The Dark Creed
The Dark Creed are a Dark Eldar Haemonculi Coven of Commorragh.[1]
Contents
Overview
Fear has a special place in the Dark Creed, and they employ the most terrifying of creatures. The Dark Creed also has strong links with the Mandrakes, entering into unspeakable pacts with the otherworldly terrors to spread fear during realspace raids. This arrangement costs the Haemonculi thousands of slaves every year as well as more esoteric offerings, but they gladly will pay this price in order to employ these creatures of raw fear.[2] Besides this, they also employ large numbers of Ravager gunships and Cronos Parasite Engines. In battle, these vehicles emit negative emissions that are so intense that they can literally scare enemies to death.[5]
The Dark Creed are also frequently employed by Archons to assassinate rivals, with the contracted Haemonculi sometimes toiling for years to concoct a perfect form of tailor uniquely tailored to the target's psychology. This includes a wide variety of delivery systems, from gas to sub-dimensional parasites. Once afflicted with the tool of terror, the target is wracked by waking nightmares to the point of mutilating oneself to end the torment. This makes it one of the safest ways of assassination in Commorragh, as there is no clear perpetrator or evidence of murder. Truly dedicated Haemonculi will ensure the victim later regenerates within their custody, ensuring they are stuck in an endless loop of terror and suicide. This preference for esoteric killing extends to their own Wracks, who frequently wield Liquifier Guns, Hexrifles, and Ossefactors.[4]
The Dark Creed makes their lair in the Whispering Void (also called the Chasm of Echoes[4]), a vast vaulted space as large as a city far down in the depths of Commorragh. This massive caravan has been shifted slightly out of step with reality, making their lair a feared mass of shadows, mists, and half-heard threats. The chambers of the Haemonculi can only be reached by following the glowing orbs that drift through the murk, guiding the Covens and their servants from one stable pocket of reality to another. These orbs can be deactivated by any Haemonculus, leaving hapless intruders to wander in this frightful maze until their heart stops from sheer Terror.[2]
Forces
- Cell of the Ever-dreaded - Sectilius Vyle[4]
- Cell of Sanity's Twilight[4]
- Hand of Dread - Ravager squadron[5]
Relics
See also
Sources
- 1: Codex: Dark Eldar (5th Edition), pg. 86
- 2: Codex: Dark Eldar (7th Edition) — Covens of the Haemonculi
- 3: Codex: Drukhari (9th Edition), pg. 63
- 4: Codex: Dark Eldar (8th Edition), pgs. 36 & 40
- 5: Codex: Drukhari (10th Edition), pg. 38
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