Ogryn
Ogryns (Homo sapiens gigantus)[9] are the largest and most physically powerful type of abhuman.[4a] They make ideal warriors and are often recruited into Imperial Guard regiments to be used as close assault shock troops.[29]
Contents
Overview
Ogryns evolved on worlds with harsh and barren environments and high gravity. Most of these worlds, having no other use to humanity, were originally used as prison planets. Ogryns are large and bulky, standing between 2½ and 3 metres tall. The appearance of Ogryns varies according to their world of origin, but all are tough and powerful. Some forms are well-muscled, while others tend more toward grotesque obesity. Stupid and repulsively unhygienic, Ogryns have earned such names as Fats, Flabs, Slobs,[9] Slabs, Big Men, Brutes, Behemoths,[44o] and Stenches. Ogryn populations produce mutant individuals to the same extent as humans.[4a] Ogryns have a genetic aversion to small, enclosed spaces which cause them no small amount of distress. When kept within a cramped area for prolonged periods, they will progressively distressed, then maddened, and eventually attempt to escape without regard for the safety of anything around them.[35c] Although no Ogryn ever truly feels comfortable confined in small spaces, some learn to suppress their fear and act normally, and others simply make the best of the situation when necessary.[17b]
The issue of Ogryn classification is one of the most contentious within the Administratum's Abhuman department. This complex strain is currently listed as seven distinct types (Alpha, Theta, Type IV, Type VIIa, H.S. gigantus gigantus, H.S. gigantus Cranopus, and the mysterious Grey Ogryns). Many within the department believe that many of these classifications are all separate types, and another revision of strain classification is required.[7] Vat-grown strains of Ogryn exist and are sometimes taken to sectors without a native population.[44l]
Ogryn Worlds
It is fairly common for Ogryn worlds to have once be ancient human Penal Worlds from ages predating the Imperium's existence. Ogryn tribes on their home worlds tend to be highly territorial and superstitious. It can be seen as abnormal for an Ogryn from such as world to have an interest in the Imperial Cult. However, some Ogryn take a liking to the tales of Missionaries would visit these worlds. Not much is known of their culture aside from the largest among them tend to lead a tribe and they tend to tell tales of their vague histories. These world tend to be able to readily defend themselves from invading forces, such as Chaos Space Marines.[46]
Imperial Guard
The Imperium puts the Ogryns' qualities to good use: their strength and lack of intellectual complexity make them ideal warriors for the Imperial Guard. The concentration of the Ogryns' brutal power creates formidable assault forces. Once introduced into the Imperial Cult, Ogryns develop an unshakable and almost childlike faith in the Emperor, seeing Him as watching over their every action on the battlefield. Each order they receive is viewed as having worked its way down the hierarchy from the Emperor, and is followed without question and to the best of their ability.[4b]
Although Ogryn worlds provide troops for the Imperial Guard like any other inhabited Imperial world, the standard practice of raising regiments is not used for Ogryns. Units of Ogryns are instead attached to the regiments of other worlds.[4c] Like most specialist abhuman troops, they're typically assigned from the Militarum Auxilla.[42] The unit consists of squads, each led by an Ogryn Sergeant who has received BONE treatment, allowing them to communicate orders to their squad.[4c] Ogryns have a particular respect for Commissars, whom they see as closest to their beloved Emperor.[4b] Ogryns are also naturally claustrophobic, meaning they are reluctant to enter the cramped confines of Chimera carriers.[1c] In caution of this psychological foible, Militarum commanders often counsel against ‘overcrowding’ field transports of Auxilla and to avoid ogryn deployment within terrain that might be perceived as ‘too restrictive’.[35c]
During the Horus Heresy, Ogryns fought on both sides of the conflict. It is believed that those who took the side of the traitors were told that they were actually fighting for the Emperor, and the loyalists were the traitors.[4b]
Outside of the Imperial Guard, Ogryns are sometimes modified by the Adeptus Mechanicus into servitors and adapted to tasks where great size and strength are required.[26] Ogryns are also used as heavy lifters and miners in some Imperial mining operations.[27]
Equipment
Most ogryn squads are armed with ripper guns, weapons designed to be 'ogryn-proof', built simply and durably enough to double as clubs for the melee-inclined ogryns. They also carry frag grenades and wear flak armour.[1c]
Regimental use
Regiments which are known to use ogryns include the Catachan Jungle Fighters, Savlar Chem-Dogs, and Kanak Skull Takers.[1a][1b] Ogryn units include the Krourk Ogryn Auxilia and Monglor Ogryn Auxilia.[23][25]
Some ogryns are native to deathworlds, but where they are not, certain deathworld regiments will ‘acquire’ squads of them, often without informing their previous commanders.
