Difference between revisions of "Chimera"

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m (In the 41st Millennium)
m (Regiments known to contain Chimeras)
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The Gryphonne IV pattern Chimera is armed with twin-linked Heavy Bolters in the turret, making it effective against [[Ork]] and [[Tyranid]] armies.
 
The Gryphonne IV pattern Chimera is armed with twin-linked Heavy Bolters in the turret, making it effective against [[Ork]] and [[Tyranid]] armies.
  
==Regiments known to contain Chimeras==
+
==Regiments Known to Contain Chimeras==
 
*[[Magdellan 6th Armoured Regiment|6th Magdellan Armoured Regiment]] - Battle of Tsaragrad
 
*[[Magdellan 6th Armoured Regiment|6th Magdellan Armoured Regiment]] - Battle of Tsaragrad
*[[Krieg 18th Armoured Regiment|18th Krieg Armoured Regiment]] - Barbarius campaign
+
*[[Krieg 18th Armoured Regiment|18th Krieg Armoured Regiment]] - Barbarius Campaign
 
*[[Cadian 98th Armoured Regiment|98th Cadian Armoured Regiment]] - Luxor Uprising
 
*[[Cadian 98th Armoured Regiment|98th Cadian Armoured Regiment]] - Luxor Uprising
 
*[[Cadian 113th Mechanised Infantry Regiment|113th Cadian Mechanised Infantry Regiment]] - Cadian Gate garrison force
 
*[[Cadian 113th Mechanised Infantry Regiment|113th Cadian Mechanised Infantry Regiment]] - Cadian Gate garrison force
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*[[Mortant 7th Regiment|7th Mortant Regiment 'Headhunters']] - Sacking of Colonia
 
*[[Mortant 7th Regiment|7th Mortant Regiment 'Headhunters']] - Sacking of Colonia
 
*[[Armageddon Steel Legion]] - Defence of [[Hive Infernus]]
 
*[[Armageddon Steel Legion]] - Defence of [[Hive Infernus]]
*[[Inquisitorial Storm Troopers]] - service of [[Ordo Malleus]] [[Inquisitor]] [[Hector Rex]]
+
*[[Inquisitorial Storm Troopers]] - Service of [[Ordo Malleus]] [[Inquisitor]] [[Hector Rex]]
 
*[[Tallarn 3rd Armoured Regiment|3rd Tallarn Armoured Regiment 'Desert Storm']] - Defence of Balle Alpha (Autocannon)
 
*[[Tallarn 3rd Armoured Regiment|3rd Tallarn Armoured Regiment 'Desert Storm']] - Defence of Balle Alpha (Autocannon)
*[[Valhallan 193rd Armoured Regiment|193rd Tallarn Armoured Regiment]] - Achernar Prime, Tymari Glacier offensive
+
*[[Valhallan 193rd Armoured Regiment|193rd Tallarn Armoured Regiment]] - Achernar Prime, Tymari Glacier Offensive
 
*[[Mordian 84th Armoured Regiment|84th Mordian Armoured Regiment]]
 
*[[Mordian 84th Armoured Regiment|84th Mordian Armoured Regiment]]
 
*[[Palladius 8th Armoured Regiment|8th Palladius Armoured Regiment 'the Warhounds']] - Atria Wilderness campaign
 
*[[Palladius 8th Armoured Regiment|8th Palladius Armoured Regiment 'the Warhounds']] - Atria Wilderness campaign
 
*[[Phyressian 81st Armoured Regiment|81st Phyressian Armoured Regiment]]
 
*[[Phyressian 81st Armoured Regiment|81st Phyressian Armoured Regiment]]
*[[Krieg 23rd Mechanised Infantry Regiment|23rd Krieg Mechanised Infantry Regiment]] - cleansing of Radnar
+
*[[Krieg 23rd Mechanised Infantry Regiment|23rd Krieg Mechanised Infantry Regiment]] - Cleansing of Radnar
*527th vallahan infantry regiment
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*[[527th Vallahan Infantry Regiment|527th Vallahan Infantry Regiment]]
  
 
==Armament and Upgrades==
 
==Armament and Upgrades==

Revision as of 16:38, 18 October 2011

The Chimera is the primary armoured infantry transport for the Imperial Guard and is a highly versatile vehicle. It has been used as a chassis for many other vehicles and has been in service for many thousands of years.

