formidable rate of fire, enough to daunt the bravest of tank commanders. Amongst the Imperial Guard, missile launchers are crew-served weapons, while Space Marines are strong enough to use and reload missile launchers alone.[2]

Man-Portable

Imperial Guard Accatran Mk.II Pattern Missile Launcher[6]
  • Achillan Mk III "Tread Fether" Missile Launcher: Compact missile launched by Imperial Guard teams.
  • Armourbane Missile Launcher: The armourbane missile launcher is a launcher unique to the Deathwatch in the Jericho Reach. A squat, wide-barreled launcher half as tall as a Space Marine, specializing in dealing with heavily-armoured ground units, this launcher is typically loaded with hunter-killer krak missiles and fitted with an array of augurs and special cogitators to guide its missiles to their targets, and is more efficient than a Soundstrike missile launcher. The mounted special augur array combines the benefits of a preysense sight and a red-dot laser sight.[5]
Imperial Guard Fury Pattern Missile Launcher[55]
Astartes Multiple Missile Launcher Proteus-Pattern[4]
  • Retobi Pattern Missile Launcher: The ancient Retobi-pattern missile launcher loads from a five-round clip. While it has a faster rate of fire, Retobi-pattern launchers are less precise and much more awkward to handle and fire.[1]
  • Rocket Propelled Grenade: Unguided Rocket weapon
Astartes Missile Launcher (Soundstrike-Pattern)[3]
  • Soundstrike Pattern: The Soundstrike-pattern missile launcher is an alternative to the standard single-tube missile launcher used by Space Marines. The Soundstrike attaches a special missile rack and auto-loader to a backpack power unit. As the Space Marine fires his missiles, the auto-loader's gripping claw works rapidly to refill the launcher from the back-mounted missile rack. In effect, the Space Marine can fire his choice of missile without interruption until the missile rack is empty. A more compact version of the Soundstrike, the MK.V, is used by the Dark Angels.[3]

Vehicle/Artillery

Missile Types

Frag, Krak, and Flak Missiles[10]
  • Anti-Plant Missiles are release a vicious cocktail of toxins, viral agents, defoliants, and anti-fungal agents on detonation that reduce even the heartiest flora to a foul-smelling muck in minutes. They are typically used to deny cover and to clear landing zones and fortification sites. A stronger version known as the Astartes Anti-Plan Missile exists.[1][5]
  • Atomic Missiles are primitive weapons which detonate with nuclear fusion.[22]
  • Blind Missiles are a sophisticated form of smokescreen which produces a broad spectrum of electro-magnetic interference as well as dense smoke.[1]
  • Bloodstrike Missiles — a type of missile used by Blood Angels and their Successor Chapters' Stormraven Gunships.[59]
  • Concussion Missiles are very effective at breaking up fortifications and are much beloved by the Battle-Brothers of the Imperial Fists garrisoned at Watch Station Erioch.[5]
  • Disruptor Beacons jam radio communication on the battlefield.[11]
  • Disruptor Missiles are used by Mechanicum Vehicles[43]
  • Flail Missiles are anti-ship missiles fitted with a plasma warhead.[60]
  • Flak Missiles are surface-to-air warheads designed to engage enemy air support.[10]
  • Frag Missiles are designed to explode on impact with any surface, raking the immediate area with lethal shrapnel. Primarily an anti-infantry weapon, it can be used against light vehicles with some success. Frag missiles are often ineffective against heavy infantry.[1]
  • Gas Missiles emit deadly poisonous or hallucinogenic gas.[13]
  • Gravity Warhead Missiles are highly effective against the Necrons and are used by the Deathwatch.[61]
  • Haywire Missiles detonate with a massive burst of electromagnetic energy, damaging living tissue but more important disabling machinery.[13]
  • Krak Missiles are primarily designed as anti-vehicle weapons, but are also very effective against heavy infantry, bunkers and other armoured targets. Krak missiles contain a high strength, low blast shaped charge, causing massive damage to anything it hits with minimal collateral damage. A heavier version exists known as the Super Krak Missile[1]
  • Lance Seeking Projectiles can autonomously acquire targets and can be fitted with mass fragmentation or incision warheads.[56]
  • Melta Missiles undergo a sub-atomic reaction upon impact, releasing a blast of intense heat. This missile is capable of melting away vehicles and buildings and is especially useful for attacking troops in defended positions.[1]
  • Mine Missiles are cluster munitions that spread mines over a targeted area.[13]
  • Mindstrike Missile — a type of missile used by Grey Knights.[58]
  • Nightlight Missiles — this relatively small (usually 2-3 metres long) missiles usually fired into the sky where they explode, fully illuminating the nearby area. They could be used even in daylight as prearranged signals.[11]
  • Phosphex Missiles are deadly incendiary weapons[46]
  • Photon Missiles release a burst of light energy sufficient to seriously damage visual organs, causing blindness within a large area and destroying light-sensitive equipment.[13]
  • Plasma Missiles converts matter to plasma during flight and is devastating against armoured targets.[1]
  • Psyk-Out Missiles detonate with a wave of dust particles impregnated with negative psychic energy, causing severe damage to Psykers and psychic technology.[13]
  • Rad Missiles emit deadly radiation.[12]
  • Stasis Missiles freeze a target within space-time.[14]
  • Tanglefoot Missiles detonate with a minor distortion effect in the fabric of space. This causes gravitic disturbances, spacial displacement, and a certain amount of time distortion.[13]
  • Thermoterric warheads are used by the Deathwatch[54]
  • Virus Missiles are deadly biological weapons that vary depending on type. Some cause horrific instant death while others rapidly create rapid mutation.[13]
  • Vortex Missiles create a small disruption in space-time, creating a miniature black-hole to the Warp.[13]

Miniatures

Sources