[Help]
Bullgryn
Bullgryns are specialised, heavily armed ogryns used for close assault operations by the Imperial Guard. They wear heavy carapace armour and carry assault weapons like power mauls to capitalise on the creature's size and resilience. For firepower, they often wield grenadier gauntlets. The simple but effective slab shields are their trademark, locking together to form a mobile defence line. So deployed, these units provide their comrades with a wall of walking cover as they advance across the battlefield, soaking up vast volumes of enemy fire in the process.[8]
Ogryn Bodyguard
Astra Militarum ogryn that are particularly capable warriors are made into bodyguards and charged with protecting the Militarum's officers. They can serve in their assigned officer's command squads and will often prove to be invaluable by throwing themselves into the line of fire or slaughtering those that threaten their wards. Ogryn bodyguards are equipped with either a grenadier gauntlet or ripper gun as well as a bullgryn maul or huge combat knife. Their melee weapon can also be swapped for either a brute or slab shield.[37] They can also be converted into mutant monstrosities.[31a]
Astra Militarum Lord Generals can have the option to assign an Ogryn as a bodyguard for his or her retinue to accompany them during battle. One such example would be Lord General Castor.[45a]
Bone'ead
Don’t that bother you, mate? That we may be in competition with a person evidently capable of reaching out and taking life with an impunity what borders on the divine? If I weren’t a massive idiot with little regard for his own mortality, I reckon I’d be proper crapping meself right now.
The most intelligent individuals among Ogryns undergo an augmentative chemical process called Biochemical Ogryn Neural Enhancement (BONE), which increases their intelligence further and makes them ideal as sergeants (BONEheads,[33] or Bone'eads) of Ogryn squads.[4c] These Ogryn are sometimes branded with an Aquila, such as on their arm, to indicate they've received this neural enhancement. The Bone'ead implants don't so much insert thoughts into their minds, rather they instil more an overall sense of things that transcends articulation and its inherent perceptual bias and spoke instead of direct yet universal experience. Those who take to the implant might find it quite nice.[35a] This augment allows Ogryns to address tactics or lecture on philosophies exceeding their own understanding, but feel right in speaking about regardless.[35b] Sometimes the bone 'ead implant doesn't take, usually resulting in the Ogryn being less intelligent than before the procedure. In these cases they can simply return to their old duties.[44k]
Bone'ead Squad members are chosen from Bone'ead Ogryns who show the most potential despite their primitive cognitive abilities. Their main purpose is to serve and protect Astra Militarum Generals or Imperial Governors from the gravest threats on the battlefield. General Vance Stubbs had one Ogryn Bone'ead Squad accompany him during the Kaurava Campaign.[40] Governor-Militant Lukas Alexander had at least one Ogryn Bone'ead Squad accompany him during the Dark Crusade on Kronus.[41]
Squads of Ogryn Bone 'eads are sometimes assigned to high ranking Astra Militarum personnel. Lord General Castor was assigned at least one squad of Ogryn Bone 'Eads as a Honour Guard who accompanied him in battle during the Third Aurelian Crusade.[45b]
Vance Stubbs and Doran Farrier accompanied by a Bone'ead Squad during the Kaurava Campaign.[40]
Lukas Alexander and Anton Gebbet accompanied by a Bone'ead Squad during the Dark Crusade on Kronus.[41]
Cadian 8th Ogryn Bone 'Ead Squad deployed during the Third Aurelian Crusade.[45b]
Ogryn Charonite
Ogryn Charonites were biochemically and cybernetically enhanced Ogryns used by the Imperial Army during the Horus Heresy.[24][28a][28b]
Gun Lugger