File:Chimera.gif
An Imperial Guard Chimera

History

In the 41st Millennium

A Chimera moving across the battlefield1

The Chimera has been redesigned into the common Basilisk and Hellhound as well as having it own turret changed several times to fight specific enemies. They have also be retrofitted as ambulances in some cases, though its most common appliance is as troop carrier, armed with a turret-mounted Multi-laser and hull-mounted Heavy bolter.

The primary role of the Chimera is to accompany tanks into battle and provide cover and support to infantry formations. When there are few tanks available, the Chimera often becomes a hard point which infantry can gather around and use as cover before charging into enemy formations while the Chimera uses its heavy weapon to great effect. Generally, the Chimera will move forwards, deploy troops and retreat to a safer position before once again moving forwards to pick up a squad should they need moving or evacuating.

Chimeras, like all transports; save infantry the hard task of slogging across the battlefield. They generally carry med-kits and vox equipment, allowing the infantry to patch up and receive new orders rapidly. Troops can also resupply from the Chimera's ammo stocks, making them a far more efficient force than standard foot-slogging infantry.

The Heavy Flamer is a common upgrade for the Chimera. It is most popular when fighting in dense terrain such as jungles or forests, and usually one in three Chimeras will be a flame tank if other anti-infantry vehicles, such as Demolishers, Thunderers and Hellhounds are unavailable.

While most vehicles can travel through certain depths of water without difficulty, the Chimera is special in that it is totally amphibious, with the ability to transport up to twelve models or six Ogryns across land or sea.

There is one access point for passengers, a ramp at the rear of the vehicle.

Forge World Variations

The Mars pattern mounts a Multi-laser. The Gryphonne IV pattern Chimera is armed with twin-linked Heavy Bolters in the turret, making it effective against Ork and Tyranid armies.

Regiments Known to Contain Chimeras

Armament and Upgrades

The Chimera is armed with a turret-mounted weapon of either a Multi-laser, Heavy Bolter, Heavy Flamer, Autocannon or twin-linked Heavy Bolters and also have a hull-mounted Heavy Bolter or Heavy Flamer. Some Chimeras are also upgraded with some improvements, like Camo Netting, Extra Armour, a Hunter-killer Missile, Improved Comms, a Mine Sweeper, a pintle-mounted Heavy Stubber or Storm Bolter, a Rough Terrain Modification, a Searchlight, Track Guards or Smoke Launchers. There are also six Lasguns placed in the hull allowing those inside to fire outwards, as well as having a large enough top hatch to allow one unit to fire out of it, but it does make the Chimera more vulnerable to attacks from above.

It may also transport up to 12 infantry models or 6 Ogryns.

Vehicle Name: Chimera Main Armament: 2x Heavy Bolter
Forge World of Origin: Gryphonne IV Secondary Armament: Heavy Bolter of Heavy Flamer
Known Patterns: II-XI Traverse: 360 degrees
Crew: Commander, Gunner, Driver Elevation: From -8 to +25 degrees
Powerplant: Vulcanor 16 twin coupled multi-burn Main Ammunition: 1000 rounds
Weight: 38 tonnes Secondary Ammunition: 400 rounds or 10 shots
Length: 6.90m
Width: 5.70m Armour
Height: 3.72m
Ground Clearance: 0.45m Superstructure: 150mm
Fording Depth: {{{Fording Depth}}} Hull: 100mm
Max Speed - on road 70kph Gun Mantlet N/A
Max Speed - off road: 55kph Vehicle Designation: 0427-941-3062-CH124
Transport Capacity: 12 Firing Ports: 6 (3 left, 3 right)
Access Points: 1 Rear Turret: 150mm


Vehicle Name: Chimera Main Armament: Heavy Flamer
Forge World of Origin: Gryphonne IV Secondary Armament: Heavy Bolter or Heavy Flamer
Known Patterns: III-IX Traverse: 360 degrees
Crew: Commander, Gunner, Driver Elevation: From -8 to 25 degrees
Powerplant: Vulcanor 16 twin coupled multi-burn Main Ammunition: 20 shots
Weight: 38 tonnes Secondary Ammunition: 400 rounds or 10 shots
Length: 6.90m
Width: 5.70m Armour
Height: 3.72m
Ground Clearance: 0.45m Superstructure: 150mm
Fording Depth: {{{Fording Depth}}} Hull: 100mm
Max Speed - on road 70kph Gun Mantlet N/A
Max Speed - off road: 55kph Vehicle Designation: 0427-941-3004-CH080
Transport Capacity: 12 Firing Ports: 6 (3 left, 3 right)
Access Points: 1 Rear Turret: 150mm


Named Vehicle Variants

Sources