Gun Luggers are Ogryn in a regiment who have an affinity for great firepower and a higher degree of firearm dexterity, for an Ogryn. Once they begin firing, Gun Luggers rarely stop until they either run out of ammo or enemies to shoot. The exuberance evoked from expending untold rounds toward an enemy is hardly hampered by their accuracy, range, or any obstacles between them and the target. They are often equipped with high explosives and mines that they throw with a fair amount of inaccuracy. However that is made up for by higher yield explosives or simply throwing a whole bandolier of grenades at once.[17a]
Gun Lugger are often beacons of morale for nearby soldiers. Essentially a mobile heavy weapons platform, they stand stalwart in the face of any oncoming fire, sometimes advancing through straight through it. When multiple Gun Luggers are in proximity, they often form competitions to see who can kill the biggest target or rack up the highest number of confirmed kills.[17a]
Feral Ogryns
The populations of some Ogryn worlds are so debased and primitive that they are only useful as vicious assault troops, the planet having little else to offer the Imperium. Ogryns native to these worlds have been left to develop their warlike society that many view as little better than that of the Orks who plague the Imperium. Imperial landing parties will descend upon these feral worlds in times of crisis, capture several tribes, and take the Ogryns to fight on battlefields many light-years away from their homes. In combat, feral Ogryns are a terrible sight to behold.[10]
Very few Imperial Guard officers will even try to teach them the relatively complex operation of a ripper gun. Instead, crude but deadly close-combat weapons are hastily manufactured for newly raised regiments. Thus, the Ogryns are encouraged to perform in combat as they have become accustomed - as vicious, close-combat troops. In battle, Ogryns are all but uncontrollable. Thus, they are used sparingly, with just 1 or 2 squads being assigned to any one action alongside other forces.[10]
Ogryn Mercenaries
Ogryn also serve as Mercenaries and are known for working with almost anyone who can pay their price. This even includes Pirates[38] and Orks.[39]
Other Variations
Ogryn Slaves
Ogryns are incredibly strong, durable, and remarkably loyal, making up for their lack of intelligence.[43d] This strength and subservient nature makes Ogryns desirable slaves throughout the Imperium.[43b] Ogryn slaves often make up large portions of slave populations dedicated to heavy labour, such as in mining operations[43c] or heavy industrial labour in hive city factorums. They are slow to learn news tasks, but once a lesson is understood it sticks in their minds forever.[43d] Like most abhumans, they are treated as subhuman, and slavemasters often command their human slaves to not treat abhumans as anything approaching equals.[43a]
On worlds like Necromunda, Slave Ogryn runaways are sometimes taken in from their previous slave-labour roles to instead work in Squat holdfasts.[43c] There they work side by side with the Squat prospectors as fellow excavators or ore extractors, as well as fighters. In the Necromundan wastes, there are several holdfasts of the Squats having a significant population of Ogryns, whom they treat as equals.[43d]
Ogryn Psykers
Though the Imperial Cult states that Ogryns are too dim-witted to become psykers (not normally relevant; standard human psykers can be intelligent or dim-witted), this has changed in the wake of the Great Rift's creation. A Penal Legion ogryn named Cassia displayed psychic abilities in battle and soon joined Lord Inquisitor Falx's retinue. The Inquisitor believes the Great Rift caused Cassia to become a psyker and suspects that many more ogryns will start to develop psychic abilities as well.[13a] Cassia also had an increased intellect afterward and learned how to read and write on her own. The Imperial Cult states that ogryns are also incapable of doing this. It is, however, not clear if Cassia's new intellectual level is a result of her becoming a psyker.[13b]
Awakened Ogryns
Also known as Psychic Ogryns, they are artificially created through the use of the Necromunda drug Ghast. Normally the substance only grants temporary psychic powers, but the Wyrd Ursan Graves created a horrific esoteric procedure that turns Ogryns into true psykers. He had at first experimented upon Gang members, but Graves' use of Ghast to open their minds to the Warp caused their bodies to destroy themselves. The Wyrd then began experimenting on the Abhumans and came upon a breakthrough in his research. With their hardier bodies and lack of imagination, Graves' Ogryn subjects were able to withstand the horrendous toll wrought upon their bodies and souls due to their forced exposure to the Warp. This turned the Abhumans into true psykers and the Awakened Ogryn are sought after by those wishing to bring some hard-hitting psychic punches to their battles. However, the ruling House Helmawr considers the Awakened Ogryn to be abominations that should not be allowed to exist and seeks to destroy them.[15]
Ogryn Monstrosities
The Astra Militarum can have Ogryn bodyguards converted into Mutant Monstrosities, they can field into battle.[31a]
Chaos Ogryns
Ogryns are also used by the forces of Chaos. Known as Ogryn Brutes[6] and Traitor Ogryn, their strength and savagery quickly earns them mutant blessings from the Chaos Gods. However Chaos Ogryns are slow-witted and easily exploitable.[14] Chaos renegades are quick to forcibly conscript them into their ranks[6] and use crude surgical procedures, combat drugs, and sorcerous rituals to control the beasts and set them upon their enemies.[6] They are also used in battle as bodyguards, living shields or crude line breakers by their more cunning Human comrades.[14] Chaos Ogryns that have been modified and warped by forbidden methods include Ogryn Berserkers and Plague Ogryns.[6]
Servitor-Ogryn
Servitor-Ogryns are Ogryns that have been converted into Servitors.[26] Examples include H-Grade Combat Servitors.[31b]
O'grinn
Ogryn are known as O'grinn by the T'au Empire and are sometimes inducted into their service as Gue'vesa. Equipment issued varies but can include weaponry normally used by Battlesuits.[32]
Notable Ogryns
- Cassia - Ogryn Psyker[13a]
- Clodde — Bone'ead deserter
- Cork "The Barrack" Balderston - Imperial Army[34]
- Dorg and Gren Broggan[11]
- Nod - A Gun Lugger who near single-handedly turned the tide of a Dark Eldar raid on his regiment's camp.[41]
- Nork Deddog — A bodyguard with an unswerving desire to protect his master, usually the highest ranking member of the officer ranks.[2]
- Rogg — Bullgryn
- Sparky III - Necromundan Pit Fighter and slave revolt leader[12]
Known Ogryn Worlds
- Hrom - Pre-Imperial Penal colony with high gravity. Primary source of Ogryn Militarum recruits in the Macharian sector.[46]
- Krourk[47]
Related Videos
Images
An Ogryn Engaged in combat[5]
Ogryn Bonebreaker in melee with a horde of poxwalkers.[44m]
Dobrowin Ajeslavyk serving in the Vostroyan Firstborn Regiments.[44j]
Grum serving in the Death Korps of Krieg Regiments.[44a]
Hastor Stonefall serving in the 97th Elysian Drop Troops Regiment.[44b]
Private Zork serving in the Atoma Prime Magistratum Enforcers.[44c]
Klumpf serving in the Armageddon Steel Legion Regiments.[44d]
Clas serving in the 182nd Truskan Regiment.[44e]
Asset 111240 Kane serving in the 52nd Bakkan Irregulars Regiment.[44f]
Hrolf serving in the Armageddon Ork Hunters Regiments.[44g]
Harforth serving in the Cadian 110th Regiment.[44h]
Ezekiel serving as Inquisitor Grendyl's Acolyte.[44i]
Voidsman Grull serving in the Elucidian Starstriders.[44n]
Slaz Serving in the Savlar Chem Dogs Regiment.[44p]
Reynard serving in the 98th Athonian Tunnel Rats.[44q]
Miniatures
Ogryn (1st Edition)[19]
Ogryn (1st Edition)[20]
Ogryn (2nd Edition)[21]
Ogryn (2nd Edition)[21]
Ogryns (4th Edition)[22]
Ogryns (6th Edition)[23]
Ogryn Bodyguard[37]
See also
- Slave Ogryn Gang
- Warriors of Tohruk - subspecies of Ogryns
Sources
- 1: Codex: Imperial Guard (3rd Edition, 2nd Codex):
- 2: Codex: Imperial Guard (3rd Edition, 1st Codex), pg. 25
- 3: Codex: Imperial Guard (2nd Edition)
[Help] - 4: Warhammer 40,000 Compendium:
- 5: Codex: Imperial Guard (5th Edition), pg. 42
- 6: Imperial Armour Volume Five - The Siege of Vraks - Part One, pg. 169
- 7: Warhammer 40,000 6th Edition Rulebook, pg. 404
- 8: Codex: Astra Militarum (6th Edition) — Ogryns
- 9: Warhammer 40,000: Rogue Trader, pg. 175
- 10: White Dwarf 303 (UK), pg. 42
- 11: Warhammer Community: Blackstone Fortress - Building your Retinue (Posted on 3/12/2019) (Last accessed on 3 December 2019)
- 12: Warhammer Community: House of Chains – Ogryns in the Underhive (Posted on 13/02/2020) (Last accessed on 13 February 2020)
- 13: Ghazghkull Thraka: Prophet of the Waaagh! (Novel)
- 14: Kill Team: Moroch Rules Manual, pg. 58 - Blooded - Blooded Datacards
- 15: Warhammer Community: This Free Necromunda Scenario Takes the Squats into the Underhive – Alongside a Psychic Ogryn (Posted on 05/08/2022) - The Lost Charter PDF, pg. 6 (Last accessed on 5 August 2022)
- 16: Only War Core Rulebook, pg. 91
- 17: Only War: Shield of Humanity
- 18: Codex: Astra Militarum (6th Edition), pg. 115
- 19: White Dwarf 110 (UK) pg. 75
- 20: White Dwarf 113 (UK) pg. 7
- 21: White Dwarf 172 (UK) pg. 4
- 22: Codex: Imperial Guard (5th Edition), pg. 8
- 23: Krourk Ogryn Auxilia Armageddon Page (saved archive page, dated October 2006, last accessed 12 April 2017)
- 24: Forge World SOLAR AUXILIA OGRYN CHARONITE SQUAD (saved archive page, dated January 2016)
- 25: Monglor Ogryn Auxilia Armageddon Page (Saved archive page, dated Aug 2003, last accessed 7 July 2018)
- 26: Necromunda: Gangs of the Underhive, pg. 90-91 — Hangers-on and Brutes
- 27: Imperial Armour Volume Three - The Taros Campaign, pg. 281
- 28: The Horus Heresy - Book Four: Conquest:
- 29: Only War Core Rulebook, pg. 90
- 30: Games Workshop webstore: Blackstone Fortress: Traitor Command (saved archive, dated 08/07/19, last accessed 07/03/22)
- 31: White Dwarf 310 (UK) - Chapter Approved: Kill-Team Nemesis:
- 32: Altar of Maws (Short Story)
- 33: Warped Stars (Short Story) — Deathwing (Anthology)
- 34: The Horus Heresy: Legions - Malevolence Expansion - Imperial Army Sergeant Cork (last accessed 25 May 2024)
- 35: The Wraithbone Phoenix (Novel):
- 36: Codex: Catachans (3rd Edition), pg. 6
- 37: Codex: Astra Militarum (10th Edition), pg. 112 - Datasheets: Ogryn Bodyguard
- 38: The Citadel Journal 13, pg. 30 - Avast There! Ye Scurvy Dogs!: Pirate Armies in Warhammer 40,000
- 39: 'Ere We Go: Orks in Warhammer 40,000, pg. 204
- 40: Warhammer 40,000: Dawn of War - Soulstorm Imperial Guard Commander: Honour Guard list
- 41: Warhammer 40,000: Dawn of War: Definitive Edition - Dark Crusade, Imperial Guard Campaign Commander Honour Guard Unit Ogryn Bone'ead Squad
- 42: Warhammer 40,000 8th Edition Rulebook, pg. 71
- 43: Necromunda: Halls of the Ancients:
- 44: Warhammer 40,000: Darktide:
- 44a: Commodore's Vestures - Grum Bundle
- 44b: Commodore's Vestures - Hastor Stonefall Bundle
- 44c: Commodore's Vestures - Private Zork Bundle
- 44d: Commodore's Vestures - Klumpf Bundle
- 44e: Commodore's Vestures - Clas Bundle
- 44f: Commodore's Vestures - Asset 111240 Kane Bundle
- 44g: Commodore's Vestures - Hrolf Bundle
- 44h: Commodore's Vestures - Harforth Bundle
- 44i: Commodore's Vestures - Ezekiel Bundle
- 44j: Commodore's Vestures - Dobrowin Ajeslavyk Bundle
- 44k: Commodore's Vestures - Mk III Brute Model Cranial Implant (XXXXL)
- 44l: Commodore's Vestures - "Gloriana" Rag Mask (XXXXL)
- 44m: Ogryn talent tree artwork
- 44n: Commodore's Vestures - Voidsman Grull Bundle
- 44o: Player character dialogue
- 44p: Commodore's Vestures - Slaz Bundle
- 44q: Commodore's Vestures - Reynard Bundle
- 45: Warhammer 40,000: Dawn of War II - Retribution:
- 46: Imperium Maledictum: Core Rulebook, pgs. 288 & 289
- 47: Krourk Ogryn Auxilia (saved archive page, dated October 2006, last accessed 28 February 2019)
| Imperial Guard Infantry | |
|---|---|
| Command | Company Command Squad • Platoon Command Squad • Scion Command Squad • Tank Commander • Regimental Advisors • Commissar • Primaris Psyker • Tech-priest Enginseer • Priest • Ogryn Bodyguard |
| Specialists | Master of Ordnance • Breacher • Scout • Medic • Vox-Operator • Weapons Specialist • Sharpshooter • Operator |
| Troops | Infantry Squad • Heavy Weapons Team • Special Weapons Squad • Armoured Fist Squad • Veteran Squad (Spectre Squad) • Engineer Squad • Scions Squad (Kasrkin) • Canids • Penal Legion Troopers • Ogryn Squad • Ratling Squad • Psyker Battle Squad • Rough Rider Squad • Field Ordnance Battery • Jump Trooper • H-Grade Combat Servitor • Cyber-Altered Task • Servo-Sentry |